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Hand Icon? On Linden Homes


Savannah Wizardly
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Yes.  All Belli Vics and Log Homes have a touch event on all the walls, which causes the mouse icon to show 'touch'  when you hover on them.  It is because of the ability to color the interior walls separately, which involves touching a wall to tell the house controller script which wall you want to color.  The house only has 1 script to detect those touches (not one script per wall set (which would add a LOT of scripts to regions), so the house needs to report all touches to the controller script in case someone is trying to color a wall.

Quartz explained it here:

 

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14 hours ago, Nika Talaj said:

It is because of the ability to color the interior walls separately, which involves touching a wall to tell the house controller script which wall you want to color.

It's actually only incidentally because of the color changing ability, which is handled mostly in a separate temporary HUD. As you said, correctly:

14 hours ago, Nika Talaj said:

The house only has 1 script to detect those touches (not one script per wall set (which would add a LOT of scripts to regions), so the house needs to report all touches to the controller script in case someone is trying to color a wall.

When we developed the Victorian theme, the big scripting change was to consolidate  the door/window/blind functions into a single control script instead of treating them locally. Scripting always involves making tradeoffs among script efficiency, size, and complexity, as well as optimizing server load and making the system simple and reliable for the end user. When we made that big decision to consolidate, we ended up with fewer scripts and greater efficiency -- and some extra functions like custom coloring -- but had to accept some downsides.  Most of those were under the hood, where they just make it trickier for us but you never see them. That hand icon is a small, mildly annoying one that we couldn't avoid. We mutter the mantra softly ... "It's not a flaw; it's a feature."

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