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Nicholas Melchior

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Everything posted by Nicholas Melchior

  1. OMG this has been driving me NUTS! Figures it would be something so simple. Thanks so much!
  2. You have unsurprisingly missed the entire point.
  3. Yes, I know those are the only current tools. That's precisely why I'm saying there need to be additional ones because those are entirely insufficient. The problem is the original creators DO file those reports and the offending listings STILL take forever to be taken down.
  4. That's simply not a valid objection. We aren't talking nickels and dimes here. These fraudulent transactions quickly add up to significant amounts of real money. LL has a significant responsibility here since, let's not forget, they take a cut from every illegal sale.
  5. Well, even as a partial measure, I think adding some sort of human verification to the listing process - a captcha or some such method - would be in order to at least combat the automation.
  6. That's fine. I don't want your business if $1L offends you so much. I was merely explaining the rationale. It's done as a courtesy.
  7. I hope this is actually coming. Would be a tremendous help in creating different brands instead of lumping everything under single name.
  8. I can't speak to inworld purchases, but I can say, as a Marketplace merchant, I began listing Demos at $1L because of how MP handles $0L purchases. If someone is checking out in MP with a $0L total, they aren't taken directly to the checkout screen. They are first directed to a page of other paid listings with a "proceed to checkout" button "hidden" at the bottom. LL doesn't make anything off of $0L purchases so I assume the idea is to entice adding more items to the cart first. This can be confusing to shoppers who aren't familiar with this quirk, so instead I began listing them at $1L to avoid any confusion with the checkout process. If that "feature" were eliminated I would have no problem listing demos for free.
  9. It's becoming increasingly disturbing how slow LL is in responding to fraudulent merchants on MP selling stolen full perm mesh. Every day I see listings for full perm mesh that are clearly recognizable as belonging to other established creators and being resold as full perm in violation of IP restrictions. And it's always the SAME PERSON OR PERSONS doing it. Even though they occasionally get taken down, they will immediately re-list under another name, but the listing images are clearly from the same source, using the same style and fonts every time. I know the original creators are monitoring MP and constantly reporting these listings and "merchants," and yet the listing seem to stay up for days and days at minimum. Meanwhile LL takes down other legitimate listings on meager technicalities with lightning efficiency. Seriously what is it going to take for LL to take this situation seriously and establish a dedicated resource for protecting content creators from these abuses? A number of talented creators have already simply given up and ceased producing any full perm mesh altogether because of this rampant theft. Allowing this to continue will only stifle what little market is left for full perm mesh.
  10. Can anyone offer recommendations for mesh clothing creators for hire? I'm in need of a fairly simple bit of mesh clothing for personal use (not resale), I just don't know whee to find someone to hire to do it. Thanks.
  11. Well, it appears the listing issue Jira has been closed by Spidey Linden with the resolution: Expected Behavior. So looks like it was an intentional change. Listings now have to be activated before they are indexed to use for Related Items, Demos, or for using the AutoFill feature. This is idiotic. FWIW I have posted a feature request to try and get this restored.I don't know what "problem" this change was meant to address, but I can't fathom any scenario where this improves anything. From where I'm sitting it only makes listing on MP a bigger, more inefficient PITA.
  12. Yeah I just love hearing about all the ambitious expansion plans when basic functions still go ignored for years.
  13. Using the latest Firestorm viewer. But the change in the hat behavior didn't correlate to any viewer update, since it behaved just fine with the same viewer about a month ago.
  14. Something very odd started happening today that has not happened previously. I attached a hat to my head - one I used to wear regularly with no issues. But now every few seconds it jerks forward and then back into place. Over and over again. Has this sort of thing happened to anyone else? Any tips on how to stop it?
  15. Quick follow up (and thanks for the assist): Sim was restarted. After clearing cache was again unable to log in to home spot. Could log in immediately to other regions, including other mainland regions. Logged in to another mainland region and tried to tp home and was disconnected from the grid. Will leave a message for owner to contact support.
