Wack Zane Posted August 29, 2012 Share Posted August 29, 2012 gooddayTo most of you i might talk jibberish since im not all that in typing technical english.Here s my issue. for 4 years in a row i spend hunderds if thousands lindens in hud ganes.Most hudgames inside sl involve flying of the avatar using flightassists build in in the huds.Last few weeks my flying is totally ruined.I see distance on my radar to target. I fly towards it. Distance decreases when i fly backwards distanceIncreases. thats good huh.Lol. ButMy avatar keeps flying forward. While im actually allready flying backwards.Same with flying up. flying down.My view is totally wrong while distance on radar shows me glying away i see my avatar flykng towards the target/object.I "fly off the minimap " over n over.Hope i nake any sense in trying to explain my ussue.Thing is. In this way hudgames i invested in and wich im enjoying are totally unplsyabke for me.I heared it could have something to do with sl servrr update/pathfinder something.How can i solve n fix my avatar flight problem. Link to comment Share on other sites More sharing options...
Cerise Sorbet Posted August 29, 2012 Share Posted August 29, 2012 Your flight boosters might need updates. We don't need flight assists to get over 200 meters or so any more, so any script that tries too hard to boost over that height might need to be adjusted now. Link to comment Share on other sites More sharing options...
Wack Zane Posted August 29, 2012 Author Share Posted August 29, 2012 The flight assist in gamehud is used to make speed. not to be able to go above certain height but to give the gameplay a certain speed. Without it the game would require no skill. Link to comment Share on other sites More sharing options...
Wack Zane Posted August 29, 2012 Author Share Posted August 29, 2012 Besides the issue i mention is not the flightassisr bit its the fact that avatar movement in viewer is not realtime. I go forward. then when i fly backwards. Avatar on viewer keeps going forward while actual distance to target is correctly corresponding. After 5 sec the position of avatar gets adjusted by the viewer or sim. . Link to comment Share on other sites More sharing options...
Qie Niangao Posted August 29, 2012 Share Posted August 29, 2012 This sounds like network lag -- your viewer is not getting updates about the avatar location as quickly as it apparently did before. In theory, it could be sim lag, but probably not: Avatar on viewer keeps going forward while actual distance to target is correctly corresponding. If this means what I think it does--that the sim is reporting correct change in distance to target--it must be only the viewer's representation of the avatar position that's lagging, not the sim. This would be further confirmed if it happens on multiple sims with ample spare time statistics. I might guess that it's something in your local ISP connection that's slowing down the updates, but theoretically it could be anywhere in the network. (If it improves with a drastically reduced draw distance, or seems worse near the corner of sims with diagonal neighbors, then it could possibly be a bug that was introduced at the same time as Pathfinding--although the bug doesn't actually have anything to do with Pathfinding itself--which consumes a lot of bandwidth with useless data.) Link to comment Share on other sites More sharing options...
Wack Zane Posted August 29, 2012 Author Share Posted August 29, 2012 Problem started with last server update second life Tried all viewers Problem occurs with 90 percent of players in hudgame wich some are even situated in same state as slserver View distance high or low makes no diffrence Pressing a forward or backward button at same time with pgup or pgdown makes it even worse <diagonal flight> I have it when lag indicators not even show lag <2 little bars upper right in viewer> Link to comment Share on other sites More sharing options...
Qie Niangao Posted August 29, 2012 Share Posted August 29, 2012 Oh wait, so this only happens with the boost HUD, not when flying normally? If so, we might be able to help over in the Scripting forum if the HUD scripter were to post the script. Otherwise, I think the scripter will have to figure it out. Is this happening with multiple different kinds of such HUDs? [EDIT: Maybe more important question: Do you know if anybody else is seeing the same thing, using the same HUDs?] Link to comment Share on other sites More sharing options...
Nalates Urriah Posted August 29, 2012 Share Posted August 29, 2012 You need to get in touch with the one that made the HUD. Right click the HUD and edit it or select show properties. You should see the creator's name. If the HUD is using a remote server, it may be having trouble updating data. The Lab is consolidating the server into 2 data centers from 3. So, the change may have affected the HUD's communication pathway. Link to comment Share on other sites More sharing options...
Wack Zane Posted August 30, 2012 Author Share Posted August 30, 2012 Its the flight in general. Creator of hud has no answer and without tge flight assist problem is the same Link to comment Share on other sites More sharing options...
