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Found 5 results

  1. Hi I ran into a problem after trying to import my own creation into second life. While I am not new to 3D modelling with Blender and other programs, I have always only created things for fun. Now I have decided to import few of those creations into Second Life but the materials I have used do not display in the preview at all. I have used the Cycles Render and I would like to get some help from you people that have done it before. How do I solve my issue with Materials not displaying in Second Life after Exporting a Collada file from Blender Rendered in Cycles? Any help would be really appreciated and Thanks in Advance
  2. I'm really interested in building for SL... and well, one way to build houses efficiently and something I already know how to use proficiently is The sims 2, 3, and 4 build mode... I'm not worried about textures and whatnot, all I want is the model... I was wondering if there was a way to export a sims house file from the game and a simple way to convert it using something like blender to upload it as a mesh object for SL? Any help is greatly appreciated! If not, is there any programs I could use that would be similar to the sims style grid builder (With walls, floors, and roofs)? something I could potentially use without it costing an arm and a leg to use?
  3. Trying to upload objects from cinema 4d getting error message: "Error: Dae parsing issue". - I've tried to import file into blender and export with blender into SL and still no luck. I need a fix on how or why its not working to import into sl from c4d.
  4. Can you mass invite a list of people into a group? I have a MP store and want to invite all of my customers to the store's group.
  5. Hi everyone, I've got a pretty annoying problem and i do not find any answer anywhere for it. So i'm asking you. I would like to know if someone have experienced the same thing and if you found a solution: I'm building a new mesh. this is my .dea file in marmoset viewer; https://gyazo.com/48add8f96710720c36d421ff0864e41d got 3 material, named: 1 for wall, 2 for windows frame, 3 for glasses. This is how it looks in the preview windows of the latest firestorm release: https://gyazo.com/f2df89bcc4ca996f06f4fcbf494b6d9b So everything seem to be ok for the import (it's the same with or without LODs This is how it looks when I import it: https://gyazo.com/a973b655c4732ffaec14118dd3d3f3c7 UV's are completely broken. What i've already tried to fix this: export in fbx, obj or the entire scene in a new scene (thinking it coud be the scene that is corrupted) : did not work. Tried to link (attach or collapse) and unlink each part and get those imported separatly : did not work Try to rename material, change ID number, having only one material : did not work Tried to upload with and without LODs Tried to import with and without texture Tried in MAX and BLENDER both are not working to change the scene, fbx or obj in .dae that work once it's upload. I do not have any other ideas. I've also tried to see if it was some of the presets in firestorm i could have for texture, but the scale|ratio is 1 as it should be. PRETTY PLEASE help me, this thing is driving me nuts.
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