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ChinRey

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Everything posted by ChinRey

  1. Whirly Fizzle wrote: For close up shots of your avatar face, you want to zoom in the camera view using CTRL+0. If you want the perspective to be as realistic as possible, click CTRL-0 two or three times. You still get serious distortion towards the edges of the screen view but that shouldn't matter for a protrait where you only use the center of the screen.
  2. Whirly Fizzle wrote: Leading spaces in group names are supposed to get stripped out, however it seems buggy & not all group names with leading spaces have been "fixed". See https://jira.secondlife.com/browse/BUG-11303 Ummm, that is the group I'm talking about actually. You don't happen to have any other examples, do you?
  3. There's just one font, but any unicode character can be used. Usernames made from silly characters was really cool for about one week back in 2010 or so and some still use them.
  4. steph Arnott wrote: Have no idea, as it a minor issue does it really matter? Well, as far as I know, LL's official answer if somebody asks to change a group name is that it can't be done. Not that they won't do it but they can't - or rather they can't anymore. Look at Nicholas Philly's answer here for example: https://community.secondlife.com/t5/Viewers/how-can-I-change-a-group-name/qaq-p/1212645
  5. I got a bit of a surprise here. A group I'm a member of had suddenly changed name and I didn't think that was even possible. It's not a big change, the name used to start with a space and that has been removed. Does anybody know of other groups that has happened to? The group owner contacted LL abut it and was told LL doesn't allow group names with a leading space so they changed it. But I'm a member of other groups that still has a name with leading space and none of them have had a name change.
  6. Trinity Yazimoto wrote: But you are right, merchants should check their MP now, while it's still beta and check also with every filters (or however you call this, i mean 'best selling", "relevance", "'newest to oldest" etc..) I'm not going to waste time beta testing the new Marketplace, I've resigned to the fact that we will all be dead of old age long before even the most blatant flaws have been fixed. But since you mention it, I had a quick look at my own store and there is absolutely no relation between the "Best Selling" sorting and the actual sales figures.
  7. A popup window would be seriously annoying so that's not a good idea at all, but as it is now the links to products to review are so well hidden you really have to work hard to find them at all and that not a good idea either. A serious online marketplace would have had a discreet way to remind buyers to leave feedback - a simple link to a list of unreviewed purchases for example. But of course, the Second Life MP isn't a serious Marketplace by any standard and this is just one of countless easy to implement functions it's missing.
  8. Pamela Galli wrote: I have been wondering if they forgot about the project, or hoped we would. I seem to remember I saw a fairly recent comment from a Linden on a JIRA about it but I can't find any open and public JIRAs related to it at all now and I may be wrong. It's too late now in any case. If it takes them so long to fix a relatively minor issue with MP, they're not going to heva enough time to address half of the major issues this century. I used to tell my students that it didn't matter how fast they progresed as long as they moved in the right direction. I guess I was wrong there. This is ridiculous.
  9. Phil Deakins wrote: As a result of reading this thread, I deleted all the calling cards in my inventory, including those is the system sub-folder, called Friends at the time. Then I logged out and back in again, and there's a calling in the sub-folder for everyone in my friends list. Yes, unfortunately that can't be avoided. But you do get rid of all the duplicates and the calling cards for long lost friends so it's still worth doing.
  10. Perrie Juran wrote: But they appear to be intrinsically tied to the Friends list in a way that makes the feature unremoveable. That's not good. But oh well, I filed a JIRA about the problem: https://jira.secondlife.com/browse/BUG-11452 I don't have much hope it'll lead to anything but you never know.
  11. My best advice: Just delete them all. Unfortunately some of them will regenerate but if you make it a habit to delete all calling cards every time you clean up your inventory (and I hope you do that regularly), you should be able to keep the problem under control.
  12. Simple Definition of lady a woman who behaves in a polite way a woman of high social position a man's girlfriend (Source: merriam-webster.com) As for RL gender, don't ask, don't tell and act like a lady.
  13. PaigeTurner14 wrote: Recently in Sl something has changed when applying textures to mesh you will notice directly to the right side the little box says Alpha Blending. IF you do not set that to NONE your Mesh will look See through. I have tried everything to get this to stop myself but nothing does. It comes on even after updates so its just going to have to be something we do to click it to stop. That sounds more like are using textures with rougue alpha channels. Many image editors automatically add alpha channels to png files whether they are needed or not and it's important to remember to remove them before you save a texture for Second Life upload.
