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Oskar Linden

Retired Linden
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Everything posted by Oskar Linden

  1. We had an issue with the release process this week. I'm sorry about the confusion. I'm updating the comms now. The changes meant for this week are in the RC's and will be live next week. __Oskar
  2. Ok! The latest large group fix changes will be on Magnum starting tomorrow morning. Release details are here: - http://community.secondlife.com/t5/Second-Life-Server/Deploys-for-the-week-of-2012-10-29/td-p/1716865 Thanks to everyone who piled on and helped test early. __Oskar
  3. Marianne McCann wrote: And a happy Hallowe'een right back! So if I'm reading this right (the release notes are still pending), Havik 2012.1 goes onto Blue Steel this week? That is correct. __Oskar
  4. Happy Halloween!! We have a small change for the releases this week. The main channel will be rolled on Wednesday instead of Tuesday. Then the RC channels will be rolled on Thursday instead of Wednesday. We have had some issues with our backend systems that is putting us behind schedule.  Second Life Server (main channel) We are promoting the code from BlueSteel/Magnum to the main channel this week. This is a maint-server project. There are no simulator changes. It's all back-end infrastructure work.  2012-10-31, 5:00am: Release Notes: https://wiki.secondlife.
  5. The viewers have been updated. Please use the latest versions: [Windows] http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/baker_viewer-development/rev/266337/arch/CYGWIN/installer/Second_Life_3-4-1-266337_Developer_Setup.exe [OS X] http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/baker_viewer-development/rev/266337/arch/Darwin/installer/SecondLife_3_4_1_266337_DEVELOPER.dmg [Linux] http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/baker_viewer-development/rev/266337/arch/Linux/installer/SecondLife-i686-3.4.1.266337.tar.bz2
  6. Perrie Juran wrote: Question if I may. I have a few groups that the huge member list never loads and I am unable to change my preferences for 'group notices' and 'show in profile.' No matter how many times I have changed them the change never takes. If I log in as described above with the test viewer will I be able to save my preferences and afterwards will they not revert when I use the official viewer or a TPV? Thanks Perrie Yes. __Oskar
  7. These fixes were released to Magnum this morning, but then we found issues in llSensor() that required us to remove the code from a channel as large as Magnum. We have a very small qa channel called the Snack RC Channel that we put the changes on.  - https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Snack/12 You can find them here. You will need to be  a member of the group Second Life Beta to access them. You can join that group here: http://world.secondlife.com/group/19657888-576f-83e9-2580-7c3da7c0e4ca Snack Sandbox 1 http://slurl.com/secondlife/Snack%20
  8. Awesome news! We were sad that the large group fixes on Magnum were not able to get out because of the llSensor() bugs. So we put the code on the Snack regions so people can take advantage of the large group loading fixes. You will need one of these viewers: Windows test viewer download OS X test viewer download Linux test viewer download The llSensor() bugs will STILL be there. So don't rez breedables on the test regions :-) You can discuss the Large Group Fix changes here: - http://community.secondlife.com/t5/Second-Life-Server/Large-Groups-Fixes-LIVE-on-AGNI/td-p/1711341 __Oskar
  9. Qie Niangao wrote: Just one comment, I have a distinct suspicion that sculpties are getting more difficult to resolve. Any possible reason for that? I was noticing that even simple prims are taking much longer than usual to rez-in -- and not even the textures, just the basic geometry. I wonder if maybe the internal network gets particularly swamped while updates are underway, since it seems particularly bad today. As to the Magnum thing, yeah, wow, that was strange. As best I can tell from my scripts, stuff was getting detected, but llDetectedOwner() seemed to be returning something une
  10. We are in the process of rolling back Magnum as we speak. The issues found are serious enough to warrant it. Updates here as I ahve them. __Oskar
  11. Lucia Nightfire wrote: On Magnum regions, llSensor() and llSensorRepeat() using moderate to long ranges (24m - 96m) are not detecting agents or objects closest to the object the sensor script is in. This is affecting all sensor types; ACTIVE, PASSIVE,SCRIPTED. Please investigate the cause. Thanks. Thanks Lucia. We're looking into it. __Oskar
  12. LeTigre has an interesting thing that should be noted. We documented it in the release notes for this week, but the issue exists previously: This version changed default HTTP headers sent by llHTTPRequest Previous server versions sent a "Pragma: no-cache" header; this version does not. Legacy llHTTPRequest() behavior can be restored via the HTTP_CUSTOM_HEADER option, e.g. llHTTPRequest(url, [HTTP_CUSTOM_HEADER, "Pragma", "no-cache"], ""); If you have code that uses llHTTPRequest() it is possible that the data it is pulling might be stale. You should look into your code if you are seeing issu
