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Nicholas Melchior

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Everything posted by Nicholas Melchior

  1. I have a very simple passwall script that changes a prim state to phantom for avatars on an approved list within the script. For the sake of simplicity, and because the list can become VERY lengthy, I would like to be able to change the access list of avatar names to a single group UUID. Being a complete novice at scripting, I have no idea what alterations to make to the script in order to achieve this. Here is the script: // access_list is the list of every person you wish to be able to trigger the wall phasing out list access_list = ["name1", "name2","name3"]; // phase_length is the length of time in seconds to hold phantom state float phase_length = 1.0; default { state_entry() { // Set status to not phantom on start just in case it got stuck as phantom llSetStatus(STATUS_PHANTOM, FALSE); } collision(integer num_detected) { // check to see if the person who bumped into the wall is on the access list if(llListFindList(access_list, (list)llDetectedName(0)) != -1) { // if the above is true, then phase out the wall to allow passage by applying a phantom state to the prim llSetStatus(STATUS_PHANTOM, TRUE); // set the timer to activate phase_length (set at the top of the script) seconds later llSetTimerEvent(phase_length); } } timer() { // when the timer goes off, the wall is made solid again by removing the phantom state . llSetStatus(STATUS_PHANTOM, FALSE); } }
  2. I really just need clrification on a technical point. What exactly happens during a private region restart? I have heard some talk as if it is just a simple power cycling of a server, and I have heard others describe it as if the sim is moved to another server entirely. Are private regions placed on different servers during either a standard maintenance restart or during an owner initiated restart? Thanks.
  3. There is a small irregularly shaped strip of terrain on my private estate that cannot be edited. Terrain editing tools have no effect. How can I get this fixed?
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