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Strange failure to respond to touching a prim


Gregory McLeod
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This is an unusual event.

A prim with an embedded script responds to one avatar but not another.

The avatar getting the failure can build a new object put a script in it and it will respond to the appropriate touch_start event.

Now the prim which is failing to respond was created by another avatar but is supoposed to have no restrictions in it as to who it will respond to.

Is there any way an avatar can be prevented from getting a response from an object?

I have heard of a block list but can it do this?

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I now have the scriot and there is no possibility that it should fail the script in response to a touch checks a state value which I know is set. And calls a function. The function does

llRezObject(gsBallName, llGetPos() + gvRezzOffset,gvRezVelocity, ZERO_ROTATION,1);

as others can do it it must be working OK but just not for the one avatar.

any more thoughts. 

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You're sure the ball doesn't rez? Or is it that this particular avatar doesn't see a ball rez?

There's no such thing, AFAIK, as an object blocking an avatar. An avatar can block an object, or a script can selectively ignore an avatar, but there's no way an object can be set to block a particular avatar's events and prevent them from reaching a script in the object.

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