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Whirly Fizzle

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Everything posted by Whirly Fizzle

  1. ChinRey wrote: But they aren't basing the feature on the old display weight calculation, are they? That's not going to do any good. As far as I'm aware, yes they are. They just renamed it Avatar Complexity.
  2. After being logged in a while on Valhalla, I now have 29 llceflib_host.exe processes running. Is that normal? http://prntscr.com/8uzzv4
  3. Tech Robonaught wrote: llcflib_host.exe arror also coming up when I start the viewer. Do I need to install Chrome to the system prior to running the viewer? (Shouldnt have to) .... I'm not seeing that error. http://shoutcast.flashradio.info/#/60s/32933/ loads for me on Valhalla but I get no sound when pressing play in the center. It should play the radio station as it does in an external web browser. I have working sound for other media I've tried on Valhalla though. No sound when using either the internal web browser or a MOAP on Valhalla for that URL. The rest of the web pages UI seems to function as expected when clicking on both the internal web browser and on a MOAP.  When running Valhalla I have 10 llceflib_host.exe processes running in Task manager. Plus the usual 5 slplugin.exe. Hmm, is 10 normal? llceflib_host.exe is located in I:\Program Files\SecondLifeProjectValhalla\llplugin. Do you have that file in the llplugin folder in the Valhalla viewer install folder? I wonder if your antivirus software may be blocking llceflib_host.exe running in the same way people often get media plugin webkit error messages when their antivirus blocks slplugin from running? Or maybe when slplugin itself is blocked on a CEF viewer, the error message given is for llceflib_host.exe
  4. What URL are you trying to view on the MOAP? Do you have media enabled in Preferences -> Sound & media? Can you see the contents of Profiles, Search (World -> Search), the avatar chooser (Me -> Choose an avatar) & the Destination Guide (World -> Destination Guide) or are those windows just blank?
  5. Not 100% sure but it looks like a Little Bones hair. Possibly the "Meander" style. https://www.flickr.com/photos/133124891@N05/18428734128/ Inworld store: http://maps.secondlife.com/secondlife/Penumbra%20Republic/108/161/26
  6. Qie Niangao wrote: For that matter, as I reported in these forums earlier, the avatar render weight reported by the viewer is tremendously unstable, sometimes increasing when attachments are removed (thus posing quite a challenge to a merchant hoping to report their product's render weight). Hence, while there's no question that some attachments are way, way harder to render than others, nobody can reliably and objectively determine which attachments are pushing even their own avatar past the jelly-baby threshold. Rez or wear (doesn't matter which) the attachment and edit it -> More info -> Weights of selected -> Display. The Display weight is that attachments render weight & should be exactly how much that attachment adds to the overall complexity reading I think.
  7. We worked out inworld what was causing it in Arianna's case. She was rezzing her rigged hair, shift copying it, resizing the copy to be slightly larger & texturing the smaller copy with the non-alpha texture and texturing the larger copy with the alpha texture. Then linking both meshes with the smaller solid textured mesh inside the larger alpha textured mesh. Of course the hair is rigged so when worn, both meshes snapped to the same size & goodbye wispy bits. We both kinda facepalmed :smileywink:
  8. Which viewer are you using & do you have Advanced Lighting Model enabled or disabled in graphics preferences? Can you go to Help -> About Second Life/Viewer name & copy all your system information from there & paste it into a comment here. Ta!
  9. On Radegast, you can see a very basic 3d world view by clicking the "3D Scene" button in the top menu bar. Beware though, it can be very crashy doing this on lower end machines.
  10. I still have deleted & banned accounts on my friends list from years ago. I don't think they ever get auto-purged from the friends list. I can send them an IM & pass inventory, but it just states they are offline, the same as when IMing any other offline account.
  11. Oh well damn. I built that repo but of course self compiles of the LL viewer wont allow any mesh imports at all without some jiggery pokery which is beyond my knowledge, so I can't test it.
