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Jenny Ashland

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About Jenny Ashland

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  1. That would make sense with the scripts. I think the biggest problem is the architectural program I use to build the houses. It is meant for real houses not 3d ones. Even though I fix a lot of it in 3ds. The meshes in that program are not designed for what I am doing.
  2. I have done that. I have had things before that were 20000 triangles and only 25 land impact. I learned that if I upload it with the SL viewer it seems to work better then with the firestorm one.
  3. OK so I figured out the problem. The build is fine, till I add a script, then the land impact doubles. The house I am working on now is only 16 prims. 20 land impact all together. I can live with this. Then I add the kool door script for the door and boom 48 land impact. This is driving me crazy. it jumps so high when adding any script whether it is a light script, texture... whatever. It never use to do this. I feel like I am going crazy and this is all in my head. I seriously don't remember having this issue a few months ago. Its making me crazy on the inside.
  4. I have come to the conclusion that there is definitely something wrong with mesh uploading in SL. There is no reason in the world this structure should be 43 land impact. Its not a huge structure, it has no curves, the physics are very basic... So where is 43 land impact coming from?!?! I get the same thing in the SL viewer... Something is not right....
  5. It really is... you wind up with doors holes you can't walk through, and stuck in corners. Doesn't matter what you set it on. I have tried all the ways...
  6. I can pick the pieces individually, but that usually winds up being more prims, and more physics. The shell, is just a simple basic mesh that is one piece. I can't use the whole structure, because some stuff is to complex, like the light in the drawing. It makes it stupid primy. Stuff like molding or friezes around the house don't need to be prim, so they have to be set to none (phantom), or else you get stuck in the house.
  7. I found out the problem. I recently changed my architectural program to the metric system, rather then imperial, which caused the houses to be a lot larger when bringing them in. After some tweaking I fixed the problem The architectural program I use to make the houses, puts a sheathing on the house, kinda like a shell. I use this for the Physics. I took it out of the house and put it beside it, in the pics. It is very simplistic. in world I set it to invisible, so all you see is the house set at none.
  8. The house itself is more or less phantom... Using none lets you keep it phantom and linked... The walls, floors, ceilings and such I save duplicated, and use those as the physics, which are prim. After reading the other thread I am going to try a different import then this. Instead of saving it separate I am just going to use the whole bloody house as physics. At least then I will get a more accurate land impact when I import. Thank you guys so much for your answers.
  9. Turning it to prim seems to be fine, only the base parts are prim. The rest is set to "none". I don't use the convex hull. Its when I resize or add a script or add a prim. I have tried using SL, Firestorm, and Alchemy browsers.... all the same. Your post you linked helped. Thank you!
  10. This is the counts and stuff when I bring it in. There are no curved things, I know that can make it go way up... I just don't get it
  11. For the past month now, I have had a huge problem. I will import a house which is 33 land impact. The second I try and resize it, or put a door script in it, or link a prim too it, it jumps to 110 land impact. The house itself is only 35 prims. This has happened on the past 3 houses I have imported. I have never had this issue in the past. I am using the same tools to create the houses, add physics, the same door script... the same everything. Yet the past few houses have done this. The triangle count is low, the hulls are low. I don't understand what is causing this, and what I can do to fix this. Any ideas?
  12. I have all these empty items on Marketplace... some from 2-5 years ago that will just not delete. Its getting to be a hassle as I have to scan through a lot of crap to get what I need... Any ideas on how to delete the undeletable?
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