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Lucia Nightfire

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Posts posted by Lucia Nightfire

  1. 10 hours ago, Catlapmilk said:

    as per title, regions can only support limited traffic, why isn't there a queue system that people can agree to join when the region is full that sort traffic in an orderly manner ? instead of everyone just slamming a sim with the teleport spamming hud in the hopes of getting in based on luck

    Without going into detail, it can also be abused.

  2. 1 hour ago, Arielle Popstar said:

    The jellydolls I find make a minimal difference to the framerate. I pointed that out a couple weeks ago to the Lindens and hope they will follow up on that to see about reducing it more.

    Was this testing the latest jelldolls code where attachments & animations are removed/replaced?

    The impostoring effect alone should yield FPS. At least it does for me.

  3. 1 hour ago, Arielle Popstar said:

    One easy way to speed up frame rate is to limit the amount of avatars in a scene. Some finer grained viewer controls for limiting that would be nice. As an example would be the ability to render those avatars  you specifically select rather than just self and friends or all.

    If specific avatars are causing lag, I would think/hope that once ArcTan is completed and accurate complexity values are reported, this can finally be realized through jellydolls. We also need a total scene complexity reference too, imo. Why render a group of avatars whose individual complexities are low, but are standing behind another group whose total complexity exceeds a certain scene threshold limit?

  4. 1 hour ago, animats said:

    I find the Primary Function laughable, particularly:

    Quote

    You will be responsible for managing the entire Second Life development team and ensuring the engineers deliver the product without compromise against tight deadlines.

    How did this go with:

    • Animesh - development time: 1 year, 6 months
    • BoM - development time: 2 years, 3 months
    • EEP - development time: 2 years, 10 months

    Also, I see no mention of "# years of actually using the platform is a plus!" in the Knowledge, Skills, Abilities.

    • Like 2
    • Haha 1
  5. 6 hours ago, Cinos Field said:

    As long as there's anyone with interest in virtual worlds and literally no real competition, rather!

    A majority of SL's userbase isn't just "anyone". They are on the more "elderly" end of the spectrum.

    And if interest isn't money, then the bills don't get paid and the lights go out.

    Or worse, the lights get sold to a wolf in sheep's clothing holding company in investor's clothing who strips the desired/usable components out and sells the rest for scrap.

    • Like 1
  6. It's using the old jumppos code, whose prevalence of abuse along with the "spam" from the more common warppos caused LL to implement llSetRegionPos().

    Using jumppos today can result in objects going off-world and being returned or being lost.

    • Like 1
  7. 7 hours ago, Doc Carling said:

    I understand. That's what you want? A forum of "yes" sayers? Ssshhh...oh God, don's say the "no" word, please. lol  Oh my, even Adam and Eve got tired of the daily harmony and peace in paradise. 😛

     

    Why do I feel like a Coke now? 🤔

    • Haha 2
  8. 10 hours ago, animats said:

    The Make Money Fast crowd is taking over the virtual world industry.

    You mean Launder Money Fast Invest Money in less Regulated "Markets" Fast.

    10 hours ago, animats said:

    I just hope that the new owners of Linden Lab don't try to go in this direction. It won't end well.

    They hopped on the VR hype train and got burned bad. It isn't out of the question the new owners might steer the slow sinking ship into a reef if it means they might make a dime in the process.

    • Like 1
  9. When an account is placed on hold, there usually is a reason sent to the email associated with the account.

    What was the reason for the hold?

    6 hours ago, animats said:

    Maybe that's changing.

    The only way that would change is if someone with enough authority at the Lab finally decided on their own or was told from someone above them that true/correct analytics matter more than fake/inflated concurrency. Features, marketing & commerce depend on an accurate representation of actual users.

  10. From my own head & body stats data(which I'll release once I feel I have a satisfactory "chunk" of data), I see many Belleza - Freya owners moving to either Meshbody - Legacy Female or to Inithium - Kupra and some moving to Maitreya - Lara. I see many Belleza - Jake owners moving to either Meshbody - Legacy Male, Meshbody - Legacy Male Athletic or Signature - Gianni and some moving to Maitreya - Lara + V-Tech - Boi Chest. I'm not kidding on that last one.

    Along with worn head, body, mod counts, I also track worn head, body mod changes.

  11. If an account is temp banned, they can still be seen in search.

    If their account is in hold status, such as due to repeated failed payments to LL, they will immediately stop showing in search.

    If their account is terminated, they will immediately stop showing in search.

    People partnered to on-hold/terminated accounts remain partnered until they divorce from said partner.

  12. Polls was a feature I pitched to the Web team.

    Use could still be constructive and/or fun.

    Any feature can be abused/misused.

    Just making a post with ANY topic that someone disagrees with can have the same outcome.

    Even the various pet threads offended someone.

    And I like Santana too. 🙂

     

    • Like 1
  13. See the following bug reports on this issue:

    https://jira.secondlife.com/browse/SVC-4348

    https://jira.secondlife.com/browse/SVC-4598

    https://jira.secondlife.com/browse/SVC-6111

    I think the consensus is that there is no non-hacky way to address this.

    The most common workaround is after stopping targetomega, make a small rotation adjustment then set the original rotation.

    From my own testing earlier, the amount of rotation depends on how close the object is to your camera, ie, a 0.001 degree change will trigger an update at close camera distance, but not far distances.

    Examples:

    llTargetOmega(ZERO_VECTOR,0.0,0.0);
    llSleep(0.03); //allow a minimum of 1 server frame to elapse to attempt to separate effects into individual update packets, else llSetRot() effect 'might' not be seen
    rotation r = llGetRot();
    llSetRot(llEuler2Rot(<0.0,0.0,0.001> * DEG_TO_RAD) * r);
    llSleep(0.03);
    llSetRot(r);
    
    
    llSetLinkPrimitiveParamsFast(link,[PRIM_OMEGA,ZERO_VECTOR,0.0,0.0]);
    llSleep(0.03); //allow a minimum of 1 server frame to elapse to attempt to separate effects into individual update packets, else llSetRot() effect 'might' not be seen
    rotation r = llList2Rot(llGetLinkPrimitiveParams(link,[PRIM_ROT_LOCAL]),0);
    llSetLinkPrimitiveParamsFast(link,[PRIM_ROT_LOCAL,llEuler2Rot(<0.0,0.0,0.001> * DEG_TO_RAD) * r]);
    llSleep(0.03);
    llSetLinkPrimitiveParamsFast(link,[PRIM_ROT_LOCAL,r]);

     

    • Like 1
    • Thanks 1
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