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Ayashe Ninetails

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Everything posted by Ayashe Ninetails

  1. Not to focus too much on this and risk throwing this thread off-track, but you've accurately described my experience in Pagan communities years ago. Interesting to learn about and I greatly respect and appreciate it, but some favored a lot of strict rules that not everyone followed in their own practice. Many seemed made up as they went along. Totally fine for others, but not the vibe for me. To try and pair that with technology, though...not a fan. Tech does not make me feel anything on that level (quite the opposite, really).
  2. Doom runs on everything now, I think. I saw some guy got it to run in Notepad. The real question is does it run in Second Life somewhere? I was on Moon Guard, too! It had some fantastic guilds and a tight community and really was a great place to roleplay. Our Goldshire was truly legendary, though. It's its own meme. No comment.
  3. I could've told you so a week or so ago, but I'm just here mindin' my business, chatting about fashion, and enjoying the photo thread. 😄 I agree. I'd also hope whatever "punishment" is dished out for being on adult land isn't as severe for avatars just standing around shopping in regular stores. Hopefully just a warning and nothing overly serious.
  4. I'm just going to make this easy and use my skeleton as my shopping avatar. 😂
  5. This is very true. I absolutely agree with Kathlen that if one is shopping purely what's popular, they could potentially fall into a younger age range. It really does depend on the outfit, but yeah. I can't shop most of what's "hot" these days. No chance. Just don't like the style.
  6. My post wasn't suggesting a thread based on age at all. Just places to shop for different niches (vintage, steampunk, futuristic, etc.). I suggested it on a whim based on the complaint (not just here, but in numerous other threads) about events and new releases being too same-y these days.
  7. Niche fashion styles. Formal typically means evening gowns. Speaking of fashion and not to derail further, perhaps some could try posting photos in different clothing/seasonal styles to see if that helps people guess their age more accurately. Athletic/sporty stuff, formal wear, business/suits, club wear, winter/skiing outfits, etc. Just for fun.
  8. Maybe. I don't know anything about Frank's as I haven't been there since gowns were flexi, but isn't that a formal joint? Oh, if you like that style, definitely go check that store in-world. There's a lot there that could fit well in a more casual club environment. Here's the Flickr and don't forget to peek at the Outlet (I think there's a teleport from the main TP spot, but it's been a few months since I've been there).
  9. No, nobody's rocking that style in a club. It's not designed for that. Just like I wouldn't wear one of my formal evening gowns in a casual reggae spot. 😂 (though, I WILL wear evening wear out shopping - I do not care one bit about that!). Speaking of shopping, we need a "not your usual fashion" shopping/fashion thread somewhere (or maybe we have one). If someone ever gets around to that, feel free to tag me for funsies.
  10. As a major shopaholic who avoids mainstream events like the plague, I'll agree the 18-25 "let it all out" fashion style is what's popular, but absolutely is not all that exists. Just about every fashion style I can think of has a niche in SL.
  11. Yep, if regular clothes, then I agree. You should try some of the other stuff, though. Some of it is sooooo cuuuuuute and it would work for any age. Valentina E, for example. Tons of really classy vintage wear (and a cheap Outlet upstairs with everything priced at 99L, last I checked). Just plucking out a random example from her Flickr:
  12. I think this realllllllly depends on the fashion style in question. If we're talking about the regular mainstream casual day/night/club wear being sold at events, yeah I'll agree. Random example, but there would be goths and punks in their 50s and 60s in the nightclubs I hung out in in RL, and they were still rocking leather and PVC. Definitely didn't look out of place, and in some cases, it looked more classy on them. Also, the older biker crowd. Then you get styles that are a bit less age-specific - Afrofuturistic, cyber/futuristic, retro/vintage, boho, fantasy, steampunk, evening wear, business, resort, Victorian/Edwardian goth, Garconne, etc. There are places to buy all of that in Second Life and any age could rock those styles well.
  13. YES! Thank you! I 100% agree with your entire post. If indeed the entire point of the article is about SL's jank (I completely missed that as I was so put off by some of the toxic language in there, I stopped reading rather quickly), Val's point is spot on. Every single game in existence has its own variety of that, and as a result, a shared community bonding experience (often including memes) that tends to rise from it. Now that we're getting multi-year alphas, open betas, and Early Access with so, so many big (and small) releases, this is even more of a thing these days because many games are released unfinished with VERY broken code (which allows for some fun glitches). I've played a lot of MMOs over the years - EQ2, WoW, Rift, Aion, Vanguard: Saga of Heroes, Wurm Online, Saga of Ryzom, Guild Wars 1 and 2, WildStar, ArcheAge, Age of Conan, Elder Scrolls Online, Project Gorgon, Black Desert Online, Everquest: Landmark, TERA, and dipped my toes into Final Fantasy XIV, Horizons/Istaria, Blade & Soul, Silkroad Online, and Anarchy Online. Whew, probably missed some but anyway, the point is I've played some ish, and I'm very familiar with the rather creative and innovative methods players use to find ways to break things to their advantage. Just like how we see this in single-player games (you mentioned speedruns and innovative builds in Minecraft - those are big - I remember seeing someone created a working cell phone in Minecraft many years ago), players love finding shortcuts and doing the impossible, and entire communities are built around shenanigans like that. The simplest example I can think of - raiding. Everybody stand here, the boss will then do this because he can't reach us, stack yourselves against this wall, don't step over this line, move here, fire this spell off, buff us with this, wait 3 seconds and then twerk. A raid leader who wants to save time and spend 45 seconds less on a boss WILL find a way. These types of leaders are often respected and highly sought out by players who prioritize efficiency, usually due to having time restrictions (a lot of MMO players are older these days and have full-time jobs and family obligations, so a 6-hour leisurely raid isn't in the cards). Other examples - getting into endgame places you're too early in the game to be at your level, soloing dungeons and raids that normally take multiple people so you can farm your own gear, skipping bosses in dungeons entirely and not pulling the whole dungeon onto you in the process, glitching certain mobs so they don't attack, the swimming hack low-level Night Elves use to get from Menethil Harbor to Westfall unscathed on Hardcore (permadeath) servers to avoid running through level 20+ zones, etc. Intentionally breaking and glitching stuff in games is so normal and routine, we've got devs like Larian helping us do it on purpose. In BG3, they even made their cutscenes to allow for whatever wild shenanigans the player gets up to. I own another game (not multiplayer) with its own in-game programming language you can actually hack to change the game itself and everything in it (called "Else Heart.Break()" if interested). From a game review: "Tired? Don't bother going to bed. Buy a cup of coffee, dive into its code, tweak the variables, and increase the caffeine content by 200 percent. Now you're wide awake." You can hack just about anything in that game - doors, banks, all kinds of objects, change time even. Lastly, I also remember some of the wild stuff players built in Tears of the Kingdom. 👀 One last big example - modding. So many tight-knit modding communities spring up and a good chunk of what they make is designed to fix things that are broken or just don't work due to game limitations and restrictions. Biggest example I can think of at the moment - that red shelf hack mod to fix floating clutter and decorating limitations in The Sims 4. That thing was essential. I find the way things work in SL to be much the same. People here find very creative ways to work beyond the platform's limitations and occasionally use its jank to their advantage. Kind of standard, really.
