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Quartz Mole

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Posts posted by Quartz Mole

  1. 31 minutes ago, Astrid Ayashi said:

    I have hit the same buckets more than once

    You haven't, or not according to my records.    I've just checked the uuids of all the parcels where you have touched a bucket and they are all unique.

    In answer to the question about how the data is collected, every time someone touches a bucket, the identity of the toucher, the uuid and location of the parcel where the bucket is, and the identity of the parcel owner are recorded automatically, both as KVP values and in a spreadsheet.

    And, just to clarify -- there are over 950 different buckets on different parcels that have been touched at least once.  We also keep count of how many times each bucket has been touched, but that's not what I was talking about.

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  2. @Nika TalajThanks for the suggestions.  The first is certainly possible, though I wonder, if we did something on those lines,  if it wouldn't be simpler just to send a bucket to everyone in the first place, without waiting for someone to rez one on the region first.  I also suspect, though, that we'd get a lot of complaints about being spammed.   

    The second is an attractive idea but, knowing how he bucket is scripted at the moment, I'd be cautious about trying to adapt it to accommodate enhanced scores for groups.   

    A surprising number of things have to happen between someone touching the bucket and it giving them some candy, all of which require error handling, and if the bucket needed to handle multiple touchers at a time, and to award different scores depending on the number of touchers, It would probably be considerably simpler to rescript it from scratch than to try to tinker with the existing script.   

    Scripting it to work for a single toucher turned out to be more complicated than I expected,  so I suspect that looping through lists of touchers would probably lead to some unexpected issues, too.

    In either event, I'm not sure that Patch would consider it the best use of my time, or that of QA, who would have to check and approve the new bucket.

    Tier prizes isn't my decision either, of course, but I'll certainly show your post to the people who decide such things, so your ideas  can be considered for next year.

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  3. Generally I have difficulty decoding Patch's picture clues, despite enjoying what might be considered the advantage of knowing what the answers are.    Though that might just be me, of course.

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  4. 16 hours ago, Leora Greenwood said:

    Occasionally I would click a candy bucket and see its animation but not hear it and my pumpkin would not increase its count; then when I left for another parcel, the sound and count would happen.   Parcels with scripts disabled, I am guessing??

    I now know what the problem is, or at least why the HUD doesn't update until you leave the parcel if it's a no script parcel, and will fix this in next year's HUD (assuming there is one, of course).   

    If anyone's interested, it's because I'd forgotten that my trick to keep scripts in attachments running on parcels with scripts turned off, calling llTakeControls in the run_time_permissions event, protects only scripts in the same prim as the script that has taken controls.   The script that updates the HUD display is in a child prim, so I need to drop a separate script into that to take controls there, too, or have the script we use to handle the display take controls, too.

    That doesn't explain why the sounds didn't play, since the bucket plays those, so I suspect that may have been because sounds were restricted to the parcel only and you were not on the parcel.  Or it may have been some breakdown in communication between the server and your computer.   

    Thanks to @Paulsianfor pointing me to some parcels where I could test the bug in the wild.

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  5. 4 minutes ago, Leora Greenwood said:

    Occasionally I would click a candy bucket and see its animation but not hear it and my pumpkin would not increase its count; then when I left for another parcel, the sound and count would happen.   Parcels with scripts disabled, I am guessing??

    It should work whether or not scripts are disabled on the parcel.   If it happens again, please send me a slurl for the parcel and I'll go over and take a look.   It may just have been a temporary delay in communications between the HUD and the dataserver -- when the bucket plays the animation it also tells the HUD to check your updated score by reading a KVP key, and that can sometimes take a few seconds to happen.     But certainly the parcel settings shouldn't normally affect whether the HUD works.

    You may not be hearing the bucket play the sounds if you're not not on the parcel and the owner has restricted sounds to their parcel or it may be because of some communications issue between the simulator and your computer.   

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  6. 39 minutes ago, Claireschen Hesten said:

    There is no way of knowing how many people have clicked your bucket. I had a wander round the region's near me and only a neighbour in my home region has another bucket out so far. If you do want more clicks on your own bucket post your location on here having put mine I have had several people at least come and find mine 

    If, as the owner, you touch your bucket and hold down your left mouse key for at least a second before releasing it, the bucket should tell you how many times it's been touched.

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  7. 8 hours ago, JessycaJayne said:

    I meebeee got busted by Abnor not long ago for a low sitting platform. And thus it was removed okeeee. I would not fair well in prison. I am a wild hammie yew see. 

    🐹

    We always start on the assumption that, when people do things that are against the Covenant, it's because they don't know what the restrictions are rather than because they're deliberately ignoring them.     If it keeps on happening, that's a bit different, but we always start on the basis that it's an innocent mistake.

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  8. 39 minutes ago, Qie Niangao said:

    That's all cool, but I wonder if the reminders are new, or if they've been happening all along and I never noticed them before. Or, much worse, if they're triggered by some detectable violation of the covenant, in which case I'd sure like to know what I've done to offend it.

