Jump to content

How to use Asset UUID


You are about to reply to a thread that has been inactive for 1498 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

9 minutes ago, Madelaine McMasters said:

Yep, you can display any texture for which you have the UUID. Go somewhere you can rez and create a cube, then go to the Texture tab of the edit window, click the Texture icon and then enter the UUID into the texture window text box.

That's probably a third party viewer thing.  LL's viewer doesn't seem to be doing that for me.

Link to comment
Share on other sites

35 minutes ago, Idorue said:

Hello!

Does anyone know if you can display a texture, or even just view it, by using the asset UUID?

Looks like you can use a script.  For example, put the UUID in the Description of a prims then drop this script in it.

string DESCRIPTION;
default
{
    state_entry()
    {
        DESCRIPTION = llGetObjectDesc();
        llSetPrimitiveParams([PRIM_TYPE,PRIM_TYPE_BOX,0,<0.0,1.0,0.0>,0.0,ZERO_VECTOR,<1.0,1.0,0.0>,ZERO_VECTOR,PRIM_TEXTURE,0,DESCRIPTION,<1.0,1.0,0.0>,ZERO_VECTOR,0.0]);
        llRemoveInventory(llGetScriptName());
    }
}

 

  • Like 1
Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 1498 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...