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gwenavive

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Everything posted by gwenavive

  1. I ended up turning physical off after click when it flies through the air and bumps and rotates before it gets to the head and turning it back on just after setrot and setpos works well. Thanks everyone
  2. Always more than 1 way to skin a cat they say. Poor cats though Appreciate the idea and effort very much
  3. That does sound interesting. I already have the sensor looking for them when it's above their head so that could run from the invisible one and message the attached one to detach maybe? Would that ask for permissions each time without something in the parcel experiences? Realised i could use the [AV]object and the AVSitter experience. Nice solution
  4. I tried the attachtoavatar but it gets distroyed when trying to detach. People click it and it sits above the head, click again and it goes back to the ground where it was. if there's another better way of doing that, i'm all ears. I just set it to 1 from 0.001 and working yay thanks Quistess Alpha
  5. I'm using this code to have an object float above my head and stay there as i walk around and trying to have it rotate on z-axis 360 degees continuously. startFollowing() { llSetStatus(STATUS_PHANTOM, TRUE); llSensorRepeat("", llGetOwner(), AGENT, 10.0, PI,1.0); followMe = TRUE; llTargetOmega(<0.0, 0.0, 1.0>, 1.0, 0.001); currentPos = llGetPos(); currentRot = llGetRot(); llSay(0, "Start Following"); } stopFollowing() { followMe = FALSE; llTargetOmega(<0.0, 1.0, 0.0>, 0.0, 0.1); llSay(0, "Stop Following Me"); llMoveToTarget(currentPos,0.4); llSetTimerEvent(2.0); } timer() { llSetStatus(STATUS_PHANTOM, FALSE); llSensorRemove(); llSetTimerEvent(0); } sensor(integer total_number) { if (isLoggedOn) { vector pos = llDetectedPos(0); rotation rot = llDetectedRot(0); vector offset =<0,0,1.8>; pos+=offset; llMoveToTarget(pos,0.4); } } The object is moving from the ground above my head perfectly and back again on stop, but it seems that the llTargetOmega to rotate the object above my head doesn't want to work with llMoveToTarget? Any help would be appreciated.
  6. Thanks Chic, I managed to find an [AV]object that must have been compiled right and all working now without having to purchase what is now "Open Source"? It's actually for a pose stand in my fashion store that lets people hop on and dresses them in an outfit and struts them around to see how it looks without having to get a Demo and clutter their inventory. Thanks everyone for the pointers. Big help
  7. Thanks everyone. That at least lets me know it's not me then Chic Aeon, are there other ways to attach objects to avi's here?
  8. I started from scratch using all of the latest scripts from the AVSitter on Github and still the same thing. i can see that the AVSitter from Code Violet is in the region experiences but always asking for permissions? I found something about checking the box at the bottom of scripts "Use Experience" but it's grayed out. I found a post about generating an experience key from 1 of 2 in world sandboxes but seems only premium members can go there. Not sure what i'm missing to add a simple prop with AVSitter with only asking for perms once? Seems i'm the only person with this issue? Anything else i can look at or try?
  9. Thanks Innula, Yes i'm using the latest AVSitter ones downloaded from Github but i may have modified a few things. Gives me a place to look thanks
  10. Hi, Hope someone can make some suggestions. I'm using AVSitter to add prop items to the avi on sit and everything works perfectly except, it keeps asking for permissions each time. I've added the AVSitter to the parcel experiences from the maker. I've also tried both the latest version from Github and an older version i had but each time anyone sits on it, it asks for permissions to attach the props. Any help would be great.
  11. I would imagine there would be an eyes alpha for the genus head. I have the Catwa Head and need to use the eyes alpha.
  12. I've found the same with Rigged Mesh both in FS and SL Viewer so it must be a LL thing. The inner workings as to what LL changed could be anyones guess. I find it's only when changing the focus on the LOD level boxes so luckily we can upload for free on Beta so i just let it go at what ever is the default then take the extra 5 minutes or so when uploading to the Main Grid.
  13. Hi to all, A few clothing makers here have formed a Discord group for makers and new makers to share and find out things on many topics from Blender, 3DMax to Substance Painter to name but a few. If anyone is interested here is the join link. https://discord.gg/Cy3ajtDw Hoping to get a lot of talented and new makers together to share the knowledge, experiences and help make SL the best it can be for everyone.
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