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Wack Zane

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  1. It is a jira now. Thousands of people cant b wrong when they encounter a bug.
  2. Ok. create the problem. attach flightassist to avatar. like zed. or mystitools any flightassist allowing you fly fast. Press page up. To fly straight up. at same time hold arrow down pressed to fly backwards n.up and same time. Hence fly diagonal.up. You will see what i mean. Goes same with any combination up or down in combo with forward or backward. If you only use forward or back. so. Straight horizontal. no problems Only up or down. So straight vertical. no problems. but diagonal. up n forward. or up n backward. down n forward. Etc. you will notice what im talking about. No matter what gamehud u wear the problem is persistent and occurs with every player no matter what connection ping. Good or bad. This is not an lag issue. Diagonal confuses slserver or viewer ever since that server update. Prob pathfinder
  3. People that create airplanes or flying devices experience the same problem9 out of 10 with sane hud confirm same isue The scripter points at sl server dynamics or pathfinding or something. Surely there most b a solution to solve it? If not. Anything that fly s in sl. Including avatars will find problems. Even heared n readed that creators of airplanes bump into same prob and seeing tgeir business go to waiste
  4. Its the flight in general. Creator of hud has no answer and without tge flight assist problem is the same
  5. Problem started with last server update second life Tried all viewers Problem occurs with 90 percent of players in hudgame wich some are even situated in same state as slserver View distance high or low makes no diffrence Pressing a forward or backward button at same time with pgup or pgdown makes it even worse <diagonal flight> I have it when lag indicators not even show lag <2 little bars upper right in viewer>
  6. Besides the issue i mention is not the flightassisr bit its the fact that avatar movement in viewer is not realtime. I go forward. then when i fly backwards. Avatar on viewer keeps going forward while actual distance to target is correctly corresponding. After 5 sec the position of avatar gets adjusted by the viewer or sim. .
  7. The flight assist in gamehud is used to make speed. not to be able to go above certain height but to give the gameplay a certain speed. Without it the game would require no skill.
  8. goodday To most of you i might talk jibberish since im not all that in typing technical english. Here s my issue. for 4 years in a row i spend hunderds if thousands lindens in hud ganes. Most hudgames inside sl involve flying of the avatar using flightassists build in in the huds. Last few weeks my flying is totally ruined. I see distance on my radar to target. I fly towards it. Distance decreases when i fly backwards distance Increases. thats good huh. Lol. But My avatar keeps flying forward. While im actually allready flying backwards. Same with flying up. flying down. My view is totally wrong while distance on radar shows me glying away i see my avatar flykng towards the target/object. I "fly off the minimap " over n over. Hope i nake any sense in trying to explain my ussue. Thing is. In this way hudgames i invested in and wich im enjoying are totally unplsyabke for me. I heared it could have something to do with sl servrr update/pathfinder something. How can i solve n fix my avatar flight problem.
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