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Loki Eliot

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Blog Comments posted by Loki Eliot

  1. @TaraLi : You can have alot of sides to texture, And you get more flexibility on how to unwrap the UV to texture so you can be alot more detailed. Mesh will make for some very kool interesting new things, but the classic old Prim will always be at hand to help Mesh.

    Here is a vid showing how Mesh allows you to make a proper Cave with just one object and texture. All the houses, the cobbled street and the Ancor on a chain are also mesh.

     And this is my 37 Prim airship

    Airship_on_maingrid.jpg

  2. My take is surely wether SL is a game or not depends on the user of the platform. a student may use SL to work out some idea on architecture, educative may use SL  to give better understanding of a subject. some may only use SL to communicate with friends.  But most of us use SL to find something entertaining to do, either by shopping for toys or experiencing oddities.  I don't think SL is a game, I'm in the 'it's a creative platform' camp,  it's a platform for education, experimentation, socialisation and gaming, or it would if it worked.

  3. I've been a child avatar for the entire 5 years i've been in SL. Those who know me wether they are Adult avatars, furries, mermaids, giant hamsters, Griffins or dragons appreciate me and the work ive done in SL. I'm sorry that my choice of self expression of childish imagination and creativity for the past five years causes some people to WILDLY generalise my type of avatar and associate my avatar with their own perverted ideas.

  4. Aww, why did you have to remind me of the Openspace fiasco, that was the tipping point for me, and how many years ago was that?. I remember my brother bringing the new upgraded openspace sim stats and saying this would finally give me the creative freedom for my popular location (was on an Anshe Chung Sim at the time). I got the openspace, built my paradise and my friends loved it.

    I had enough space to explore and build and talked of expanding to another sim in the future. Then LL hiked up the price and reduced the amount of avatars. The Island Tier was paid for by my shops and donations from visitors. visitors was reduced by Linden Lab, market place killed my shops and i had a bigger bill to pay.

    I felt like Linden lab had sent a group of thugs round to my sim smashed up my shop then told me "BIG M asks where's his money? if you cant pay it get out, there are plenty more idiot residents where you came from!"

    But what puzzles me is the BOOM, there was such a huge BOOM in land purchase, and they ignore that. Are they reluctant to grow the landmass? if they want to sell lots of land all they have to do is find the balance between what the customer will buy like hot cakes and what will sustain the cost of running the operation. Is LL reluctant to do this because it can't handle a bigger grid? Is this why they seem to be concentrating on Avatar based services rather than Land based?

  5. I've been thinking about what a mobile SL would be and i really do not think with todays or near futures mobile bandwidth that a fully featured version of SL is possible.

    It would make more sense to make a mobile SL that allows you to log in and do simpler tasks like managing profile, browsing market place and social communication. They would have to rework the building process for touch devices for building options and lets face it, we dont want them messing around with that, not with their track record.

    Most of what they have changed with SL, Market place, Profiles, Search, all now web based would be easily implemented into a mobile version. The Only issue is their 3D world, oh and the social communication bit.

    Perhaps the 3D world aspect can be replaced with a simplified representation of some kind that can be run on mobile devices. Maybe we can all have a 2D Mobile avatar. A sub level or counterpart to our SL existence devoted to just being mobile. The value of a mobile SL to us will be in it's social communication rather than it's ability to show the 3D world and to LL it would be the advertising. So what really is the value of the 3D landscape in SL? Im just thinking out loud now so dont flame me for my bonkers ideas lol.

    But i'm in the camp that does not think a Mobile version of a fully operational SL is possible, i mean come on, even the desktop version does not run 100%.

  6. It's not been a waist of time, I have worries and now i know many others feel the same way, i know that im not going crazy. The Inworld shopping is almost dead, Private Islands need to rethink wether they can make tier costs or abandon SIM, and there have been some good observations by many others here. I will take away the ideas and suggestions and see if i can make my SIM still work.

