Savannah Wizardly Posted April 3, 2020 Share Posted April 3, 2020 When I have my mouse on my house and others..it goes from arrow to a hand icon (touch) ..? Anyone else? Link to comment Share on other sites More sharing options...
Nika Talaj Posted April 4, 2020 Share Posted April 4, 2020 Yes. All Belli Vics and Log Homes have a touch event on all the walls, which causes the mouse icon to show 'touch' when you hover on them. It is because of the ability to color the interior walls separately, which involves touching a wall to tell the house controller script which wall you want to color. The house only has 1 script to detect those touches (not one script per wall set (which would add a LOT of scripts to regions), so the house needs to report all touches to the controller script in case someone is trying to color a wall. Quartz explained it here: 2 Link to comment Share on other sites More sharing options...
Savannah Wizardly Posted April 4, 2020 Author Share Posted April 4, 2020 Thank you Nika.. I had the traditional Home..Which didn't have the touch. Didn't know about the touch event of these newer homes. Thanks for replying again.. 1 Link to comment Share on other sites More sharing options...
Vegas Ember Posted April 4, 2020 Share Posted April 4, 2020 5 hours ago, Savannah Wizardly said: When I have my mouse on my house and others..it goes from arrow to a hand icon (touch) ..? Anyone else? You changed homes Savvy? Yay! Link to comment Share on other sites More sharing options...
Moles Dyna Mole Posted April 4, 2020 Moles Share Posted April 4, 2020 14 hours ago, Nika Talaj said: It is because of the ability to color the interior walls separately, which involves touching a wall to tell the house controller script which wall you want to color. It's actually only incidentally because of the color changing ability, which is handled mostly in a separate temporary HUD. As you said, correctly: 14 hours ago, Nika Talaj said: The house only has 1 script to detect those touches (not one script per wall set (which would add a LOT of scripts to regions), so the house needs to report all touches to the controller script in case someone is trying to color a wall. When we developed the Victorian theme, the big scripting change was to consolidate the door/window/blind functions into a single control script instead of treating them locally. Scripting always involves making tradeoffs among script efficiency, size, and complexity, as well as optimizing server load and making the system simple and reliable for the end user. When we made that big decision to consolidate, we ended up with fewer scripts and greater efficiency -- and some extra functions like custom coloring -- but had to accept some downsides. Most of those were under the hood, where they just make it trickier for us but you never see them. That hand icon is a small, mildly annoying one that we couldn't avoid. We mutter the mantra softly ... "It's not a flaw; it's a feature." 1 4 Link to comment Share on other sites More sharing options...
Alwin Alcott Posted April 4, 2020 Share Posted April 4, 2020 1 hour ago, Dyna Mole said: . "It's not a flaw; it's a feature." there are a lot of new "features" recently Link to comment Share on other sites More sharing options...
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