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bad quality texture in SL


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hi

I created a mesh house. structure, shadows and lights ... I was texturizing the various parts in a graphics program on my pc and they look like I'd like to see in SL but when I apply them to the mesh in the world they are blurred.. I tried to load it several times, changing the settings on my pc, I tried to reduce / enlarge the texture but the result is always the same.

 

Tysm for help

 

texture PC

59d0ebcfd682b_texonmypc.png.2f0bda1e7b1e9ce40fe1b7bb556901c7.png

 

texture in SL

59d0ebd8770f8_texSL.thumb.png.53e40c31ef8df3d9940e4cab959f9c10.png

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No real idea here, but a few questions in return to clarify for other input...

How does the uploaded texture look if you preview it inworld? Also blurred?

Do you have problems with just that texture or numerous other ones as well?

Any chances that you might have enabled "Lossy Textures" in the graphic preferences?

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Or did you forget to set the dimensions of the texture to powers of 2 before you uploaded it?  Remember that pixel dimensions in SL must be 32, 64, 128, 256, 512, or 1024.  If you upload images with other dimensions, they will be resized automatically to the next lowest legitimate dimension.  So, a 640 x 513 image on your computer will be received in SL as a 512 x 256 image.  It's much safer to crop and redimension images yourself.  Otherwise, you'll have distortion and blurriness.

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