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Grabbing textures using UUID.
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Question
Jerilynn Lemon
I attempting to customize a helicopter to a specific theme. Using the UUIDs, I am able to texturize the surface to my liking.
Using the SLCacheViewer helped me find and locate some prims the creator did not list as "customizable".
But at the same time, two textures I need are not listed, but shown with a red X in their place. The help section explains that the viewer texture cache may have pushed them out to make room for the others to be seen. They do not say the texture surfaces are deleted, just not viewable.
I did empty my texture cache and reloaded it in a quiet area (Smith) and then re-rezzed the helicopter, hoping it would show the two missing textures in SLCacheViewer.
My question: Is there a way to pull the textures out (I do have the UUID numbers) using another means?
UPDATE:
Yes, I am trying to retexture by hand, add an alpha type layer over the first, to give a rugged look. But I need the original template (?) to make this happen. The UUID's I have are for the original, but SLCache doesn't show them.
UPDATE2:
Thanks Rolig, I appreciate the response.
As for the other two, one asked rather rhetorically " then why hasn't he or she given you copies of the textures, or told you the uuids?". the parts I am trying to retexure are the skids and a stablizing wing (UUID's are mentioned in the customizing kit one can by from the creator). I have an NC in to the creator now.
But thanks for your answers, as much as they didn't really assist in my original query.
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