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llSetRegionPos


Innula Zenovka
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Imnotgoing Sideways wrote:

To see if I'm reading this right... (
o.O
)

"
Returns 0 and does not move the object if position is more than 10m off region or above 4096m."

Does this mean that there is a potential to position an object up to 10m into a neighboring sim, triggering a sim crossing? (
o.O
)

Yes, this was added so that we would not need messy alternations between llSetRegionPos and llSetPos. Sitting avatars still cross asynchronously, so the usual head counts and pauses before the next hop should be done.

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Imnotgoing Sideways wrote:

To see if I'm reading this right... (
o.O
)

"
Returns 0 and does not move the object if position is more than 10m off region or above 4096m."

Does this mean that there is a potential to position an object up to 10m into a neighboring sim, triggering a sim crossing? (
o.O
)

Correct. This function can be used to cross region borders.

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