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VirtualKitten

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  1. No offense Whirly I am fed up with Jira what the point they don't answer, so no loss if they do what you say >> They have never answered one point properly since I started asking them to look at things what is the point of them being there this is on a ticket with Secondlife now not the first time i have complained that Jira was doing this. They locked me out back then too as i was insistent that they answer. Nothing changed. second life cleared the block on my account and reinstated it. Don't you think its about time the service was reformed. I am quite sure that if you look at the reports they are providing of stating they have resolved maters it is complete fabrication and really all they did was to just go through closing them . Quite a lot of us have had enough of it we work hard building in Secondlife only to hit brick walls with the same common event happening nothing is resolved . If you review the cases on Jira you will see it is full of silly matters now and spam. what do you expect when its not working Its just my opinion and frustration for what it is, but i think its shared with others. There is no sly dig as you put it just the truth . I did not close this Jira bug report Kyle Linden did. I have reported this to Second life in the past that it is not correct procedure to allow anyone in Jira.Secondlife to close a case . Any case reported to Jira.Secondlife should be closed by the owner when they have an answer! Otherwise this same non answering of points is going to keep happening and everyone will eventually avoid it anyway. Kind Regards Denise Matter is now on a ticket [ #1388564 ] with Second life
  2. The sliced prim works fine Chin and does not show this error in transformation it is just mesh with this procedure to increase a bounding box which is causing this. There is no way round this and i am loosing revenue as cannot create content and being restricted in creating this content by these Second life failures . The precision is not available in Blender by your own addition to cater for this high precision 0.000036776 required to be altered on the mesh to allow it to ever work. It is clear to me that this precision 0.000036776 is not with blender which without Second life providing a work around that there is no way of creating the same as a single sliced PRIM in Secondlife from MESH this is really peculiar and not well thought out ! Item is now on a ticket [ #1388564 ] with Second life
  3. https://community.secondlife.com/profile/1363693-love-zhaoying/ Posted 5 minutes ago Well, LL’s message to you is pretty clear. They are not going to help you with “content creation” issues.  Thanks for you reply . But if you read it properly you would see it is just a steer unfortunately no one seems to have the answer here either either! . Perhaps Kyle Linden should not go off so fast and read the cases before passing them on? Its very disrespectful to the people that work hard on bringing matters to Jira's attention. This is not a content creation issue its a fault with mesh in Second life which is not being addressed and precision capabilities at 50m objects the precision 0.000036776 cannot be matched by mesh in Second life as compared to a sliced Prim in world . Why is Second-life not addressing this type of fundamental problem in the way that it operates mesh boundary boxes ? Second life Jira seems seems to be acting akin to a an ostrich i.e burring its head in the sand! Kind Regards Denise
  4. This all said. I am pretty sure that no mesh can be created to accurately work with the precision required at 50m why then did Second Life say: Kyle Linden added a comment - 10/Jul/19 11:28 AM Hi VirtualKitten, Jira is not for 1:1 personal technical support and is therefore not able to provide one to one support in a timely manner. What you are describing and have depicted appears to be an issue with where you created the origin of the object in Blender. While you are welcome to use Blender to create content for Second Life, we cannot directly assist you with its use. There are many different ways to seek help from other content creators and there is even a public user group you may want to attend for additional help or questions. http://wiki.secondlife.com/wiki/Content_Creation_User_Group For general assistance from other Residents see SL Answers at https://community.secondlife.com/forums/forum/109-answers/ and click Ask a Question. Thanks! This reply Kyle Linden seems pretty procedural ambiguity and a total disregard for the problem. Why will there development team not examine things properly or do they just not care ! Jira has not been attending to anything other than why can i not teleport here for ages can we not get back to the real issues and start solving some of them . If blender or no other program can operate at this precision except Secondlife . Then there claim that MESH is capable of replacing PRIMS is complete rubbish ! Is it not about time they start paying more attention and resolve some of these issues please? Thakyou you for joining us Kyra Abbatoir and Love Zhaoying unfortunately no its not a Meme! If you have something helpful to say please join us.
