Idoru Kiyori Posted March 15, 2020 Share Posted March 15, 2020 Hello! Does anyone know if you can display a texture, or even just view it, by using the asset UUID? Link to comment Share on other sites More sharing options...
Madelaine McMasters Posted March 15, 2020 Share Posted March 15, 2020 (edited) Yep, you can display any texture for which you have the UUID. Go somewhere you can rez and create a cube, then go to the Texture tab of the edit window, click the Texture icon and then enter the UUID into the texture window text box. Edited March 15, 2020 by Madelaine McMasters Link to comment Share on other sites More sharing options...
Ardy Lay Posted March 16, 2020 Share Posted March 16, 2020 9 minutes ago, Madelaine McMasters said: Yep, you can display any texture for which you have the UUID. Go somewhere you can rez and create a cube, then go to the Texture tab of the edit window, click the Texture icon and then enter the UUID into the texture window text box. That's probably a third party viewer thing. LL's viewer doesn't seem to be doing that for me. Link to comment Share on other sites More sharing options...
Madelaine McMasters Posted March 16, 2020 Share Posted March 16, 2020 Oooh, you're right. I use Firestorm, which you can find here... https://www.firestormviewer.org Link to comment Share on other sites More sharing options...
Ardy Lay Posted March 16, 2020 Share Posted March 16, 2020 35 minutes ago, Idorue said: Hello! Does anyone know if you can display a texture, or even just view it, by using the asset UUID? Looks like you can use a script. For example, put the UUID in the Description of a prims then drop this script in it. string DESCRIPTION; default { state_entry() { DESCRIPTION = llGetObjectDesc(); llSetPrimitiveParams([PRIM_TYPE,PRIM_TYPE_BOX,0,<0.0,1.0,0.0>,0.0,ZERO_VECTOR,<1.0,1.0,0.0>,ZERO_VECTOR,PRIM_TEXTURE,0,DESCRIPTION,<1.0,1.0,0.0>,ZERO_VECTOR,0.0]); llRemoveInventory(llGetScriptName()); } } 1 Link to comment Share on other sites More sharing options...
Ardy Lay Posted March 16, 2020 Share Posted March 16, 2020 6 minutes ago, Madelaine McMasters said: Oooh, you're right. I use Firestorm, which you can find here... https://www.firestormviewer.org No thanks, for me! Idorue might want it though, so thanks. Link to comment Share on other sites More sharing options...
bigmoe Whitfield Posted March 16, 2020 Share Posted March 16, 2020 default { touch_start(integer total_number) { llSetTexture("<key here>", ALL_SIDES); } } This also works. 1 Link to comment Share on other sites More sharing options...
Idoru Kiyori Posted March 19, 2020 Author Share Posted March 19, 2020 Thanks Ardy and bigmoe!!! ❤️ Link to comment Share on other sites More sharing options...
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