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Tattoo mesh


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it's a effect of the texture, not the avatar. When using alpha layers to make textures partly invisible you can get this on the edges.

There are several tools to avoid/repair it ( on your machine, not in sl) and than re up load it.

have a look at this thread for some solutions

 

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it's a effect of the texture, not the avatar. When using alpha layers to make textures partly invisible you can get this on the edges.

There are several tools to avoid/repair it ( on your machine, not in sl) and than re up load it.

have a look at this thread for some solutions

 

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The easiest, fastest way to get rid of the white halo effect is to create your image in Photoshop (or GIMP) with a dark background layer behind it. Be sure that the background layer is visible when you save the image. The alpha channel in your image will preserve the design correctly, and the dark background will not appear in the uploaded file, but will prevent the white halo.  There are many other ways to do the same job, but since your tattoos are all black & white, this is the simplest way to do it.

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This very old archived thread, which I saved a long time ago, may be of use to you. Also, the free Photoshop plug-in, Solidify, mentioned in the thread as designed to deal with this issue, is still available from Flaming Pears. 

http://forums-archive.secondlife.com/109/2e/79674/1.html

http://www.flamingpear.com/free-trials.html - scroll down to Free Plug-ins.

 

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