  5. Gimp 2 .10.08 is much better and has a lot of curve balls that have been thrown in . When you get to grips with them like the new scissors you will find its fantastic and works on the new Feren O/S perfectly seamlessly too
  6. I think you are now beginning to understand the nature here. However I am really interested in your scaling information and would like to hear more , However now we are focused on this deviation occurring in my mesh at approx 0.000036776 m can you please tell me if it is possible to set a mesh within this precision of nine significant digits in Blender? In an attempt to see if this is at all possible I have a prim version of this mesh i am creating intend to try to use Prim2Mesh to see if it can convert a sliced prim as part of the project. I will also try to make a SL video of what happens to this in a given project so you can see the outcome. For purposes of transparency i am sharing this Mesh2Prim Mesh Manager dae : http://moe.naonao.biz/mesh/MG_9R2A0LP3IJPV5TH3.html based on a 50% sliced prim 1m in length. with the cursor at one end . It should be noted that if you import this item it will be evident its has not reproduced the prim as it was the slice is evident but the actual cursor position is now centered and the bounding box was not created. clearly this is a problem encountered by this product in SL too. How is it then on the face of it it seems that neither blender 2.10.12 or Mesh Generators ,Prim2Mesh a leading developer ShopNN can create an object any user can create with a PRIM due to the required mesh setting at 0.000036776 m to accommodate this function working the same as a PRIM sliced in Secondlife? Does this not seem something that Second Life Developers should be looking into? So then why did Jira just close it? Kind Regards Denise
  7. Hi Chin Rey, I supplied images with dimensions showing that my items in mesh was taken at exact size into SL In regard to this point of complex math I was told by the Blender Mesh Development it was the same as a door privet and as I was only lengthening a bounding box was the way to go in Z direction . I questioned them on this as I could not find a way of getting dimensions of an object in edit mode there seemed to be a difference of opinion , however it was clear that the only way do do this was to copy the object and delete the little box from the end of it giving the length of the rod in object mode: 09194 . Now I was able to measure the length of my bounding box in object mode at .18388 and with a little tweaking in edit mode along the z axis using a constraint this little box could be moved out until it was to double the length of the rod measured in object mode . This was proven by the import as seen on the later screen which showed the exact same figure highlighted on size Z. .18388 . I cannot see why this then was not accurate. With regard to scale and rotation . Surely if this was a factor on the export to collada and import into SL would the size and rotations be different in SL than those in SL achieved by this import. I have show the direction with arrows of this object in SL it is the same and as for the scale it is the same size as that in Blender? I am really unsure of your points here could you explain by a demonstration what you mean please . I am especially unsure how this as my mesh is ending up in SL the size to start with i expect it to ? The error creeps in when i resize to 50m on the z axis in SL . The center set by this process is at 5 significant digits therefore any calculation should have a certainty of +- 0.00001. How then is this 50m translated to an error of .01 off axis over 50m? I understand measurement = (best estimate ± uncertainty) units how is this then resolving an error of .01 over 50m. It should follow that the error on 1m should be .01/50 = 0.0002 . I am confused that this makes no sense as my object is so small here should be no error unless SL is creating it. Kind Regards Denise
  8. Hmm , Chin Rey Thank you for your helpful comment at least its something to try:) . However the objects as you saw from the images on JIRA come in exactly the same size they are in blender . So this transformation you speak of I would of thought should have been visual only otherwise on import the imported mesh would be a completely different size . I am not sure how a overall scale can change the dimensions of a half way intersection as half way of 50% or 75% is still halfway! NOTE : It is the resize i of the imported MESH in Second life which is causing the mesh to act like a non spliced prim and grow on each end which is the problem. [I have reattached them ]I would also point out the lack of access to a beta grid is meaning this is costing a lot of L$ to keep importing. "JIRA is a system for reporting bugs in the software and suggesting new features " from my experience they don't do this either i wanted to be able to read meta data from an mp3 stream which was quite possible with the secondlife command set. They never answered it properly i.e https://jira.secondlife.com/browse/BUG-203003
  9. You are so wrong wolfie. Let me explain, I have not had one proper answer, just excuses for poor implementation with points. I have had to write around because matters don't get addressed to my satisfaction. It is not an answer for an admin to lock a thread. It should be up to the thread owner . How many times do I have to scream this before its noted. ? Anyway we are off topic my immediate concern is this non slice in mesh which does not work at 50m Kind Regards D
