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Lilli Halsey

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  1. I am interested in finding some work in SL. I have played SL for almost 2.5 years and have a wide range of interests. I like to build and make things. I have experience with making: clothing and poses, texuring of buildings, some work with clubs. I love photography the most and love to experiment with inworld lighting as well as post-work in photoshop and a few online applications. I love learning new things and have been looking for a place I can learn more about photography or a studio where I can earn lindens while doing work I love. I have some experience taking photos in SL having done it as a hobby throughout my time playing. I also have some RL experience from classes during college, as well as doing post-work in photoshop. I have done quite a few commissions mainly for my old Blood Lines Clan for weddings and couples portraits. I also have done many photos for store and marketplace images for the 3 stores I have been a part of. Some of my favorite have been the in motion photos for the rave store PALK. If you are looking for a photographer who has some experience and a willingness to learn more and better techniques, or are a photographer who might like an apprentice to teach please feel free to im or send me a note card in SL. I am on an awful lot and will be sure to respond as soon as I can. Here is a link to my flickr: http://www.flickr.com/photos/63854620@N05/ You can also see examples of my work in my profile and on my marketplace. https://marketplace.secondlife.com/stores/45648 Lilli Halsey
  2. I finally chanced upon what step I was missing. I needed to export the clothing as an obj from 2.62 and import it into 2.49 before rigging. Then I just have to remember to delete the materials and it works just fine although my 2.49 keeps crashing if I try to do the rigging for more than one item in a row. Thank you for your reply though! Lilli
  3. I have made a couple of shirt models that I am happy with but for some reason I am having a hard time getting them to rig in Blender 2.49 sometimes getting an error, or if it works in 2.49 then when I try to upload it the skin weights do not show up in the upload. I have been using the workflow from Ashasekayi's tutorial series and the avatar workbench from Machinimatrix and the new standard sizing models. I tried doing it in Blender 2.62 but the rigging moves akwardly and I don't really like it. I am guessing that has something to do with the weights coming from the skeleton and not body mesh. I am a novice in Blender and still learning so if someone could advise me I would be very grateful. Thank you, Lilli
  4. Hello, I have been working on learning mesh and created a shirt and skirt I liked, however when I uploaded it into SL it had one major flaw. It is transparent on the inside, so any spot that shows around the body is not there. I put on some mesh clothes by others that I had purchased and noticed they do not have this issue, so I came to the forum and have been searching for a while now but haven't seen any posts about this. Can someone tell me how I fix this problem? I looked into the solidify option but that messes up my uv maps. Is there some step I am missing? If I missed a post discussing this please feel free to just point it out to me. Thank you, Lilli
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