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Oskar Linden

Retired Linden
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Everything posted by Oskar Linden

  1. Looks like we're all done here. Please comment on the main thread if you experience any issues. - http://community.secondlife.com/t5/Second-Life-Server/Deploys-for-the-Week-of-2011-04-18/td-p/824249 __Oskar
  2. We have a fix for the crashing issues that disrupted our deploy of the "Mono2 Upgrade" project this morning. We will be deploying the fixed code to the LeTigre regions tomorrow morning at 8am. - http://community.secondlife.com/t5/Second-Life-Server/NOTICE-Thursday-Morning-LeTigre-Deploy-and-Rolling-Restart/td-p/828033 __Oskar
  3. We have a fix for the crashing issues that disrupted our deploy of the "Mono2 Upgrade" project this morning. We will be deploying the fixed code to the LeTigre regions tomorrow morning at 8am.   __Oskar   2011-04-21, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11
  4. I've updated all the release notes. Better luck next week LeTigre! __Oskar
  5. This is week 0x10 in this year if counting in hex. I relay that incredible bit of trivia for no particular reason Now that I have I can detail what is coming this week. It is an exciting week. We have 2 new projects making their appearance   Second Life Server (main channel) This was the "Inventory Capabilities" project. This adds new capabilites to the agent ds hosts to support "Accept-Encoding: gzip". This will allow faster inventory responses when viewers support it.  2011-04-19, 5:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11   Second Life RC BlueSteel BlueSteel has a shiny new Andrew's "maint-server" project. There are a lot of fixes in here and a new LSL function. Avatar position reverts to original sittarget in simcrossing Muting a new-style 'Resident' avatar is ineffective when you're offline llTeleportAgentHome on an agent not over your land shouldn't result in the _target_ getting the message Mini-map shows multiple dots for one avatar, but avatar is not ghosted Vehicles "Jumping" when crossing prims Group-owned objects located in private estates cannot send IMs to offline avatars llGiveInventory is not working! Add LLRegionSayTo() LSL function. Check the release notes for full details. 2011-04-20, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11   Second Life RC LeTigre This is Kelly's "Mono2 Upgrade" project. This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.  Included is a fix for SVC-3895 "Rezzing Mono scripted object cripples sim FPS". http://jira.secondlife.com/browse/SVC-3895 There are 3 new Script Profiling LSL Functions llScriptProfiler can enable or disable memory profiling with PROFILE_SCRIPT_MEMORY and PROFILE_SCRIPT_NONE. While profiling the scripts performance will be severely impacted. llGetSPMaxMemory will report the highest level of used memory during the most recent, or current, profiling run. llGetUsedMemory will report the current used memory of the script and does not require profiling to be enabled. This morning the code began crashing regions on AGNI so we rolled it back and deployed server-trunk to it instead. We worked today to come up with a fix and test it. We will deploy it to the LeTigre regions Thursday morning at 8am. 2011-04-21, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11   Second Life RC Magnum Monty's "Fast Assets" project is here again and still going strong. The goal of this project is to increase the speed of asset retrieval by the simulator. Long simulator asset queue lengths result in huge delays in asset loads for users. By allowing simultaneous asset downloads we can increase the quality of the experience. 2011-04-20, 10:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11     We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place. I appreciate your help. Have a good week!   __Oskar   p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group  
  6. [RESOLVED 17April 2011 10:55am PDT] Voice Issues should now be resolved, if you are still experiencing issues please relog. Thank you for your patience! http://status.secondlifegrid.net/2011/04/17/post1266/ __Oskar
  7. Come on you two! Some of us are trying to get serious work done here!! :robotvery-happy: __Oskar
  8.   Another week is upon us and a new set of bits to be shared with the entire grid. We are promoting the "maint-server" branch to prime time this week.   Second Life Server (main channel) The "maint-server" branch moving in here this week has been on LeTigre for a few weeks now. It contains a few minor fixes and some security patches. Included is a fix for objects whose creation date was 1970. Epoch fail. 2011-04-12, 5:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11   Second Life RC BlueSteel This is again the "Inventory Capabilities" project which adds new capabilites to the agent ds hosts to support "Accept-Encoding: gzip". This will allow faster inventory responses when viewers support it.  2011-04-13, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11   Second Life RC LeTigre This will keep the existing "maint-server" and be unchanged. We do not have a project ready for this slot. 2011-04-13, 9:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11   Second Life RC Magnum Monty's "Fast Assets" project. The goal of this project is to increase the speed of asset retrieval by the simulator. Long simulator asset queue lengths result in huge delays in asset loads for users. By allowing simultaneous asset downloads we can increase the quality of the experience. 2011-04-13, 10:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11     We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place. I appreciate your help. Have a good week!   __Oskar   p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group  
  9. As part of the ongoing plan to robustify our dev grids and make them better reflect the production environment, we will need to take the aditi grid (beta grid) out of service for up to three hours (2011-04-07 05:00-08:00 pacific time). During this time we splitting off some services onto new hardware.   If you are on ADITI you will not be disconnected, but if you are logged in you will be unable to do anything. It's probably best to pack up what you're working on and go take a nice walk. :-) We'll get ADITI back up as soon as we can.   __Oskar
  10. it's right there above this one. Did you miss it? Also it's not every Linden's responsibility to communicate. I have the privilege that others only dream of. So, if your favorite Linden isn't active in the forums don't blame them. They're actually probably getting work done. :robotwink: __Oskar
  11. Why would I hide from you Ayesha? I even told you where I would be. :robothappy: __Oskar