  13. Qie Niangao wrote: Thanks, Oskar. I'm confused about LeTigre: Apparently it's scheduled for a roll tomorrow (the 24th), but the update list looks the same as what was rolled on the 17th. (Or maybe I've lost track of what happened with LeTigre last week. Or maybe I'm just being dense.) You are correct! The same changes as last week with the added bonus of the code from trunk. __Oskar
  14.   Second Life Server (main channel) We are promoting the code from Magnum to the main channel this week. This is a maint-server project. Bug Fixes Back end infrastructural changes. No intentional change to behaviour.   2012-10-23, 5:00am: Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12    Second Life RC BlueSteel This is a maint-server project. There are no simulator changes. It's all back-end infrastructure work.  2012-10-24, 7-11:00am: Release Notes: https://wiki.secondlife.com/wiki/Re
  15. Perrie Juran wrote: Lydia Craig wrote: Would you please fix the crash followed by region is logging you out bug that apparently was introduced again in last weeks restarts. Also try to do something with the debilitating memory leaks and lag in the servers which are still clogging our cpu cache and causing problems, as well as using current saves rather than ones from previous weeks for the restarts, since those reintorduce problems that have already been fixed by LL or the players. Will you please stop being clueless? Be nice Perrie. __Oskar
  16. Chriss Rosca wrote: Hello Oskar, No restart for Magnum? Are the updates for the main channel not merged into Magnum and the other RC's? Magnum is now two weeks behind the main channel. It will be. That was my mistake. Correcting it now. __Oskar
  17. Thanks to everyone who participated in the Network Pile On Test last week. The code from that test will be on BlueSteel this week. If it passes the simulator smoke test that is.   Second Life Server (main channel) We are promoting the code from BlueSteel to the main channel this week.   Backend fixes to improve database access for large groups.  2012-10-16, 5:00am: Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12    Second Life RC BlueSteel This is a maint-server project. There are no simulator changes. It's all ba
  18. All of the tests passed and the code will be going to RC next week. Thank you all for your help! __Oskar
  19. Perrie Juran wrote: Cerise wrote: Perrie Juran wrote: What I am seeing in my browsers address bar is secondlife://Aditi/secondlife/GC%20Test%203/128/128/24 I do hope this works. I tried using it at "start at" but landed at a welcome area. Probably isn't live right now. Yeah, sorry, I just noticed that you wrote you are using Firestorm. Its login scren is really buggy when you use other grids. Just use the region name for start location on that viewer and keep your fingers crossed ... or use the LL viewer for this test. Well Oskar said above that it would be helpful to have people lo
  20. WolfBaginski Bearsfoot wrote: Sorry, the timing clashes with my daily eyelid pinhole testing routine. Need us to all pile-on test that first? __Oskar
  21. Toysoldier Thor wrote: are these network changes related to what we discovered about sim lag during heavy sim event? http://community.secondlife.com/t5/Second-Life-Server/Increase-in-Instant-SIM-LAG-amp-Crashes-During-Larger-Events/td-p/1683765 I would love to help but i do not know about this IRC stuff. is there a slurl that we can go to in adititi tomorrow at 4pm slt? these changes are not related to sim lag. as far as irc perhaps someone in this forum can help you set it up. __Oskar
  22. Perrie Juran wrote: I think I have the IRC figured out so if my schedule works out tomorrow I will try and be there. One question, simply because I don't want to assume, do we need to be using the official viewer or will a TPV be OK? ETA, you mentioned in your post above testing Voice but that is not mentioned in the list of tests (#1,#2,#3) in the Wiki. All viewers are ok. The more varied the better imo. It won't have any specific impact on this test. __Oskar
  23. First off I didn't know about that channel. Secondly I wanted my own channel. :-) __Oskar
  24. Hey everyone, glad to hear the releases went out ok! :-) I have a testing request!! Tomorrow we're doing a pile-on test to help hammer on some new code and you are all invited. The details are here: - http://community.secondlife.com/t5/Second-Life-Server/Networking-Optimization-Pile-On-Test-October-11th/td-p/1696269 __Oskar
  25. Linden Lab has made some changes to the way regions handle network traffic. We need your help to test. This will help us insure that regions are communicating appropriately over the network. Mainly we are concerned with agents entering via direct login, teleport, and region crossing. As well as other functions such as IMs, Voice, and Group chat. Tomorrow, October 11th, at 4PM Pacific time (right after the server beta user group) we will conduct these tests with as many people as we have. Testing will take place on ADITI and require out of world communication we will be coordinating via IRC.
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