  14. Jennifer Boyle wrote: I have deleted duplicates through the the ones starting with E, and my inventory has shrunk by over 5,000. Just delete everything in the calling cards folder. Your own card and the ones for people on your friends list will be recreated next time you log on, that can't be avoided, but you get rid of the rest fo the garbage. Perrie Juran wrote: It's a feature bug. Not sure if ever resolved. See: http://jira.phoenixviewer.com/browse/FIRE-13254 Ignoring the fact that the whole calling card idea should be regarded as a bug in itself, there was also another more recent bug than the ones you mentioned that caused duplicate cards to be created every time you switched between the beta and the main grid. Both of these bugs should be fixed now but people may still have tons of calling cards caused by them littering their inventories. Also, when you add somebody to your friends list, not one but two calling cards are created and when the friendship ends, only one of the copies is deleted. steph Arnott wrote: They seem to be some what obsolete in usage now, doubt most even know what they are for. Well, you can share them with others. Like, if you want somebody to contact somebody else, you can give them the calling card rather than have them search for the person. Somebody actually did give me a calling card once long ago and in theory they can be, if not useful or worth the extra inventory clutter, at least not completely useless.
  15. If you live in some other country than the ones Rolig mentioned, or can't or won't call them for some other reason, you can open a cupport case at https://support.secondlife.com/create-case/. It takes a little bit longer that way than by phone of course but apart from that it goes for the same. Also, please note this forum is for users helping other users. Nobody working for Linden Lab/Second Life ever answers question here. We can tell you who to contact and how but apart from that, we can't help you with a problem like this here.
  16. A long answer to a long question. Easiest part first: examining wrote: 2) Why I can listen to the estate music with sl viewer but not with Firestorm? Media streaming can be set to start automatically in the preferences. The SL viewer has it switched on by default, Firestorm has it switched off. To switch it on in Firestorm got to Preferences -> Sound & Media -> Music. Then check the "Allow audio stream to auto-play" checkbox. Simple as that. If the checkbox is grayed out, point at the speaker icon at the upper right corner of the viewer window, wait for the audio mixer menu to appear and then switch music on there. examining wrote: 1) How I can deed a radio or a tv to my group? It's already set to the group and the deed button is deactivated. You can't. You have to ask the group owner to do it for you. Important to note: when you deed an item to the group, you give it to the group and you don't own it anymore. It can be returned to you by autoreturn or by the group owner but there have been some episodes with the group owner refusing to do that. examining wrote: P.S. I pressed after all the deed button in the edit of the current radio I have (thought to try this first before the newly obtained tv-radio set) and it said "if you press this button the radio will give or take -do not remember- money to this group." Shuoldn't be anything to worry about for a media player. Items can be deeded to a group for many different reasons, including money transfer. If the item has some kind of payment function (vendors, tipjars, donation boxes etx.), any money paid to it will be paid to the group and then transferred to the group owner(s) rather than to you. HArdlyr elevant for a media player though. Now, when you're dealing with media players, it's important to notice that there are two very different kinds, both with their pros and cons. The players that need to be deeded, are simply switches that changes the parcel media settings. (That's why it has to be deeded btw, he owner must have media rights to the parcel). This means any chages you make applies to the whole parcel which again means your part of it has to be partitioned off. The players that don't need to be deeded, uses MOAP (Media-On-A-Prim). The main advantage to those is of course that they don't have to be deeded. The main disadvantageis range. The sound from a MOAP player is heard within a certain distance (20 m if I remember correctly), nothing more and nothing less. This can be a problem if you have neighbors close by and of course also if you have a larger parcel you want to fill with music.
  17. For IM and group chat, Communicate -> Conversation log. For local chat: right-click on "Nearby chat" in the chat window and select "Chat history" That is for the official SL Viewer. Third party viewers may have those options elsewhere and with other names.
  18. This is a duplicate of https://community.secondlife.com/t5/Avatar/Avatar-conversations/qaq-p/3007724 Please don't post the same question mutliple times here, it gets messy fast.