    I think we've sent them out once or twice before, but they've not been a regular occurrence.   

    Patch asked us to send out a general reminder because he was concerned about the number of Covenant Violations we're having to deal with, particularly non-compliant security systems and skyboxes/work platforms rezzed below 2000 metres, and because quite frequently, when we message people about orbs, skyboxes and other issues, it turns out they aren't aware there's a Covenant or any restrictions at all.

    Everyone received a reminder, and receiving one doesn't mean we think you're necessarily in breach of the Covenant.

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  9. 11 hours ago, Anthony McGregor said:

    Thank you for your attention.

    I checked my SL account and on the Linden Homes page, my location is shown correctly, i.e. Wildflower Edge. I selected this home and it was set up for me under the Premium Plus service.

    I submitted a ticket already. The problem is the Linden looking at the issue cannot reproduce it. Also, strangely, if I rez a different house, then the control panel works correctly. It is just the Overlook with the problem, no matter how many times I re-rez it.

    As I have not had Access options available to me, then I have not been able to change anything. Yet, the doors open for me and I can redecorate, so the control panel and house recognise me as the owner, just not all control panel options are presented.

    As this is an old lodge, high in the mountains of Bellisseria, we could be looking at a haunting!

    I am pursuing this through support, so I will see how I do.

     

    Thanks for the reply.   That's helped me to identify (and, I hope, fix) a bug in the tool we use quickly to identify a resident's parcel.   I hope your problems with the Overlook are as easily fixed (I did tell them that calling it "The Overlook" was a bad idea.  If you see two spooky little girl avatars hanging round the place, run for it!).

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  10. 19 hours ago, Anthony McGregor said:

    The home control panel in my LH (Log Home Overlook) does not offer the ability to grant access to anyone else. I am offered doors, windows, redecorate, my colours, but no access possibilities.

    I have rezzed the house twice already and no change.

    Has the home control panel been changed/updated, or is this a fault?

    Thank you.

    Are you sure it's your log home and not that of an alt?   According to my records, your Linden Home is not on a log region.

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  11. 1 hour ago, UnilWay SpiritWeaver said:

    - I'm not actually sure what that does there. Does it alter what my control-foward and control-backward key presses will do?

    In this example, it alters what they do in that, in addition to their normal functionality -- moving you forwards and backwards -- it causes them to trigger a control event in the script, which will run some code telling the script to do something when these keys are pressed, released or held..   In this particular case, since you've taken the example from an AO,  it will tell the script to play a particular animation, or stop playing it, or to play a different one.

    llTakeControls works like this:  Function: llTakeControls( integer controls, integer accept, integer pass_on );

    In your example, 

    CONTROL_BACK|CONTROL_FWD

    tells the script to notice when you press the backwards and forwards arrows ( and W and S, if you've told your viewer to use WASD as movement keys). 

    The first TRUE, integer accept, tells it that touching/holding/releasing those any of those keys triggers a control event, which will contain code telling the script what to do when particular keys or combinations of keys are pressed, released or held (in the case of your ZHAO AO, play/stop playing the appropriate animation, depending on what keys are pressed and released) and the second TRUE, integer pass_on, tells the script to let the viewer respond normally to the key event (make your avatar move forwards or backwards, or stop moving).    If you set pass_on to FALSE, that would mean the viewer ceased to respond to the forwards/backwards arrows, and you wouldn't move, though the pressing the keys would cause the control event to run whatever code was associated with pressing/releasing those keys.

    https://wiki.secondlife.com/wiki/LlTakeControls

    I've always called llTakeControls in all the scripts I write for anything an avatar is going to wear, as a matter of course,  unless there's a particular reason not to, precisely because I don't want people complaining that the script works only at their own home.   

     

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  12. 4 hours ago, Love Zhaoying said:

    The interesting part about the "solution" is, even though I missed any reference to it in the first few posts, I assume "the partner" could not see their own "private parts" either!

    There's no way I know of to make an attachment visible to some people but not to others.     I find it really surprising that whoever scripted the attachment didn't think to call llTakeControls in both the attachment and the control HUD -- it's an obvious precaution to take, and this can't be the first time someone's discovered they can't get the thing to work because scripts are turned off on a particular parcel.

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  13. I locked the thread because it was devolving into a brawl about some personal dispute between particular residents that seems to date from an incident some time ago.

    The advice I currently have is that LL permit posts about SL related fund-raisers.   

    If that advice changes, we'll remove the thread.   But in the meantime, I would be grateful if people would stop reporting it.

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  14. 33 minutes ago, Lindal Kidd said:

    Yay, I'm in! I don't know if the router reboot did the trick, but I did try it and was able to log in.

    Thanks, Quartz...I wouldn't have expected that to work, since the rest of the internet seemed fine.

    The way it was explained to me, by Spike Linden years ago (remember him?),  rebooting your router forces a completely new route between your PC, your ISP, and LL's servers, thus (probably) bypassing any obstructions on the route your connection is currently using.

    Glad the problem is solved, whatever the solution may have been.

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