I'm not sure that I understand what you are doing. If you already have the texture UUIDs, that should be all that you need. You can apply a texture with llSetLinkTextureor llSetLinkPrimitiveParam's PRIM_TEXTURE parameter with either the texture name (if it's in inventory) or its UUID (no matter where it is). Unless, of course, you are trying to apply the textures by hand instead of with a script.
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Rolig Loon
I'm not sure that I understand what you are doing. If you already have the texture UUIDs, that should be all that you need. You can apply a texture with llSetLinkTexture or llSetLinkPrimitiveParam's PRIM_TEXTURE parameter with either the texture name (if it's in inventory) or its UUID (no matter where it is). Unless, of course, you are trying to apply the textures by hand instead of with a script.
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