  19. Qie Niangao wrote: Except what you actually said was: "There were twice as many parcels for sale there only a month or two ago and few if any of the ones that have gone from the market have been sold, they've been abandoned by the wannabe sellers." And then when that turned out to be wrong, you doubled-down with "Seems all those parcels that were taken off the market just before christmas and look empty on the map now are not abandoned, they're still owned by somebody." Yes I was wrong there. Qie Niangao wrote I don't know who's been giving you all this misinformation about the Bay City land market, but one has to wonder if they can really be this ill-informed or if they might have an axe to grind. Both this thread and the other one you referred to are about the decline of mainland and Bay City is very diagnostic there because it is so strong. It was a very well made themed area to start with and it had and still has a strong organisation protecting its integrity. In many ways Bay City is the last bastion of Second Life mainland (Blake Sea doesn't really count in this context since most of the Linden owned land there is not for sale or rent). Second Life's decline didn't start in 2014, it started as early as 2011. Actually it started as early as 2088 but LL was able to find a way to turn the tide temporarily. In any case, Sansar is not the cause of Second Life's problem, it was Linden Lab's attempt to solve it and find a way forwards. It may not have been the right solution and it may have gone off on a tangent from the original intention but that's a completely different discussion. Bay City is important today because even it is struggling now. Your graph only goes back to 2013 and of course statistics of how many parcels are for sale only tells part of the story, but I'm quite sure if we go further back it will turn out to have been quite stable all the way since 2011 while Second Life as a whole was slowly but surely going downhill. At least it seemed so. Not anymore. It's time to wake up and face the facts. I do believe it's possible to turn the tide and revitalize Second Life. But you can't solve a problem unless you have the courage to face it. Denial - Lindenial or the regular kind - never did anybody any good in the long run.
  20. Qie Niangao wrote: That same claim has come up repeatedly in the history of SL's land market (notably in Zindra) with never any actual evidence. Hanlon's Razor applies: land dealers can be sloppy, lazy, forgetful, distracted by RL, etc., etc., and ascribing some sinister market-manipulating motive to what can be accounted for by mere sloth is where conspiracy theories come from. That's not sinister at all. You have a large quantity of something for sale, you don't put it all up at once, you spread it out a bit. Fairly standard and perfectly acceptable marketing strategy. Qie Niangao wrote: Looking back at the BC land stats, I don't see anything more dramatic than a somewhat lesser form of the general grid-wide decline. Yes, and that's where this digression started. I used Bay City as an example how the mainland population as a whole is declining. As far as I know, the only thing that makes Bay City different is that it's more noticeable on the map there. You don't really see it as clearly elsewhere since so many parcels in other parts of mainland are abandoned already and that doesn't show up on the map.
  21. ChinRey

    Parcel name inheriting

    Even if two pieces of land aren't physically connected, they may still be parts of the same parcel. Try to select all the land on one of the pieces and subdivide. That should help.
  22. Qie Niangao wrote: I need to go back and check the history of Bay CIty land statistics. It's handy that the Alliance gets those counts weekly. If my recollections are correct, you may have been misled about the Bay City land market. Yes but the fact is, right now there are 121 parcels for sale in Bay City, that is in the sims west of the Barcola Sound. It's a bit more than it was about a month ago but considerably less than what it was throughout most of 2015. In addition there are a few vacant rentals, don't know how many. There are some buyers of course - I did eventually find a parcel that seems to have changed owner recently - but I honestly can't imagine there are as many as 121 people in Second Life who'd be interested enough to leave their existing place, pay 75000 for a 1024 m2 plot (that seems to be the average asking price right now) and start over again. It would be very interesting to see the Alliance's statistics if they also keep track of changes in land ownership. But what I think happened was that many wannabe sellers figured out they couldn't sell at a price they were comfortable with but they are reluctant to abandon land they paid so much for in the first place so they hold on to it, using it as general SL land without taking advantage of the unique qualities of Bay City. It also seems some land has been temporarily taken off the market to reduce the overflow. I stumbled across one completely empty not-for-sale parcel owned by a land trader group who also happens to have several other parcels for sale at Bay City.