  14. Lol, I'm so sorry for laughing. It just tickled me because I yell YEET all the time. 😂 I knew exactly what you meant to say there, though, and that just made me laugh harder. *gigglesnorts* I make up words all the time when I'm tired (especially when I'm tired omg), so please don't feel bad about mixing things up!
  15. I think I get what you're saying here (I'm tired, you can yell at me if I'm wrong, lol), and if the writer is indeed going with this approach, I don't necessarily agree with it. The Fortnite and Roblox developers (using them as they were mentioned by name) may be a bit different here as they're allowing for players to use their tools to create their own things, but generally-speaking, game developers create what they know and some of them don't seem to know a whole lot outside of their own bubble. This is why the entire gaming industry has been having a moment lately where they've finally come to realize that they need to broaden their horizons, so to speak, and think of how to accommodate a much larger player base which does include people from all types of diverse backgrounds. Of course, we won't get into how that's been received on the players' end, as that's an entirely different discussion (and very off-topic), but I do not believe all (or most) game devs purposefully create the way they do as a means to control or erase anyone. In some cases, perhaps they didn't know any better and just leaned on what's "normal" to them. In others, maybe they didn't feel qualified to put forth an alternative view (this happens in narrative writing and character design where sometimes you can tell when characters are not created by a person familiar with the culture...oof). SL's quite different from that, just given how much freedom we've got to customize ourselves, our spaces, our environments, our experiences, and do our own thing. Perhaps that's what they were noticing? Am I on the right track here, or am I sounding like someone standing outside rambling to themselves...? 👀😂
  16. The heteronormative callout is weird to me, too, for reasons. Like we don't have those attitudes in SL, really? Rly?
  17. No, no, that's totally fair! I just have issues with this part of their quote: Fortnite is a battle royale and creative platform with a very large competitive scene (tournaments with lots o' $$$$$$), a huge creative/world-building scene (self-contained user-created games and events located in their own private and/or public spaces, like Roblox), and the occasional virtual concert. There's a LEGO survival mode now, too, and a racing game like Rocket League. Violent is not a word I'd use to describe it, either, considering the BR portion has the most PG "death" I've ever seen (you just glitch and disappear when eliminated). SL's combat is a lot more graphic in ways (think of those zombie-killing sims, and the like). Roblox is just a bunch of user-created worlds, usually with their own style, gameplay, and theme. Violent could apply, if you're in one of those horror or battle games, sure. Not sure about linear - I guess if someone's making an entire adventure game, maybe, but that's situational, too. Thing is, I could use those same three words to describe parts of Second Life, too (meh, maybe not linear, but that word doesn't quite apply to any of those games, really). And mainstream? Uhhhh...*pokes SL's fashion scene...*
  18. You're welcome! I genuinely don't know as I'm unfamiliar with the AR system. Since the policy was just unveiled, it's possible the flags need to be updated for it? Totally guessing here, though. Hopefully someone is able to shed some light on that for you.
  19. I think I'm thinking about Rebirth. AVI(L) should be for children/teens. Ignore my previous statement, lol. There are too many bodies, Rowan. TOO MANY BODIES. I don't know what's going on anymore! But yeah, I think the Marketplace was mentioned in the TOS. Yep...
  20. Same. Mazzaro's stuff always looks fresh off the runway to me. Many outfits are downright classy (though he does design very thin, so the alphas might shave off a whole part of my avatar when wearing them, LOL). I can't say whether or not the designer uses RL runway/Fashion Week references for his stuff, but it sure looks like it sometimes. I might complain about the scrunched up sleeves on that set, though, but that's just me. The rest is super stylish IMO.
  21. Just peeked at the Destination guide and took a quick look at Reddit where someone suggested it as a good place to go for a non-adult furry hangout 10 months ago. It's rated G. That might be why they picked it. Edit: It's also the oldest furry place, I think. Started in 2003.
  22. Isn't that body used to make children, teens, and adults? I haven't seen it myself, but I could've sworn it was mentioned in one of our dozen other threads somewhere. I'd check that before submitting any ARs. Edit: Am I thinking of Rebirth? Heck I don't even know anymore.
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