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Ron Khondji

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About Ron Khondji

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  1. Second Life Server 2020-05-15T17:44:47.542391 Does the same at http://maps.secondlife.com/secondlife/Monowai/35/131/72
  2. Solution is: o use the default system browser for all links
  3. float interval = 40; //put your time after interval integer switch; default { touch_start(integer total_number) { if (switch = !switch) llSetTimerEvent(.1); else llSetTimerEvent(.0); } timer() { llPlaySound("Owl", 1); //put sound file name between between quotes llSetTimerEvent(interval); } } Try this.
  4. llHTTPRequest("http://urlhere.com", [HTTP_CUSTOM_HEADER, "HTTP_USER_AGENT", "Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/67.0.3396.99 Safari/537.36", HTTP_METHOD, "POST",HTTP_MIMETYPE, "application/x-www-form-urlencoded"], "Check=1"); does not give a error.
  5. Well, this is also from the wiki: Note: Spaces are not allowed in HTTP User Agent token values, so "My Script Name/1.0" will produce a script error; change the spaces to hyphens ("-")
  6. Using 'sim_channel' to get 'Blue Steel' or something doesn't work anymore. See this thread.
  7. llGetDisplayName(id) But that only works on attach. Not on 'detach'.
  8. I was talking about Blender. If you export from Blender with scale applied (scale = 1.0) you can leave the SL upload options as they are. Allthough your way obviously works just as well :).
  9. Well the size thing is easy: when you import the simplebot in blender the scale is 0,047. Before you export you need to 'apply scale' so that the scale is 1.0. Why your avatar is all folded up I don't know. I just tested it and found no problems. By testing I mean I downloaded the simplebot, imported to Blender, applied scale, exported as Collada with 'operator presets': 'SL + Open Sim Rigged', uploaded to the beta grid and presto, no problems.
  10. llRequestUsername( key id ) If id is not the UUID of an avatar, the dataserver event is not raised.
  11. Yes. Let's go back to Wednesdays grid wide restarts.
  12. To check if the listen event fires you could add a llOwnerSay("I hear you!"); Then, if that works, try a llOwnerSay to check the 'if'.
  13. The script works fine for me. Possible problems for you might be: - The script isn't running. - You are on a 'no scripts' parcel. - Other reasons I can't think up right now.
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