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Lucia Nightfire

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Posts posted by Lucia Nightfire

  1. 6 hours ago, Qie Niangao said:

    Second, apparently the rollout timing is dictated by something external to the development schedule. Now what could that be? Somebody's bonus depending on meeting some target, presumably, but what target?

    Maybe it's Ebbe's golden parachute. 🙄

    • Like 1
    • Haha 2
  2. 5 hours ago, Arduenn Schwartzman said:

    Hopefully, Gridsurvey will still be able to steal the new textures so scripted maps in-world finally get updated too.

    We really need the map tile generation service to create temporary/replaceable UUIDs that can be accessed via the LSL function llGetEnv("region_map_image") and not have to wait for a third party service to release them 3 days later, which gridsurvey does.

    It would also be nice to have the map tile generation triggered when a new navmesh is baked and that region map tile image updated and available immediately if not after a minimum of 1 hour to deter possible bot/idiot actions.

    • Like 2
  3. 4 hours ago, Tinkarbell said:

    I'm really blown away!

    Until you look at the particle eyes from an obtuse or vertical angle or at close distance, then you'll see eye sockets or empty space and you'll be weirded out instead, heh.

    • Haha 1
  4. 4 hours ago, stlshayne said:

    this would help SL be more findable and recognizable to the broader general gaming community.

    It will also make them just as much of a laughing stock as Sansar was without competitive gaming features, let alone lack of competitive content creation features other "sandbox" MMO's offer.

    • Like 3
  5. 10 hours ago, Reed Linden said:

    Regarding the new user experience, this is still in the design stage! We'll be attempting to move the needle in as many areas as we can, and running experiments and trying new things in world, in the viewer, on the web - across the board. There's nothing off the table!

    Including LL recommending the top # popular brands by name with landmarks and/or marketplace store urls to new users searching for <insert product category here>?

    What about offering youtube tutorials on buying/wearing mesh heads, mesh bodies, skins/makeup & clothing and all the pitfalls involved?

    • Like 3
  6. 7 hours ago, AlettaMondragon said:

    If only someone kept going there to remind them about fixing the map as well.

    It's been brought up in the Server meetings weekly.

    7 hours ago, AlettaMondragon said:

    I'm writing this here instead of filing a new bug report (yet) because more people read the forums than the Jira.

    Most of the developers don't read the forums. They read the jiras.

    • Like 1
  7. 10 hours ago, Qie Niangao said:

    I don't suppose it's satisfying, but FWIW this approach of not updating every group member's online status in every chat window was requested, week after week for the past few months, by a resident attending the Server User Group. (I gather that at some point some Linden observed that it might help some.)

    Oz said in a TPV meeting almost two years ago that the majority of the group chat traffic was the user online/offline messages being sent to everyone and proposed culling those to make group chat better.

     

    • Like 1
    • Thanks 1
  8. 8 hours ago, CaithLynnSayes said:

    So, i wondered what happened, and filed a jira over this (https://jira.secondlife.com/browse/BUG-230515) because i use that function all the time, every single day.

     

    You guys seem to think it is a good idea to systematically reduce or disable options and functions. I can not wrap my head around the fact that you guys seem to think that is a good idea! You guys go to great measures to announce you're going to make everything better, are you? Really? What function are you going to disable next in an effort to make things "better". I don't know what your definition is of the word "improvement", but it ain't that sunshine!

     

    I've said it in the jira and on occasion in the forums, i defend LL, i understand the complexity behind it. That time has passed. I don't defend LL any longer, i can not. I can not possibly defend this backwards stupid method of "fixing" things.

     

    The writing is on the wall. Everyone can see it. You changed the pricing for premium members, you absolutely completely thrashed SL and most of its workings with that "uplift". you've broken a good chunk of LSL, Groups are still lagging and all you are desperately trying to is to see what functionality you're trying to take away in order to make it limp along. Fun fact, daily active logged in member numbers are down, so it's not like you're experiencing a surge of users and the servers can't handle it or something. You are a dying company desperately trying to hold on, throwing all kinds of crap to the wall in an effort to see what sticks. Its pathetic. I have no idea what you are doing up there but it is laughable.

     

    I want you to justify this. I mean really justify it. Tell me how it is possible that your user numbers are down, so by definition less workload on your servers (or the Amazon ones) and yet everything is working worse than it ever has. Justify that please. I'd love to see you come up with something. I'm here all week...

     

     

     

    And fix the damn map tiles!!!

    The change was a LONG time coming as it was first disussed almost 2 whole years ago.

     

    • Thanks 1
  9. if llRequestSimulatorData() returns "down", the region is down.

    If llEdgeOfWorld() returns TRUE and llRequestSimulatorData() returns "up", the region is either is suffering from significantly low FPS due to a lag source or is suffering from capacities failure.

    A detailed, but cumbersome alternative explanation if llEdgeOfWorld() returns FALSE and llRequestSimulatorData() returns "up" is as follows:

    If you earlier directly teleported into the region while not already being a child agent of it, left the region as to no longer be a main or child agent of it for a period of time such as 30 minutes and during that time, direct teleported into other regions, then finally came back to a region adjacent to it, you might see this, too.

    This is a bug seen by some, including myself as of the move to AWS and is mentioned here. If you try to directly teleport into the region, the attempt will time out with a disconnect.

    If you log in to the region, you won't be affect by this bug until the next time you remote teleport into it and repeat the process mentioned above again.

    I ruled out Idle status as you are looking into where the region should be, which would make you a child agent of that region and cause it to no longer be in Idle status.

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