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IM's and local chat


KanryDrago
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A question for everyone

A collar can block im's I know however what I am looking for is slightly different

A friend wants to be able to block the im's of a specific person but not block that person in local. The reason being she is on an rp sim and therefore wants the local chat but doesnt want any im's. Anyone know of such a thing

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AFAIK for  the collar to be able to block IM's she would have to run an RLV(a)-enabled viewer anyways. So, she still could wear a collar, only on "Stealth" mode (which makes the collar invisible) and with no owner set, and/or in "Vanilla" mode (=with herself as owner). However, using a collar, and being on with an RLV(a)-enabled viewer, she would block *all* IM's, both sent to her and those shed tries to send.

I don't know of any other way, sorry.

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7 hours ago, KanryDrago said:

A question for everyone

A collar can block im's I know however what I am looking for is slightly different

A friend wants to be able to block the im's of a specific person but not block that person in local. The reason being she is on an rp sim and therefore wants the local chat but doesnt want any im's. Anyone know of such a thing

If I remember correctly, there's a setting in viewer preferences (location may vary depending on viewer used) to only allow IM's from groups and friends...
 

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3 hours ago, Phil Deakins said:

Why the need to block IMs? Why not just ignore them from that certain person? She doesn't have to read or reply to them. The effect would be the same. The other person would send an IM and not receive a reply.

A flashing chat box is hard to ignore.

Yes she has rlv, she just doesnt want to block all ims merely ones from a particular person

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True, it's hard to ignore, but it only needs a quick click, without reading it, to stop it flashing, and the other person isn't going to keep on IMing her when he's getting no responses.

It would be better to do it the way you have in mind, of course, but if the system can't be found, my alternative will work :)

 

Edited by Phil Deakins
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Not tested, but I think this should do it, worn as a HUD or even as an object on the ground.  Needs RLV/RLVa activated, obviously.

integer iToggle;
string strUUIDtoBlock ="uuid of person you want to block";
string strBlockCommand;

default {

	state_entry() {
		strBlockCommand = "@recvimfrom:"+strUUIDtoBlock+"=";
	}
	touch_start(integer num_detected) {
		if(llDetectedKey(0) == llGetOwner()){
			if(iToggle=!iToggle){
				llOwnerSay("Blocking IMs from uuid "+strUUIDtoBlock);
				llOwnerSay(strBlockCommand+"n");
			}
			else{
				llOwnerSay("Allowing IMs from uuid "+strUUIDtoBlock);
				llOwnerSay(strBlockCommand+"y");
			}
		}
	}
}

 

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14 minutes ago, Innula Zenovka said:

Not tested, but I think this should do it, worn as a HUD or even as an object on the ground.  Needs RLV/RLVa activated, obviously.


integer iToggle;
string strUUIDtoBlock ="uuid of person you want to block";
string strBlockCommand;

default {

	state_entry() {
		strBlockCommand = "@recvimfrom:"+strUUIDtoBlock+"=";
	}
	touch_start(integer num_detected) {
		if(llDetectedKey(0) == llGetOwner()){
			if(iToggle=!iToggle){
				llOwnerSay("Blocking IMs from uuid "+strUUIDtoBlock);
				llOwnerSay(strBlockCommand+"n");
			}
			else{
				llOwnerSay("Allowing IMs from uuid "+strUUIDtoBlock);
				llOwnerSay(strBlockCommand+"y");
			}
		}
	}
}

 

thanks innula will try it

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