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my animation overrider no longer offers me the option to wear when I click on it in inventory?
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Rolig Loon
You ought to be able to attach any object. It doesn't make any difference whether it's an AO, a hat, or a plywood prim. If you double click on it in inventory, or right click and select Wear or Add, it will attach. I can only think of a couple of things that might make it look as if an AO was not attaching:
1. If you have somehow changed the attachment point, so that it's not attaching as a HUD, you might not notice that it is attached to some other part of your body. A HUD is small and at least partly transparent, so it would be easy to miss. The way to beat that problem is to select Attach To HUD ... and then designate the Top Right HUD attachment point.
2. The HUD has somehow been rotated, so that it is not visible once it is attached to your screen. That's a tough one. An AO may just be a very skinny thing, so if it gets turned so that you're looking at it edge on, you won't see a thing. The saving grace there is that it will still work. You just won't be able to click on it to manage the controls. If you are extremely careful and highlight transparent objects (CTRL + Alt + T), you might be able to spot the AO and then use your edit tools to rotate it again.
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