    "somtimes i feel like im a games developer working all day for a company that charges me for working for them" - http://tinyurl.com/45lkqfl

  7. It does not matter what percentage of people like to shop in world or on marketplace. What counts is what is being sold and where by the merchants. We can sit around and pick out the tiny details but the bigger picture is that the majority of residents in SL who purchase items will do so on Market place rather than an inworld shop.

    I have items that are big and you can see them inworld first, I even sell all my items cheaper inworld, but it makes no difference. Consumers as a majority prefer to buy my items off Marketplace and that is still rising. Wether we prefer the inworld shopping experience or not is pointless to discuss.

    What should be discussed is how Linden Lab plans to deal with the possibility that many private sims might start closing because their original system of making back their investments has gone, and how this might effect Second Life Economically.

    The sky is'nt falling, it's changing, and for many it's changed to something they originally did not invest in. Before buying a private SIM i assume residents weighed in the pros and cons and possibility of making back tier costs. Now that the economic landscape has changed how many are now thinking 'ok this is not working like it used to, we cant sustain this anymore".

    People often say "If you dont like it get out!" This might actually start happening, if not already.

  8. I own a full sim, originally it was planned to pay for the tier with renting space out to people who wanted to set up shops, standard practice really tried and trusted for years. Except this no longer works. it may still be possible for large established brands, but new sims will have a terrible time with this model.  With shop space rentals not bringing in the needed tier  my island has had to rely on donations from friends. I'm very lucky that I have such great friends who believe in what I do, but a donation model is not something I want to rely on.   The reason I got. Full sim was to create adventures,  and I'm now looking into ways I can make engaging experiences profitable to help fight the tier costs. Creating a profitable SIM is possible but not easy anymore. The ease of owning land and renting it out to make back the tier is gone, leading to less interest in owning land. Only those who have the skills to make the land profitable or with the money to waist will be willing to own a private sim. This may be good for quality of SIM locations, but then LL will be receiving less because less SIMs and tier Payments.  High tier +Market place = not easy to pay tier = less private SIMs = Less Tier revenue for LL?

  9. Would like to see some stats about in world product sales to see if web based product sales are effecting in world sales. As web based sales rise, I'm expecting in world sales to drop. This should in turn effect the shop space rental model, which in turn should cause problems for private island owners who rely on renting out shopping space.  I am expecting world size to start dropping from here on as private islands start being abandoned due to high tier that can't be raised via old system of renting shop space.

  10. I get the feeling the Profiles are only half finished. well i am hoping. I'd hardly think Linden Lab bought Avatars united and closed it down just so they could make simple basic web based Profiles with a button to post "hey look at my profile" on twitter.

    in the Beta we see that the profiles tab opens to a picture and ONE button that then opens another window for seeing profiles. The entire right quarter of my view is taken up by a big grey square with one tiny pic and a button. It should be merged with the Picks tab in order to reduce the amount of clicking we have to do in this over clicky Viewer and be more efficient with space.

    The viewer does seem to load stuff quicker, but peformance for me is still low due to this issue still https://jira.secondlife.com/browse/VWR-23318

    Anyway there is also a bug on the mac beta that causes the web plugin to crash when encountering CSS3 & HMTL5 websites https://jira.secondlife.com/browse/VWR-24510

    Getting there very slowly, keep up with the Betas!

  11. OK i knew that Anti-Alias would not be fixed before they released official Viewer2.2, but what i did not expect was for them to break it COMPLETLEY for me, i mean COME ON MAN!!!

    To illustrate my frustration i have attached a video of my Viewer2.2 experience. I use a Macbook Pro with 2.53GHz Intel Core Duo with 4GB ram and NVIDIA GeForce 9600M GT with 512mb ram....

    Enjoy...


    Note: Viewer2 Mesh Beta works fine for me

    - this Shaders problem for me is only isolated to The Official viewer 2.2.0.211497. I Downloaded the Viewer 2.2.0.211499 Beta and all seems to fine again.

    ] - That 'renderuseFBO' Debug setting thing that Hitomi Tiponi was talking about is what causes the shaders problem on my mac. In the official viewer 2.2.0.211497 renderuseFBO Debug default setting is set to TRUE, in Viewer 2.2.0.211499 Beta it is set to FALSE.

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