  12. I have no idea I'm afraid, I can't read code. I can however build that viewer and let you know if it fixes Arton's bug Stay tuned...
  13. Deadly Olivier wrote: I tested the html5 and wish it could still run flash because alot of websites are still using it (i know html5 is the future but i wish we can switch back and forth to which we like better). Also i wanted to see if the html5 could play some html5 games but it cant (only some). Hopefully it will be stable and what I really wanted was a way to do webcam on a prim but it would ask for permission. Im just happy they working on it and hopefully improve it. Also here is a simple example of a game i wanted to test out but it didnt work http://oldboyfx.com/space_shooter/ This html5 game works in the Valhalla internal web browser just fine, but keyboard input is pretty broken when playing on a MOAP. http://www.mikanse.com/PacMan/pacman.html I filed a JIRA issue for that & made a note about your broken game in the comments. https://jira.secondlife.com/browse/BUG-10487
  14. Drongle, the JIRA issue I filed for Arton's bug is https://jira.secondlife.com/browse/BUG-10434 That issue was closed as a duplicate of an internal issue - MAINT-5678
  15. Discussion happening on this thread too: https://community.secondlife.com/t5/General-Discussion-Forum/Rendering-complexity-feature/td-p/2973752
  16. arton Rotaru wrote: Whirly was so kind and filed a Jira about it for me. Turned out there was an internal issue about it already. So I hope that's a bug, and not an intentional change, as well. Or I will have to rename each material as well....:matte-motes-bored: There is a fix for that lurking upstream Arton. https://bitbucket.org/lindenlab/viewer-loader-mods/pull-requests/3/maint-5678-fixed-materials-with-spaces-in/diff#comment-None
  17. You could keep a bot logged inworld 24/7 which logs the group chat. There are specific bot viewers available for that kind of thing. http://wiki.secondlife.com/wiki/Second_Life_bot_software_comparison
  18. Viewing and editing pdf documents on Google Drive/Google Docs is however working really well on Valhalla/CEF. This didn't work at all on Webkit.
  19. On Windows 7 64bit, using Second Life 4.0.0 (305703) Oct 6 2015 16:16:54 (Second Life Project Valhalla) Reading pdf files in the internal web browser does not work for me. It didn't work under webkit either though.
  20. You could give one of your alts your modify rights and send the alt into the region to return your items. Note that your alt may not be able to gain access to the region if your main is banned. If so, do not try to gain access again with your main and wait an hour or so and the alt should then be able to get in to collect your things.
  21. freefallingflyer wrote: No-one else I have asked seemed to have this problem and I cannot find anything on the forums that is not related to wireframes via Ctrl+Alt+R or alpha blending. Yeah, it's a known bug with certain AMD driver versions. You are not alone See https://jira.secondlife.com/browse/BUG-7947 Also see https://jira.secondlife.com/browse/BUG-8878 which describes some of the other effects of the same bug. If you still have the same problem on the latest Catalyst driver (as far as I know, this bug isn't fixed on the latest drivers for affected AMD cards), then all you can do is either keep ALM disabled while editing mesh or roll back to an earlier Catalyst version then 14.9. Rolling back the driver will give you other problems on SL though, so I don't advise it.
  22. You have to use LLOwnerSay. RLV viewers will only execute commands issued through llOwnerSay messages.
  23. You can't do it this way, llRegionSayTo will not work. If you want to force teleport (or do anything to someone else) using RLV, they will need to be wearing a relay. http://wiki.secondlife.com/wiki/LSL_Protocol/Restrained_Love_Relay/Specification
  24. Next time an outfit fails to save, do you see any unworn items (unbolded) or broken links or attachments worn on an invalid attachment point in your inventory current outfit folder? When an outfit fails to save, can you take a screenshot showing all the items in the Current Outfit inventory folder & make the inventory window wide enough to show all the attachment point text & post the screenshot here?
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