  12.   There were some mysql failures with the public wiki last night that prevented me from updating the release notes when I would regularly have done so. Things are back on track now and I have the public wiki pages updated.    Second Life Server (main channel) We promoted the "Estate Transfer Limits" project from Magnum this week. This project implements adjusted behaviour limiting L$, IM, and object transfer for accounts who are limited to estates. 2011-04-05, 5:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11   Second Life RC BlueSteel This is again the "Inventory Capabilities" project which adds new capabilites to the agent ds hosts to support "Accept-Encoding: gzip". This will allow faster inventory responses when viewers support it.  2011-04-06, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11   Second Life RC LeTigre This is again a maint-server branch that contains a few minor bug fixes and security patches. 2011-04-06, 9:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11   Second Life RC Magnum Monty's "Fast Assets" project. The goal of this project is to increase the speed of asset retrieval by the simulator. Long simulator asset queue lengths result in huge delays in asset loads for users. By allowing simultaneous asset downloads we can increase the quality of the experience. 2011-04-06, 10:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11     We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place. I appreciate your help. Have a good week!   __Oskar   p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group  
  13. :robotvery-happy:   __Oskar
  14. "Ahhh, so that is what that bit of code did" __Oskar
  15.   It's another week in Second Life. We're back on track after the emergency deploys upset things the week before last. We've promoted BlueSteel and have a new project filling that slot.   Second Life Server (main channel) We promoted the "Content Management" project from BlueSteel this week.This contains some updates to the IP management tools. We fixed a few sim crash modes. 2011-03-29, 5:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11   Second Life RC BlueSteel A new project goes into this slot. This is "Inventory Capabilities" project and adds new capabilites to the agent ds hosts to support "Accept-Encoding: gzip". This will allow faster inventory responses when viewers support it.  2011-03-30, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11   Second Life RC LeTigre This is again a maint-server branch that contains a few minor bug fixes and security patches. 2011-03-30, 9:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11   Second Life RC Magnum This channel will keep the "Estate Transfer Limits" project for round 3. This project implements adjusted behaviour limiting L$, IM, and object transfer for accounts who are limited to estates. 2011-03-30, 10:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11     We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place. I appreciate your help. Have a good week!   __Oskar   p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
  16. I moved this post to the viewer forums. __Oskar
  17. I moved this post to the viewer forums. __Oskar
  18. I updated the release notes and this forums post with additional info about this weeks release. http://community.secondlife.com/t5/Release/Script-crashes-with-a-stack-heap-collision-errors/td-p/772123 __Oskar
  19. We discovered last week that the release "mono2-aware" from 3 weeks ago introduced a bug where some mono scripts would not obey the 64kb script limit. We released a fix yesterday and today to the entire grid.. Some scripts that were created since the "mono2-aware" release may have been using more than the allowed 64kb of memory. Unfortunately these scripts will now crash with a stack-heap collision error in this fixed release. We apologize for the inconvenience and for not catching and fixing this bug quicker.   __Oskar
  20. @Pamela, can you explain further? I need more info to help look for a cause. Did you file a jira? If you don't want to post your details here please message them to me in-world. Thanks! __Oskar
  21. OPS and Support are 24/7. Dev and QA operate roughly on a regular weekly US schedule. I don't see that changing. That being said, we are often doing work on the weekends. I keep an eye on systems and look for issues in the RC's that might prevent them from being released on Tuesday. Even if it is the LL weekend for a portion of the staff our systems are set tp to track and monitor simulator performance constantly. We're always watching those metrics even if we've gone dark as you put it.. Having Dev / QA actually working on the weekends wouldn't accomplish much. We have a strict no change window from Friday on so that we are not mucking with SL during the busy weekend. Having a weekend and an RL is a good thing. It means people are more productive and energetic. It's not as dark as you think. We're always watching you Ayesha. :robotvery-happy: __Oskar
  22. @Alexi Raynier you could always file a nice JIRA every time you see the really nasty bugs that only happen on the weekends then I can investigate them when I come in on Monday. __Oskar
  23. We are still getting caught up after the emergency security deploy from last week. We're putting things back where they were and getting the RC channel process back on track. We do have a full set of releases to do this week.   Second Life Server (main channel) We are putting out a small update with some maintenance fixes we've updated recently. Fix for an issue introduced in "mono2-aware" where scripts could use more than 64kb of memory. The fix might create stack heap collision errors in some scripts made since the release of "mono2-aware" Security fix to prevent copying 'no copy' objects. 2011-03-22, 5:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11   Second Life RC BlueSteel This channel will have the exact same project that got bumped by the emergency server deploy last Wednesday. It has been merged with the latest version of server from trunk. This branch features updates to our IP management tools. There has been a persistent and reliable crasher that we have verified. This issue has been identified, resolved, and fixed.  2011-03-23, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11   Second Life RC LeTigre This channel will have the exact same project that got bumped by the emergency server deploy last Wednesday. It has been merged with the latest version of server from trunk. This is a maint-server branch that contains a few minor bug fixes and security patches. 2011-03-23, 9:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11   Second Life RC Magnum This channel will have the exact same project that got bumped by the emergency server deploy last Wednesday. It has been merged with the latest version of server from trunk. This channel will keep the "Estate Transfer Limits" project for round 2. We are merging in more estates that have the potential to be impacted by this into the Magnum channel to have a more significant impact. This project implements adjusted behaviour limiting L$, IM, and object transfer for accounts who are limited to estates. 2011-03-23, 10:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11     We will be monitoring this thread during the next two days so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place. I appreciate your help. Have a good week!   __Oskar   p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group  
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