Medhue Simoni wrote:
Mylar wrote:
In fact that's one of the strengths of the kani avi; the individual parts can be modded. This won't be the case with mesh avatars.
Actually, although we do not have access to all the sliders, many of the sliders that have to do with changing body part lengths, in the viewer, will also affect a rigged mesh. Now, imagine if SL supported all of the body shaping morphs in the viewer on a mesh avatar. You'd basically have as much variety as you can have with the default SL avatar but for mesh also. That is pretty dang impressive for any game engine. Let's hope LL works on that.:smileywink:
yes, I hadn't thought of that, and I'm hoping that works as well. What I was referring to though, for example, I don't like the feet that come with the kani avi, so I detached them. I didn't like the default eyes, so made my own, etc etc. A mesh avatar will be one piece. Granted, this avatar was well designed from the start, and I'm just going to assume that there will be smart and talented mesh designers out there as well :matte-motes-big-grin: