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BoniiKwiiDzu

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  1. Hello, some time ago I made a thread making an avatar, and today, I'm trying to make a new mesh, but the bones I used the last time are not working any more. Right now I'm using singularity viewer, to import the model, and each time I modify the mesh and import the model, is not detecting the bones, it only imports the mesh, yes, I've selected the options for Opensim + Secondlife on the dae, even the file I'm using of angel made by bento is working when importing it, but each time I try my own model, either is broken or won't import the rig at all. Can anyone help me with this pelase I'm started to get frustrated. I know the problems are not weights as the model is properly rigged inside blender, I can freely pose it.
  2. im comparing the original object the huge one it's actually correctly sized It's big on blender but the problem comes on rescale to make shorter actually I couldn't find the joint offset where is it?
  3. now is so huge for some reason when I rescale the model arms become like a spagetti but at huge size works perfectly how do I resize the avatar?
  4. it worked but now it has no texture is there any way to implement it after upload or how do i include the texture?
  5. already done what you said and yeah it worked! but only with bendo avatar now for some reason when I try to do it with my model the "Skin weights" becomes disabled and the model is unrigged even if the position of the model it's the one that had the rig on export
  6. I tried Just using the bendo to test the model exporting option and still broken
  7. if I want my model to be shorter do i have to rig it on it's normal size and then select the armature and make it smaller right?
  8. the person on the video left a link inside that had the rigging and avatars I deleted all the meshes and left the armature faced my model to it's armature and linked with automatic weights which is the way i rigged the model and bones also for some reason on my blender the option of export to secondlife appeared, and I used that option but tried to disable it and many things more. So i don't think it's the rotation of the model since i rotated to the person in the video rotation, and other thing to mention i tried to rescale the armature and model because i want it to be shorter
  9. Hello I made my model on Blender 2.9 and inside blender It works fine, but when I try to import it into Second Life all mesh turns into a mess On secondlife: On blender: I based the Rigging on this tutorial (Yes, I fixed weights) https://www.youtube.com/watch?v=7TQ3z5uxPnI how can I fix it?
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