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About this blog

Welcome to the Second Life Blogger Network! SLBN is a curated showcase of posts from Second Life Bloggers (and vloggers) in our community. 

Are you a blogger that wants to join SLBN? Click to learn more about it and fill out the submission form for a chance to be featured!

Entries in this blog

Strawberry Linden

Elora Mysterious - 10.png

"Not everyone knows that you may be able to reduce the number of prims used on your property simply by linking objects together. Saving a few land impact units allows you to add more objects to your SL property. In this example we combine two objects. Right click on one of the objects and select edit, the edit window similar to that shown here will appear." Read more on the blog.

Strawberry Linden

"Today I want to talk to you about rigging using Blender. The rigging is the operation that lets us have in second life an outfit that adheres perfectly to our character, that is, to our avatar, and that follows the avatar’s movements while moving. The ideal would be to have a rigging that perfectly follows the avatar’s movement even while dancing, therefore making any movement. However, this kind of rigging would take hours, would certainly be very demanding, and we could call it real art." Read more on the blog.

Strawberry Linden

Virtual Bloke - 3.jpg

"Since Lelutka gave away their Alain male mesh head as a free gift before Christmas, I’ve seen a considerable uptick in guys asking how to fix a very specific issue. It’s not an issue with their Lelutka head; it’s an issue with their body. Their Jake body by Belleza, to be exact. Here’s a small composite of some examples (plus one using my own avatar) that I’ve seen lately:" Read more on the blog.

Blogger Network

Inara Pey - 25.jpg

"Second Life is about to undergo something of a revolution in terms of the viewer’s rendering capabilities and – in the future – other capabilities as well as, after around than two year’s worth of development and testing, Linden Lab has deployed physically based rendering (PBR) into Second Life as part of an on-going project to overhaul rendering and other capabilities within the platform, with a focus on adopting as much of the Khronos® glTF™ ¹ 2.0(+) specification as can reasonably be achieved." Read more on the blog

Blogger Network

Virtuality - 7.png

"You bought beautiful new hair that surrounds your shoulders and flows down your chest: you are already anticipating the final result on your avatar, but something ruins your expectations. Hair hides part of your clothing underneath! This situation occurs when two rigged meshes with alpha textures make each other partially invisible." Read more on the blog.

Strawberry Linden

Virtual Bloke - 2.jpg

"Welcome to the first of two tutorials dedicated to the new HDPRO range of mesh heads by Catwa Clip. This post is going to be the shorter of the two, and it will guide you through setting up your HDPRO head, using the most commonly-needed functions of the new HUD, answering some of the frequent questions that we’ve been seeing in the Catwa support group, and offering some hints and tips (and a few more fun things along the way)." Read more on the blog.

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