  23. I'm not sure if you have tried that yet but if you can access them with another viewer, create a few new folders, move them into those and see if that fixes the problem. (And btw, you know of course that you shouldn't have more than 1000 items in the same folder or subfolder - and even that is probably a bit too much for efficient inventory management.) I've never really thought about Singularity here but I have noticed that Firestorm tend to be a bit slower to load inventory than the SL Viewer. If you have a very large inventory that may be the explanation. It's not that Firestorm doesn't load your inventory properly but simply that it doesn't have time to finish that job before you log off.
  24. ChinRey

    Merchant Outbox

    Do your viewer still have a Merchant Outbox? That entire delivery system was discontinued last summer and replaced with CMM (Viewer Managed Marketplace) last summer: https://community.secondlife.com/t5/English-Knowledge-Base/Viewer-managed-Marketplace/ta-p/2854226
  25. Hmmm. I was actually expecting somebody to mention the old story about the lady who sued a microvawe oven manufacturer - and allegedly won the case - because they didn't mention in the manual that you shouldn't use it to dry off your dog after taking it for a walk in the rain. I'm going to hook my final post in this thread onto one of my previous ones: ChinRey wrote: steph Arnott wrote: A lot blame LL, truth is 99% of it is their end. I'm not sure if you mean 99% is on LL or on the lot who blames LL but i a way you're right in either case. That's part of the answer: Making sure the user is able to use a product or a service the best possible way is a shared responsibility between user and provider. But it's only part of the answer because: Misinformation, like the alt policy example I mentioned, is always the provider's responsibility. Imagine if the 1905 car Theresa mentioned had come with a manual that said: "To turn right, rotate steering wheel towards the left". Would the driver still have any responsibility for the inevitable crash? When it comes to Second Life, it's also the matter of how important the service is to the customer. Second Life users have three options. They can: Spend the time needed to figure out how to make the most out of Second Life Decide it's too much effort and use it anyway, causing unnecessary problems both for themselves and - quite often - for other users. Decide it's way too cumbersome and just leave. I'm sure we all agree that we want everybody to go for option 1 but let's face it, to most people it isn't worth the effort. There are people who need Second Life as a breathing space to get away from a real life too hard to handle. There is a hard core of enthusiasts who are willing to do just about anything to make the most out of the hours they spend in Second Life. And there are even people who enjoy the challenge of figuring it out. But there aren't nearly enough of those to fill up even a fraction of SL's current capacity. To most users and potential users Second Life is just an innocent game or "game" they'll be happy to spend a little time on every now and then. But if they are required to spend lots of time and effort just learning how to play it, they're simply not interested anymore so they go for option 2 or 3. That is a hard, cold fact and there's nothing anybody can do about it. It simply doesn't matter what is right or wrong or reasonable or how things should have been or who's fault it is. One of the best investments - perhaps the best investment - Linden Lab could make in terms of sheer ROI, was to hire an experienced professional educator for a few months to clean up the documentation. That would save them a lot of money in maintenance and wasted computing power and bandwidth and also significantly improve the retention rate, And finally: Theresa Tennyson wrote The difficulty with having Linden Lab do that is they didn't build the vast majority of the things a new person will find in Second Life I may be taking that comment out of context, Theresa, but that's only because you had not just one but two very important points there. Content creators are users too and everything posted in this thread applies just as much to them as to everybody else in SL. Content creators are especially important here because what they do affects everybody. Even minor improvements in the general awareness level of that group would have a significant impact on the quality of Second Life as a whole. There are lots of volunteers who do great job teaching and running various building schools and help group and there are even experienced content creators who take the time to do house calls to help individual learners figure out how to build. It helps a lot but there are limits to what they can do without more substantial, active and - above all - visible support from Linden Lab. At the first Lab Chat Ebbe was asked how content creators and Linden Lab could work together to improve the overall quality of Second Life. He didn't understand the question so he never answered. That's all from me on this topic off-topic. Have a wonderful Second Life, everybody and see you all in another thread! Edit (just so I can pretend I didn't post yet another post here Pamela Galli wrote: Good to know they are doing First Day stuff well You haven't seen it unless you have created a new alt the last year or two of course but I have (since I needed a crash test dummy) and I can assure you it's quite good. You can't even compare it to earlier welcome systems really, it's in a completely different league. Still, there is room for improvements.
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