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Erik Hugo

Rigging gloves for Belleza Bento hands

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I have been working with Blender for mesh clothes creation for a year now, and have found my way around most problems I encountered so far. Most dev-kits have their own little quirks and once you know about them you can solve the problems they cause.

One problem I have not gotten out of the way is rigging for Bento hands. Especially Maitreya and even more so: Belleza. Belleza's dev-kit bento hands can be imported and avastar can convert the rig, but does not provide the bones for the hands. Rigging to a standard avastar 2 skeleton really gives horrible results (deformed hands and fingers). The cause is most probably altered bones...

Does anyone know how to properly set up the Belleza bento hands (or cheeky question: has a blend-file with a properly set-up set of belleza (bodies and) hands) in Blender + Avastar 2. Editing the skeleton bones for the hands seems like a world of pain on it's own...

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Alright... My goal was/is make a pack of elbow size and full size gloves and fingerless gloves for Maitreya / Belleza / Slink and Tonic. I've checked numerous fingerless gloves for bento hands on the MP and cannot find anyone who provides a pair for Belleza fingerless gloves. I guess I'll rig the Belleza normal gloves using Slink hands and I won't provide fingerless gloves for Belleza. 

If you are reading this @Belleza folks... I think the hands on the Belleza bodies look good, however... the Belleza bento hands-dev-kit seems to be 'problematic'.

If I am wrong please do tell (and let me know how to tackle this problem). So far no-one I know has been able to do so...

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You might be right about the non-standard-skeleton: see this old thread:

Apparently it is easier to get devkits for something as weird and rare as bento kitten paws as for a mainstream mesh body's hands :(

Edited by Fionalein
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Thanks for your heads up... even while the news wasn't that good ;)

Dev-kits and support from, for example, Tonic are way, way better then of the big three... I therefore really enjoy working with Tonic. Only problem with all new bodies is... which bodies to support, with all the new meshes it's kind of like the same situation as back in the day when all the brands had their own texture appliers... and I don't see a new mesh clothing Omega system on the horizon.  :(

I could make fingerless gloves using slink hands on one side and fit them on the Belleza arms on the other side. or just go with the previous plan: No fingerless gloves for Belleza users. 

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57 minutes ago, Erik Hugo said:

I could make fingerless gloves using slink hands on one side and fit them on the Belleza arms on the other side. or just go with the previous plan: No fingerless gloves for Belleza users. 

Actually i dawned to me there might be yet another reason you might find no fingerless glove templates. Bellezza was late to the party. I mean freakin LATE. At that time everyone had Vista, Tuty, Maitreya or Slink hands... and at the time of that thread I even already stopped using any of those and moved on to Catseye bento paws...

And thanks for supporting the Tonics, ... those bodies deserves more attention. Btw, congrats on your fitmesh debut. Not bad for a first collection.

 

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hi Erik

im in the exact same spot with finger gloves for maitreya. I can rig them but they come out deformed. Did you solve the mystery?

 

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