Flapman Posted May 4, 2014 Share Posted May 4, 2014 Hi, I see this in the options but it does not seem to work. Anyone have insights?I built a frame for a structure with prims and wanted to export to Collada and do addtional work in Maya afterward. I am not bale to export it. ~A Link to comment Share on other sites More sharing options...
ObviousAltIsObvious Posted May 4, 2014 Share Posted May 4, 2014 on those TPV exporters, the "save as" button will only highlight if you are the creator of all parts of the link set, and still have full permissions on all parts. megaprims etc. made by others will block it. Link to comment Share on other sites More sharing options...
Flapman Posted May 4, 2014 Author Share Posted May 4, 2014 Ah, so could I have my team mate export it and get to me? A Link to comment Share on other sites More sharing options...
ObviousAltIsObvious Posted May 4, 2014 Share Posted May 4, 2014 that should work, as long as all the prims have the same creator. Link to comment Share on other sites More sharing options...
Chic Aeon Posted May 5, 2014 Share Posted May 5, 2014 As mentioned you need to be the creator of the prims to export. In Firestorm a window will come up telling you how many of the prims can be exported (so 12/12 for example or 8/12). FS will export the linkset (it is ALWAYS a linkset with prims) of YOUR prims. So if you are using megaprims they will not export. You can replace them (up to 64 x 64 ) with your prims and then the whole linkset will export. Singularity (last version that I checked anyway) will not export sculpts and will not SAVE the export if there are any spaces in the filename. If you made part of the structure and a friend or alt made another part, you could each export YOUR prims and then one could send the dae to another if needed. Scripts do not export. Textures that you did not upload will not export (FS). 1 Link to comment Share on other sites More sharing options...
Flapman Posted May 6, 2014 Author Share Posted May 6, 2014 Thanks Chic for clarifying. Link to comment Share on other sites More sharing options...
Lewis Luminos Posted May 7, 2014 Share Posted May 7, 2014 Related question: I tried to save a build of my own to collada (using Firestorm) but it would not export even though all the prims and textures were created by me. There are no sculpts in the build but some of the prims are hollow or sheared. Could this be the problem? Are only some prim types supported? Also; why, when a build is uploaded as mesh again, does it still behave as though it's made out of separate prims? As in, I can "edit linked prims" on it and separate the individual prims just as before. It's possibly useful for editing that way but I was expecting it to be all one solid object. Link to comment Share on other sites More sharing options...
Coby Foden Posted May 8, 2014 Share Posted May 8, 2014 I made two toruses in SL, hollowed, twisted. I linked those in SL. Then I exported them as collada file. After that I opened the file in Blender. No problems found. I think all prim types are supported in the export. Why shouldn't they be? In Blender those two linked toruses appeared as separate objects, just like in SL before linking. I exported the toruses from Blender and imported to back to SL. In SL they appeared as linked meshes. If you want them to appear as one single mesh in SL then before exporting from Blender join them in object mode to a single mesh in Blender. I used: • Firestorm viewer 4.6.1 • Blender 2.70 Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now