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Lucia Nightfire

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Posts posted by Lucia Nightfire

  1. It "might" have something to do with the recent Jelly Dolls code where animation frame is updated based on number of frames that elapsed since the last update.

    It still has areas where it fails such as with animesh, ranking and also screws up outside of the interest list.

    The goal was to attempt to have agents/animesh leaving impostored state on the correct elapsed time frame and not just update animations one sequential frame every second while impostored.

    Other than impostored state, distance from camera is another factor.

  2. 1 hour ago, Qie Niangao said:

    "World Map? Aw crap, all this time I've been working on world hunger!"

    That will be remedied before World Map tiles, so at least something good will come out this.

    • Haha 1
  3. There is no amount of open/unconnected land/sea/air space/cosmos, nor region/world size that can satiate a vehicle supremacist's/sovereign citizen's needs. None.

    There will always be something/someone/somewhere to complaint about and always more needs cited and rules to be adjusted in their own personal favor.

    Amen.

    • Like 1
    • Thanks 1
  4. 1 hour ago, Prokofy Neva said:

    Why, given your views about gaming as superior, and the die-hards still playing SL, don't you wish that SL would just die? 

    Oh, because it hasn't died. It lives.

    So why do you want to kill it off? You could go to one of those superior worlds the kids are raving about like Roblox and play and develop there.

    In all of my rants, I've never uttered anything remotely to "I wish SL would just die, already!".

    I want this platform to evolve, not stagnate.

    I have tough love for SL. I've logged into SL literally all but 30 days total in the last 15 years. How many can make that claim?

    But I am not a blind, devoted fanboi who thinks everything is all right all the time and no bad decisions can ever come from management or developers.

    I participate in all the user group meetings, participate in the feature beta periods and am ranked #2 in bug report filings at https://jira.secondlife.com/

    If that isn't love and devotion for this platform, IDK what else is.

    Should I apply to be the next VP of Engineering? Should I make a significant "contribution" in hopes of becoming a board member?

    I'm certainly not just going to be silent if I think there are areas that need improvement.

    I've invested too much time/money/interest and will continue to do so.

    Again, it's tough love, not hatred.

    • Like 1
    • Haha 1
  5. 1 hour ago, Milk Pixelmaid said:

    what do those kawaii emojis have to do with furries? 

    Other than what is mentioned here usage of uwu later evolved into its own onomatopoeia, similar to a wolf's howl and is typically channeled by those who have personified their "spirit animals", heh.

    Fun Fact(not mentioned in that link) Cham Cham from Samurai Showdown 2 was the first uwu user way back in 1994. 😉

    No, Blanka doesn't count...

  6. 1 hour ago, Rolig Loon said:

    Oh,  that's not it,  as far as I know. The one person limit creates the only way to close a group.  Drop membership to one, wait 48 hours,  and the group is history. They could probably have found another way to kill a group,  but having that limit makes it easy. 

    How about, if the last/sole member leaves the group it finally gets closed then and there? Maybe with a warning that if they leave the group, it will be closed.

    This would usually be anyone with officer/owner capability and would be the norm if a controlled "kill" was desired/needed as support isn't going to remove people from a group to get it disbanded unless said people are banned by LL and not showing in the group list but still count toward the member count.

    I guess I should bring it up in a user group meeting some time.

    I recently created half a dozen groups just for deeding purposes and ownership distinguishing within the opertations of an application, but had to involve another account just to keep from losing them.

    Just seems ridiculous/antiquated these days.

    • Like 2
  7. I never understood that policy. You paid for it. Why require more than one person within ANY time limit? The group name can't be reused once it's lost.

    What's the worst maintaining a single member group would allow? Cause additional hits in search? Maybe it's a group others might want to join if found by search and not by explicit advertisement or being tied to land that has to be visited.

  8. 1 hour ago, SimplifyKidd said:

    I like it! 

    I will see if I can figure it out 🙂

    Another thing to consider if you go the rotate-to-hide route is to offer left and right hiding depending on which side of the screen an HUD is as some people like their HUDs on one side or the other. Attach point might have to be referenced as attach position is local to the attach point.

    • Like 1
  9. 4 hours ago, Rolig Loon said:

    And remember that the minimum allowable dimension for any object in SL is 0.01m. If you try to shrink a multiprim object, you'll find that you'll hit the limit when the smallest prim in your linkset hits that minimum dimension.  It pays to think ahead when you are designing a HUD.

    This is why if a static reference, such as the root link's size, isn't already used, llGetMinScaleFactor() & llGetMaxScaleFactor() should be referenced prior to using llScaleByFactor() as the former references the 0.01m lower scale limit and the latter references the 64.0m upper scale limit as well as the 54m encompassed link distance limit.

    As a word of caution, though, I would not use the exact values returned by those two functions else you risk link position/scale drift due to precision loss. I would stick to "simple" increments and stay "just" above the minimum and "just" below the maximum.

    • Like 1
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  10. 3 hours ago, Alex0Eagle said:

    This information will provide animators a set of target shape heights and bodytypes they can use to optimize their animations.

    The standard height for couple's animation creation has been 180 cm for over a decade. Animation makers have quoted this height in their product notecards.

    If LL would evolve animation protocol to finally allow more flexible IK control or even make use of IK's outside of system animations, like many of today's MMO's/games do then body/limb lengths wouldn't be much of a factor with any use case, especially couples/interactive poses/scenes.

    The male body shape flag adds an additional 0.0848 meters to height.

    I think you should include what mesh body is worn as "natural propotions" will affect what overall height a user will decide on.

    Also, with certain furry avatars and certain hybrid avatars (half human / half animal) leg options can result in people being taller than "average".

    • Like 1
  11. 15 hours ago, animats said:

    it's reasonable to look in the game industry for talent

    I would sooner expect LL to negotiate the salary demands of another telecommunications "veteran" than a rockstar/primadonna dev team lead/manager unless they're desperate for a job after their obscure named gaming company went bankrupt or got bought out by EA or Sony after their last game(s) sold like crap thanks to incompetent leadership, bugs galore, broken feature promises or multiple pushed back release dates.

    Don't get me wrong. I'd rather take my chances on a game industry dev as it would(hopefully) lead to pursuit of features that are popular with a newer/next generation of users and finally evolve this platform beyond offering "features" that cater only to an aging/dying audience that currently demand little or no change and/or are oblivious to what makes other platforms attractive and/or successful or are oblivious that said other platforms exist unless their kids and/or grandkids use them.

  12. 20 hours ago, Nika Talaj said:

    We tend to blame individual engineers when obvious screw-ups like having to revert a server release or having the World Map nonfunctional with no fix ETA since November occur, but a more likely cause is a lack of coordination and inadequate planning, both of which a good project manager will highlight and, hopefully, solve.

    I blame lack of skill, lack of interest and lack of people who have skills & interest.

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