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amarock Amat

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About amarock Amat

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  1. anyone got a copy of images dealing with region log out notice box by chance?
  2. So my laptop finally fried, and the fan went kaboom, wondering what folks would suggest for a laptop, if am hoping to stay under 800$ and still be useable in SL for business needs?
  3. Would love a chance to learn korean, in my spare time ,and possibly expand my knowledge. I know it is not something that can be picked up in mere monthes, and would love to dedicate myself in learning hangul, although at this moment would be more focused on the speak aspect of it. Thank you amarock
  4. Would love a chance to learn korean, in my spare time ,and possibly expand my knowledge. I know it is not something that can be picked up in mere monthes, and would love to dedicate myself in learning hangul, although at this moment would be more focused on the speak aspect of it. Thank you amarock
  5. hmm what about just putting a pose ball seperated from the boat as a sit zone?
  6. No other scripts, it was orginally a one person boat, so I tried adding an extra sit to the ratio. Hmm ill look at your suggestion as it is a little confusing and try my best.
  7. This help? I was thinking of setting the Linkset postions of If Linkset,1 balh balhb albah controls else just sit float forward_power = 10; //Power used to go forward (1 to 30)float reverse_power = -10; //Power ued to go reverse (-1 to -30)float turning_ratio = 5.0; //How sharply the vehicle turns. Less is more sharply. (.1 to 10)string sit_message = "Ride"; //Sit messagedefault{state_entry(){llSetSitText(sit_message);// forward-back,left-right,updownllLinkSitTarget(1,<0.2,0,0.45>,ZERO_ROTATION);llLinkSitTarget(2,<1,0,.45>,ZERO_ROTATION);llSetCameraEyeOffset(<-12, 0.0, 5.0>);llSetCameraAtOffset(<1.0, 0.0, 2.0>);llSetVehicleFlags(0);llSetVehicleType(VEHICLE_TYPE_BOAT);llSetVehicleFlags(VEHICLE_FLAG_HOVER_UP_ONLY | VEHICLE_FLAG_HOVER_WATER_ONLY);llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <1, 1, 1> );llSetVehicleFloatParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, 2 );llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0>);llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 1);llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 0.05);llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 1 );llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 5 );llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0.15);llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY,.5 );llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 2.0 );llSetVehicleFloatParam( VEHICLE_BUOYANCY, 1 );llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.5 );llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 3 );llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.5 );llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 10 );llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.5 );llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 2 );llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, 1 );llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 0.1 );llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, .5 );llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, ZERO_ROTATION );}changed(integer change){if (change & CHANGED_LINK){key agent = llAvatarOnSitTarget();if (agent){ if (agent != llGetOwner()){llMessageLinked(LINK_ALL_CHILDREN , 0, "start", NULL_KEY);llSleep(.4);llSetStatus(STATUS_PHYSICS, TRUE);llSleep(.1);llRequestPermissions(agent, PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS);}else{llMessageLinked(LINK_ALL_CHILDREN , 0, "start", NULL_KEY);llSleep(.4);llSetStatus(STATUS_PHYSICS, TRUE);llSleep(.1);llRequestPermissions(agent, PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS);}}else{llSetStatus(STATUS_PHYSICS, FALSE);llSleep(.1);llMessageLinked(LINK_ALL_CHILDREN , 0, "stop", NULL_KEY);llSleep(.4);llReleaseControls();llTargetOmega(<0,0,0>,PI,0);llResetScript();}}}run_time_permissions(integer perm){if (perm){llTakeControls(CONTROL_FWD | CONTROL_BACK | CONTROL_DOWN | CONTROL_UP | CONTROL_RIGHT | CONTROL_LEFT | CONTROL_ROT_RIGHT | CONTROL_ROT_LEFT, TRUE, FALSE);}}control(key id, integer level, integer edge){integer reverse=1;vector angular_motor;//get current speedvector vel = llGetVel();float speed = llVecMag(vel);//car controlsif(level & CONTROL_FWD){llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <forward_power,0,0>);reverse=1;}if(level & CONTROL_BACK){llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <reverse_power,0,0>);reverse = -1;}if(level & (CONTROL_RIGHT|CONTROL_ROT_RIGHT)){angular_motor.z -= speed / turning_ratio * reverse;angular_motor.x += 15;}if(level & (CONTROL_LEFT|CONTROL_ROT_LEFT)){angular_motor.z += speed / turning_ratio * reverse;angular_motor.x -= 15;}llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, angular_motor);} //end control } //end default
  8. So ive been fiddling about and am having a issue, of where i use the linksit method for multiple sits and it seems it doesnt care which order folks sit, it gives permissions of boat controls randomly ? Any suggetions?
  9. Not sure whats up, I've made the entire build, and it works fine on flat land, but the moment, it has to face somethign with a incline, it starts freaking out, any suggetions?
  10. Evening folks hiring today, for a listen based firing mechnism for a prim to fire something at set distances of 15 meters , 30 meters, and 75 meters with a arch .... this is not a worn item but a sort of motar like function in a prim on the floor
  11. Yep, thats where men belong in the kitchen, so they can bring me a sandwhich while i watch opera
  12. Some of us use markets above rp sims, and other loactions as a way of advertising and location, Often over priced in value and under exposed, what do merchants here, feel or like to see. From varoius sim markets, that would make the investment worth the effort?
  13. Okay did a scan effect, that so many meters and it turns "off" Although for now, I may be ditching the project as am having a major issue of lining up the point of vew camara, agaisnt how it is being aimed .
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