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About Sari6t

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  1. Sari6t

    SLUV yes, but how?

    SL has been a wonderful playground and one of the things I'm going to attempt is creating an Avatar. Creating the Avatar isn't the problem, it will be hard and painful, but I make something for sure. What I've not been able to satisfy is how it is that other makers, SLINK,Maitreya, Dev, etc. all have SLUVs. I've Unwrapped a lot of things and while there are a ton of things you can do to manipulate UV's , I'm not entirely convinced that the UV editor window is where you want to mess around. It almost seems like this would be part of an earlier process. Like you start with a SL avatar and go from there. However, I've tried that and its pretty awful to work with as it is. Enough people have done it for me to feel confident there is a little bit of knowledge swimming out there that could help. So, I'm casting my net and hoping to catch it from one of you talented, info sharing good people. : ) All the best, Scarlet
  2. No bother I figured it out.. : ) Yay fun times.. Tysm for your help
  3. Awesome...ty I got it working. Was easy once I knew it was possible and your schematic helped me think it through a little better. The only thing thats left is how do I make the STAND button appear to detach the object. The object itself isn't something you can click to detach. If thats not possible then maybe some command line /1 stop type thing.
  4. A friend of mine and I have been trying, with out success, to create something that seems easy enough. Using an SL EXPERIENCE on our region a person collides with an object, say a floor tile, that in turn attaches a, for lack of a better term , pose ball, that has an animation inside. The person has fun with the animation and when they are done they click stand and thats that. Getting the Experience to run is not problem, attaching is no problem, but there is something that we are missing or simply don't know when it comes to that attachment being recognized as such or having it run the animation. So is it even possible ?
  5. I know I am months late to this thread but when I forget what I'm about to share I will have a place to find it at the very least. : ) I've been fighting with making hair that works in SL as well for a few days, and thanks to the Covid thing, I've had time to test a zillion ways it doesn't work. Ok, enough rambling. 1. No blended mesh combined with Alpha textures. 2. Alphas don't cross each other to avoid the blinking effect 3. Use hair cards, duplicate the most visible ones and flip the normals so you have TWO sided mesh hair cards 4. Cool trick... Lay out your hair, on the ends you want to have the Alpha edges, try to keep them from over lapping. THEN, slice those ends and make a separate mesh object. If that's clear what I mean is this. Imagine a hair card two polys wide and eight long. You have positioned the hair card on your Head, its unwrapped and you have positioned it on your hair texture so that most of the hair is sold texture but you have those nice flyaway ends that occupy the last 4 polys. Vertex rip and make them their own object. In Blender you click V and it rips the vertex for you. Ok, now you have your hair, mesh strips that DON'T need to use BLEND, and the ones that do won't blink at you now. Hope that helps : )
  6. Hi ya, I seem to be coming out of my seat when flying various vehicles across sims. Just wondering if I have missed a super secret "Stay in Seat" setting in LSL or FS Viewer. If not, then I'll just try not to let go : )
  7. Woot, got one. I'm trailer trash and proud of it lol. Honestly, given the choices of them its really quite nice. Got me a pickup truck and a BBQ.. All set.
  8. That's very triggering. That should work, thanks
  9. Ok, simple question really. I have a working script that does what I want. The question is this. Is there a function that will trigger the particle effect over Prims like llWater and llGround does? I went through a lot of them but nothing seemed to me like llPrim lol. Cheers llAbs - is a function. I don't need to go to the gym anymore
  10. Well thank you Shield Markus for such a nice reply. Thoughtful , polite and informative... Thank you so much.
  11. Hey I was just wondering when LL does these releases, meaning what time as well as days? From what I've read here it feels like you guys know possibly. Thanks in advance,
  12. hi Erik im in the exact same spot with finger gloves for maitreya. I can rig them but they come out deformed. Did you solve the mystery?
  13. Thank you, I had read this a few times. Since there was no solution offered I thought maybe something had changed, for instance avastar has limited Bind Pose support now, more Jake users etc. Perhaps the opportunity cost is too high for Jake.... Thanks
  14. Hello, I have received the Jake Belleza Dev Kit from Belleza and am a Blender user. I have 2.79 and 2.72 for various needs and Avastar 1.7.1 for Blender 2.72 and Avastar Bento 2.3.2 for Blender 2.79. I have done my best following the instructions given by Belleza to convert the rig to Avastar/Blender and as far as the rig goes it is functional but the issue is with the mesh clothing floating dramatically away from the body, I've gone so far as to suck it up into the body itself and while it does get it closer the issues that creates moving forward are just silly and not useful. See the picture for what I am getting. I work with most of the other major Dev kits and while each have their own quirks this one is something special lol. If any of you talented mesh makers have over come this I would love to know how. All the best, Scarlet
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