  16. I'm encountering a lot of trouble logging in to my home spot. It frequently (bot not always) hangs on the region handshake, then fails. I can log in to other regions with no trouble. But even then, when I log in and try to tp to my home spot, the tp hangs and I get disconnected from the grid. It's not a viewer problem and it's not a firewall issue. The only difference I can see is that my home spot is on the mainland whereas the areas I CAN log into are not. Anyopne have any insight on this issue?
  17. I know this is an older post but I'm having similar issues. I frequently cannot log in to my home spot. I get stuck on region handshake. I can log into other regions, but when I try to tp to my home spot I get disconnected from the grid. It's not a viewer issue. It's not a firewall issue. The only thing I can see that could be causing it is that my home spot is on the mainland. I'm convinced this is an issue with mainland regions. But I have no idea how to resolve it other than to just stay away from the mainland altogether.
  18. Sadly, no, although it would be a very useful feature. Estate banning and other tools are badly in need of enhancing. Club sims in particular would be greatly aided by ban limits up to 5000 names instead of the paltry 500 currently allowed.
  19. The "official" answer may be that Linden Labs does not allow griefers. But the "actual" answer is yes, they most certainly do - in that they generally turn a blind eye to the problem. Many busy locations on Second Life have been suffering brutal attacks at the hands of griefers for years, and the practice has only become more serious. Griefers have moved beyond mere annoyance. They are now crashing sims repeatedly at will as well as causing damage to equipment - many with weapons openly sold on Marketplace (which LL takes a profit from allowing them to be listed). An increasing practice is relentlessly attacking a sim and demanding payment to stop. The current griefer frequently commits actions which violate many US Federal cybercrime laws. The same griefers are reported hundreds of times to Linden Labs through their virtually useless Abuse Report system, and no steps are ever taken against them. Avatars widely known to be professional griefers for years remain active and untouched. Linden Labs simply does not care. And they likely will not take action until is starts hurting their own profit margin. LL does not make their money off the average land renter. They make it from the big land barons who own thousands of sims and still pay tier on them whether occupied or not. So stay or leave, LL does not care. Sooner or later this will likely end up in a legal complaint against Linden Labs. They are ultimately responsible for what happens on their systems, despite their continued efforts to ignore criminal activity they themselves enable.
  20. I can't believe how hard it has been to find a straight answer for this. I know the estate ban list has a 500 avatar limit. Are parcel ban lists within a region included in the estate maximum or are they separate?
  21. It appears the traffic calculation problem may be connected to the new Pathfinding tool that had been rolled out to certain servers until this week, when it was rolled out gridwide. My sim had been experiencing a roughly 25% drop in calculated traffic throughout most of this glitch (starting approx July 12). With this week's rollout it is now down by about 70%, and getting worse each day. As expected, any useful information from LL is not forthcoming.
  22. Well after nearly a month, LL rolled out an update that made the problem even worse.
  23. Here we go again. Our busy club sim is also experiencing a significant drop in traffic reporting, inconsistent with all other measures, for at least the last week. We have noticed a roughly 20% drop in the daily numbers being reported (or about 10K lower than normal), even though actual population numbers and duration of stay have not changed significantly. Interesting mention about Magnum servers above. During the last rolling restart, the sim restarted on schedule, then crashed about 20mins later for no apparent reason. LL Live Chat would not even address the issue until all rolling restarts for the day were finished, resulting in an outrageous 3 hrs offline. The last time we all went through this last year it took weeks before LL even acknowledged a problem with the traffic numbers. Let's hope that's not the case aain this time, but I'm not holding my breath.
  24. For several months I have noticed my sim being visited by avatars each with variations of the name letugrobot. These avatars will sit on the landing point for several minutes and then leave. There is no outward indication of mischief, but they never display any profile information and there is nothing to indiate what they are doing. It's been suggested to me this could be anything from someone collecting names for spam lists to a legitimate statistical tracker bot for Linden Labs. Is anyone familiar with this or recognize that name? I'm not sure if I should be blocking access to prevent potential griefing or other mischief or not.
  25. Again, not scripter, so it's all greek to me. But thanks for the suggestion.
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