ZedConroy Posted June 10, 2020 Share Posted June 10, 2020 I'm have a problem wherein the vertex normals of my mesh look as if they are being squished upon import to SL. This becomes a real issue when using normal maps as the vertex normals are no longer the same as what was baked. On the top left of the image below is the mesh imported into SL with the bad normals which are having a negative impact on the normal map, below it is a screen grab from the 3DS Max viewport, (note the bounding box) On the top right of the image is the same mesh, now with correct normals, and a working normal map. In order to combat the issue I created two vertexes to increase the bounding box to have equal x/y/z dimensions. Is this a known issue, and does anyone have another way to fix it? The work around I came to for this test obviously increases the LI of the object as the perceived size by SL is now much larger. Any advice appreciated. 1 Link to comment Share on other sites More sharing options...
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