Wack Zane Posted August 30, 2012 Author Share Posted August 30, 2012 People that create airplanes or flying devices experience the same problem9 out of 10 with sane hud confirm same isue The scripter points at sl server dynamics or pathfinding or something. Surely there most b a solution to solve it? If not. Anything that fly s in sl. Including avatars will find problems. Even heared n readed that creators of airplanes bump into same prob and seeing tgeir business go to waiste Link to comment Share on other sites More sharing options...
Qie Niangao Posted August 30, 2012 Share Posted August 30, 2012 I'm unable to make (what I understand to be) the problem happen flying unassisted, nor with my own (very fast) vehicle, all on Pathfinding-enabled sims. Also, I can't find a recent related jira, so if the problem started with a recent server release, somebody should be opening a jira that describes in detail how to reproduce the problem. I mean, there's still all the usual sim-crossing nonsense, and Pathfinding did add a very small amount to Physics load on sims (maybe more, if there are actual Pathfinding objects scurrying around), but from the description, I'd expect I should be able to notice it, and I just don't see it. I've read the description a bunch of times, and the only way I can get anything remotely like that to happen is when I cross sim borders which has been a problem for as long as I've been in SL. Link to comment Share on other sites More sharing options...
Wack Zane Posted August 31, 2012 Author Share Posted August 31, 2012 Ok. create the problem. attach flightassist to avatar. like zed. or mystitools any flightassist allowing you fly fast. Press page up. To fly straight up. at same time hold arrow down pressed to fly backwards n.up and same time. Hence fly diagonal.up. You will see what i mean. Goes same with any combination up or down in combo with forward or backward. If you only use forward or back. so. Straight horizontal. no problems Only up or down. So straight vertical. no problems. but diagonal. up n forward. or up n backward. down n forward. Etc. you will notice what im talking about. No matter what gamehud u wear the problem is persistent and occurs with every player no matter what connection ping. Good or bad. This is not an lag issue. Diagonal confuses slserver or viewer ever since that server update. Prob pathfinder Link to comment Share on other sites More sharing options...
Qie Niangao Posted August 31, 2012 Share Posted August 31, 2012 Well, I tried with both Argent's venerable Flight Feather (cranked up to high boost) and MystiTool (been literally years since I've used that pig), and I can't get what I think you're describing. I *do* see the cam swing around in front of the AV, so it appears to be flying forward when the back button is pressed, but surely it must always have done that. I know for sure that it's always done that while walking backwards. I don't think that's what you were describing. And anyway, it behaves the same for straight and diagonal backward motion, so that can't be what you're seeing. The closest thing I can get (which I also don't think fits the description) is turning off "Velocity Interpolate Objects" in Develop / Network. That makes diagonal flight look pretty funky, but it does it on the Mini-Map, too. If it weren't for other viewers behaving the same way, I might wonder about some of the physics interpolation Debug Settings, but that doesn't fit this case either. Sorry. I hope somebody else can reproduce (or recognize) the effect you're describing. Link to comment Share on other sites More sharing options...
Rey323 Restless Posted August 31, 2012 Share Posted August 31, 2012 I to experience what Wack is speaking of. Playing various hud games if you are flying with a assist on and if you are to hit the page up and for instance the up arrow you seem to get caught in a lag that will take you off sim each and every time. I use the word lag for lack of a better word. Since the release of Pathfinder I am unable to stop flying up or down using page up or down. It literally takes a few seconds to change the direction in which my avi is flying which in any hud game is not good so you literally have to try to estimate the time it takes to make your avi move in another direction. Hopefully someone can reply as to how this can be fixed. Futhermore I followed the directions on Phoenix on how to disable pathfinder on my sim but it does not seen to help the situation since the avi continues the exact same flight pattern. Maybe someone has a solution. Link to comment Share on other sites More sharing options...
Jflo Arliss Posted August 31, 2012 Share Posted August 31, 2012 I have the same exact issues as you Wack on all of my HuDGames each have different Flight Assists and i am constantly having issues with flying. > Link to comment Share on other sites More sharing options...
Sensamillia Posted August 31, 2012 Share Posted August 31, 2012 Yes I'm also having issues they need to fix this fast!! I play the same game as the poster above and it relys on flying its been horrendous.. Fix it sl I pay you money here left right and centre !! Link to comment Share on other sites More sharing options...
