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Coming soon: client-side scripting with Lua!


Kyle Linden

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We’re happy to unveil our experiments with using the Lua scripting language as part of our content and customization tool box. Possible areas of application include test automation, mods/plugins, and new options for content visible to the user, like HUDs, local content etc . Many other sandbox worlds use Lua and we are excited to see how this approach to content creation can enrich Second Life as well. 

 

For now, you can follow our development in github and we will let everyone know when a project viewer is ready for testing on the beta grid. 

 

To all Third Party Viewer developers, please let us know what you think about Lua in the viewer! 

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