  10. Wulfie , Thank you for you're response. No how can i understand their purpose . They would rather answer a post why cant I TP why is it i cant teleport than solve and advanced question. Never have resolved any difficult question for me, have a look and see. They did however give me a steer back here. so there is some points i guess Well i am a little cat what do you expect. Please view my jira you will find nothing wrong, lots of awkward questions for jira never answered they just close them all! Well it is jira's and Secondlife problems i followed examples on youtube and in Blender Development group with precise measurements as you will see. I am nothing but thorough. I am not alone i think some people are putting spam on it as they are fed up with no proper answers. Not that i agree with that. Thanks for looking Denise
  11. Blender Precision difficulties emulating a Prim Slice with a mesh object. https://jira.secondlife.com/browse/BUG-227312 What just happened? I contacted the Blender Mesh Development group on SL who could not provide and answer to me currently only stating this was not a blender precision problem. I created a mesh tube 0.09194 long. I was told that if I created another object as far out as the length of the item I created it would move the axis as a splice does in second life with a prim. I had some difficulties in blender getting a box selection of dimensions which I felt was a the most basic requirement in Blender. However I could get this in object mode . I duplicated object so i could get one in object mode without the tiny item at the long end. The measurement .09194 on the z axis. as shown below: 1) I created another mall object precisely at .018388 giving my bounding box as this length this can be seen in image below 2) I imported this mesh via collada dae file into SL and rezzed it in world. I duplicated it so i had two next to each other ** 3,)And then increased Z on one of them to 50m Both ends of the item grew What were you doing when it happened? I was enlarging a Mesh item imported into SL expecting it to behave like a sliced prim cut halfway through . I was told by increasing bounding box this would emulate a spliced prim halfway through. What were you expecting to happen instead? I was expecting the end as shown in following picture marked by the green arrow to remain in position. instead it extends on both ends . This would appear to be an error of precision but my figures have been checked . Can some one explain why in mesh you cannot replicate a spliced prim? Other information I am hopeful for some intelligent replies not conjecture or opinion. It should be noted that it is very easy to slice a prim in half to do this with accurate precision result. How is it then that the mesh produced from Blender cannot match the resolutions of prim in SL? *UPDATE THREAD LOCKED As normal Jira has closed this without a referral to LindenLabs. I have to wonder what they actually do as none of my issues have ever been resolved by them. Its just typical of this service close the issue and hope you go away. I have already explained that the Blender Development Group was unable to resolve this why then has Kyle Linen done his useful dutiful obligation nothing ! Is it a wonder people are now spamming this group as it appears they are not willing to provide any reasonable required response. Kyle Linden can see from my objects that they are identical in size to those in blender thus this must be something that Second Life is doing different to mesh objects as oppose to prims . I reported this as a bug as it is a bug that you will not mend .Why is that exactly? As you have done nothing in seven days tin law this stands as a legal position without answer. Thank you for reading this Denise. Note above: Can anyone help please as Jira seems to do nothing but record information now .
  12. OMG this is stupid . I created an object cube in my mesh and now its an object and wont convert to a mesh with Alt +C what is happening feels like i am loosing the will
  13. I think its because its an object
  14. When i try and join these two items it says there is no mesh to join, uh . There must be something i am missing?
  15. I have now tried with an empty square mesh joined in place of the node this didn't change the centre point in SL either . If i edit the mesh the box is missing from the import. I really don't know why as its joined to the mesh . It should be there ?
  16. Hi chin thanks for your reply You can see the main item is selected so is the node (single vertice) My export setting do not have a 'export only selected' either so everything is exported. Is it just because its one single vertices and has to be a empty mesh?
  17. Ok I have managed to take a picture of my node and am not getting any answers as to what i need to solve this import
  18. Oh thank you Fritigern I will edit it hopes for a reply
  19. I have created three objects (that I upload at one in SL), and set the origin in Blender 2.79 . I have created a single node a denoted in several threads to increase the bounding box of my object in a hopeful attempt to move the origin in SL . this is how it looks in blender Now this used to work if you import to SL but it seems something has changed . Is there now a constraint to do this or am i missing something as it imports with the actual item centre not the bounding box centre?
  20. This is what it uploads The wieghts look all wrong as the model is thinned out does anyone know how to get round his?
  21. I tried too . As I was trying to animate the SL basic female mesh with animesh . This is what happened it mmessed it all up too
  22. It does the same thing . It seems the mesh from wiki as the standard rigged mesh cannot be used as an example as the weights seem to be wrong . I have no idea what this means as missed the seminar I hope they wiull repeat at a better time for the rest of the world
  23. This id the weights its trying to upload from the secondlife mesh clothing female avatar model
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