Riaz Loopen Posted August 31, 2012 Share Posted August 31, 2012 Hi, I am a scripter and creator of one of these avatar flight assisted games. Since the pathfinding update there has definitely been a marked issue with regard to assisted flight in sl. I have tested with various flight assists and the issue is common to all assists. The problem shows when moving diagonally along the z axis during flight. Now there is something else i have noticed which is very peculiar, if you do test this take note of the altitude readin built into any viewer. At the time during which you are caught in the "lag spike" you will notice your altitude meter reads as you being at 4096 meters when infact you may be way above or byond this height. I really hope Lindens to take note of this issue and create an official jira with intent to solve this problem at some stage. Link to comment Share on other sites More sharing options...
djtommy Criss Posted August 31, 2012 Share Posted August 31, 2012 About TIme Some 1 Started A thread thank wack.and ya this needs to be fixed i play the same hud game as the above people.and im pretty sure its not all of our isp connection as some 1 said.and before pathfinding it never had this problem.so it must be a sl issue please fix it. Link to comment Share on other sites More sharing options...
Theresa Tennyson Posted August 31, 2012 Share Posted August 31, 2012 Riaz Loopen wrote: Hi, I am a scripter and creator of one of these avatar flight assisted games. Since the pathfinding update there has definitely been a marked issue with regard to assisted flight in sl. I have tested with various flight assists and the issue is common to all assists. The problem shows when moving diagonally along the z axis during flight. Now there is something else i have noticed which is very peculiar, if you do test this take note of the altitude readin built into any viewer. At the time during which you are caught in the "lag spike" you will notice your altitude meter reads as you being at 4096 meters when infact you may be way above or byond this height. I really hope Lindens to take note of this issue and create an official jira with intent to solve this problem at some stage. Riaz,you can and should open a JIRA on this issue yourself. Also, you mention being above 4096 meters - does this only happen above that level? There are fundamental differences between altitudes above and below 4096 meters. Link to comment Share on other sites More sharing options...
Qie Niangao Posted August 31, 2012 Share Posted August 31, 2012 Well, I tried again with the MystiTool, on "Fasterer" setting, above 4096 this time, and I still can't figure out how to make the problem occur. I'm wondering... because folks seem to associate this with the Pathfinding update, could it possibly be that this only arises on sims with the update but with Pathfinding disabled? (I don't actually know where to find one of those to test for this, and I'm not currently able to turn it off of any sims myself.) Link to comment Share on other sites More sharing options...
Darien Caldwell Posted August 31, 2012 Share Posted August 31, 2012 Tried with my Omicron flight assist, my Jetpack, Argent's flight feather, and all work fine, no issues. However, what you describe sounds like what happened to me one day when my flight assist crashed. Any attempt to fly made me fly helplessly into the next sim. I reset the script and all back to normal. Link to comment Share on other sites More sharing options...
Darien Caldwell Posted August 31, 2012 Share Posted August 31, 2012 Thinking about what happened when my assist crashed, I decided to look at what may cause that. And it seems I have found at least one way to simulate the condition. default { touch_start(integer total_number) { vector pos=llGetPos(); float height=pos.z-llGround(ZERO_VECTOR); llOwnerSay("height:"+(string)height); llSetHoverHeight(height,FALSE,0.5); } } Wear that, click it while in flight mode. Your hover height will be set. Now click the 'stop flying' button. Your controls get stuck. If you hit the 'stop flying' button while you have any momentum, you fly off the sim uncontrolably. I'm not sure if this is new behavior, but certainly your flight assist should check to see if you leave flight mode and remove any llSetHoverHeight() setting. (using llStopHover()) Link to comment Share on other sites More sharing options...
Riaz Loopen Posted August 31, 2012 Share Posted August 31, 2012 Theresa, no this is an issue both above and below 4096, but when the effect takes place.... if you are above 4096 your altitude shows as 4096, if you are below 4096 you still have the effect taking place but the altitude shows correctly. Link to comment Share on other sites More sharing options...
Riaz Loopen Posted August 31, 2012 Share Posted August 31, 2012 PATHBUG-188 Above is the JIRA created for this issue, lets hope LL can sort this out soon. Link to comment Share on other sites More sharing options...
jimmy420 Firecaster Posted August 31, 2012 Share Posted August 31, 2012 wack is 100 percent correct so is riaz it is not the hud I noticed this even before this was posted again this is sl and its pathfinding 1 and 2 sl has managed too freak up more than there fixing if its not broke don't fix it there changing other stuff that don't need changing and not doing as all online company's do I say shut sl down a few hours and then add the servers and do it properly none of the repliers have even put this hud on too even say its the hud misty tool has nothing on this assist nor flight feather IM not bashing IM just giving my opinion i love being a hampster on a rolling wheel please sl fix this issue all im saying Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now