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How to use Asset UUID


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9 minutes ago, Madelaine McMasters said:

Yep, you can display any texture for which you have the UUID. Go somewhere you can rez and create a cube, then go to the Texture tab of the edit window, click the Texture icon and then enter the UUID into the texture window text box.

That's probably a third party viewer thing.  LL's viewer doesn't seem to be doing that for me.

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35 minutes ago, Idorue said:

Hello!

Does anyone know if you can display a texture, or even just view it, by using the asset UUID?

Looks like you can use a script.  For example, put the UUID in the Description of a prims then drop this script in it.

string DESCRIPTION;
default
{
    state_entry()
    {
        DESCRIPTION = llGetObjectDesc();
        llSetPrimitiveParams([PRIM_TYPE,PRIM_TYPE_BOX,0,<0.0,1.0,0.0>,0.0,ZERO_VECTOR,<1.0,1.0,0.0>,ZERO_VECTOR,PRIM_TEXTURE,0,DESCRIPTION,<1.0,1.0,0.0>,ZERO_VECTOR,0.0]);
        llRemoveInventory(llGetScriptName());
    }
}

 

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