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Sari6t

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  1. That's very triggering. That should work, thanks
  2. Ok, simple question really. I have a working script that does what I want. The question is this. Is there a function that will trigger the particle effect over Prims like llWater and llGround does? I went through a lot of them but nothing seemed to me like llPrim lol. Cheers llAbs - is a function. I don't need to go to the gym anymore
  3. Well thank you Shield Markus for such a nice reply. Thoughtful , polite and informative... Thank you so much.
  4. Hey I was just wondering when LL does these releases, meaning what time as well as days? From what I've read here it feels like you guys know possibly. Thanks in advance,
  5. hi Erik im in the exact same spot with finger gloves for maitreya. I can rig them but they come out deformed. Did you solve the mystery?
  6. Thank you, I had read this a few times. Since there was no solution offered I thought maybe something had changed, for instance avastar has limited Bind Pose support now, more Jake users etc. Perhaps the opportunity cost is too high for Jake.... Thanks
  7. Hello, I have received the Jake Belleza Dev Kit from Belleza and am a Blender user. I have 2.79 and 2.72 for various needs and Avastar 1.7.1 for Blender 2.72 and Avastar Bento 2.3.2 for Blender 2.79. I have done my best following the instructions given by Belleza to convert the rig to Avastar/Blender and as far as the rig goes it is functional but the issue is with the mesh clothing floating dramatically away from the body, I've gone so far as to suck it up into the body itself and while it does get it closer the issues that creates moving forward are just silly and not useful. See the picture for what I am getting. I work with most of the other major Dev kits and while each have their own quirks this one is something special lol. If any of you talented mesh makers have over come this I would love to know how. All the best, Scarlet
  8. Sari6t

    Transponder

    So this is the basic script cobbled from a few examples in the Wiki and it works a treat for what I need. Might mod it more but if someone needs something like this, then this works. float gap = 1800.0; // Send Message Interval float counter = 0.0; string wwGetSLUrl() { string text = "Located at ...."; string globe = "http://maps.secondlife.com/secondlife"; string region = llGetRegionName(); vector pos = llGetPos(); string posx = (string)llRound(pos.x); string posy = (string)llRound(pos.y); string posz = (string)llRound(pos.z); return (text + globe + "/" + llEscapeURL(region) +"/" + posx + "/" + posy + "/" + posz); } default { state_entry() { llSetTimerEvent(gap); } timer() { counter = counter + gap; key owner = llGetOwner(); llInstantMessage(owner,wwGetSLUrl() ); } }
  9. Sari6t

    Transponder

    Hello, I have a flying machine I made and its lovely and public and it tends to get taken across a sim or two making it hard to find. I love letting people enjoy the ride but would like it to tell me where it is. Anyone ever see such a script? Ive tried the Market Place. nothing, well not from my searching anyway. So if I was going to try to make this Im thinking; timer() llBESTLOCATIONEVENT ( ) llGetOwner IIInstantMessage () the logic being, where am I ( sim and co-ordinates) who owns me send owner message with surl send every x minutes, say 30
  10. A little short for my sim....enjoy
  11. Oh thank you Optimo, I have used smooth but apparently can't read words like FIX DEFORMS lol,...I'll give it a shot and see. Thanks again
  12. I've been making mesh clothing for a while , about a year, and there is one thing that has been driving me mad the whole time, so much so that I generally avoid creating clothing that includes... shoulder straps. I see other creators make clothing with delicate shoulder straps that don'd distort like a runny pancake like mine do and I'm at a loss for how they do it. When I inspect the clothes I see they are very dense with Polygons or rather Triangles, are two sided and sometimes have a Li of a good sized castle. I hope that isn't somehow part of it. I use Avastar, and the work flow is to transfer the weights from the body to the mesh item then rig the item to the avastar rig "KeepIng" weights for other than the shoulders it's usually pain free. I smooth weights here and there, lighten in areas that don't need to crumple etc but no amount of painting seems to fix this or , more to the point, I've gone around in circles so many times I need to just ask. Below is a pic of what I'm talking about. This is shot from above on the left shoulder, head to the left of the image. Now I can tell that the shoulder bone is pulling at it but ...ya circles I go. So any help would be appreciated. Cheers
  13. Love this idea but its way past me on being able to even start. The logic is clear enough but syntax....nuuuu lol. I can imagine using something like a dataserver and some way of knowing when it stopped and started and then llGetPosition ,,,,,a timer() and a Listener for the arrival board with lRegionSay sending the updates and a few pounds of coffee and Advil at my side lol. Thanks for the idea though. In time I will give it a try . Thanks though.
  14. I used a stop watch on my phone a few times lol
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