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Freya Mokusei

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Everything posted by Freya Mokusei

  1. Hi Vitor, while LL don't have an official app yet, I use DroidSL (the app is free from the Android Market, L$500 for the prim part, via Marketplace) to boost my SL experience while I'm away from a good connection. Its only real function is to send IMs from your cell, it doesn't allow for responses (though I intercept offline IMs via email) but it's a handy way to send a few quick messages; perhaps tell a loved one you can't get online tonight, or tell a customer that you'll resolve their problem ASAP. It does have some limitations, however. From memory I forget if it uses encryption to pass the IMs, but it's probably 'less secure' than in-world IMs in any case. It also requires land on which to place the server. They don't really enjoy being re-rezzed. Overall it's lovely, though I agree an official one would be awesome too.
  2. https://jira.secondlife.com/secure/BrowseProjects.jspa#all Some time ago LL switched to the 'JIRA' bug-reporting and progress-monitoring. You can select projects and get a Roadmap for each one. It's somewhat complicated but click enough buttons and you'll figure it out I'm sure.
  3. Jennifer Boyle wrote: I have long thought that in SL, as in RL, there are merchants who seek to make their customers' experience as pleasant as possible For sure. I echo most of the other residents here who prefer Modify-enabled attachments. I don't think many content creators are restricting things because that somehow improves their profits, however. It comes down to being cautious about where you shop and aware of the changing nature of SL. I think in this case any 'blame' that you feel the need to assign would be shared between the creator and the consumer, since creators tend not to openly decieve people about what they're about to buy. Expecting creators to endlessly cater for changes that take place in SL for a one-off fee of less than a US dollar, and to respond to those that fail to do so with angry IMs and notecards is unreasonable behaviour. ETA: I also don't believe any content has been 'broken'. Alpha layers are a brilliant alternative to invisiprims, but from reading about this breakage it seems like a temporary issue. LL have always endorsed invisiprims as a 'good hack' that provided the functionality of alpha layers before the feature was available. I think updates to the viewer will continue to render invisiprims as they were designed.
  4. Ishtara Rothschild wrote: They're to blame for selling no-mod crap. There is no valid excuse for selling attachments without modify permission. If they had not been so paranoid and needlessly treated their paying customers like criminals, people could easily remove the invisiprims themselves and use their own alpha layers. Highlighted to show the assumptions I was referring to. Regarding Modify permission, SL continues to employ a Buyer Beware policy. If a creator makes their creations No Modify intentionally (I'm sure many creators don't realise how limiting it is, which makes sending angry IMs/Notecards even sillier), then it's safe to assume the creator didn't want you to have the abilities you outline. Products sold are done so on the conditions of the creator. I stand by my original point; bombarding creators with hostility is dumb and counter-productive.
  5. Ishtara Rothschild wrote: They're to blame for selling no-mod crap. There is no valid excuse for selling attachments without modify permission. If they had not been so paranoid and needlessly treated their paying customers like criminals, people could easily remove the invisiprims themselves and use their own alpha layers. Your cause is lovely. Your logic however, is based on worst-case assumptions. Good luck to you.
  6. Tristizia Demonista wrote: No, i meant creators who put this stuff in their NEW products (small invisiprims on the ankles for example). So Ishtara is absolutly right on this Be sure to keep this thread updated with the reactions you get. :smileywink:
  7. Ishtara Rothschild wrote: The creators of those shoes need to be swamped with IMs and notecards by angry customers. Strongly disagree. This won't encourage anyone to update their products, especially those who've been on the grid for several years. If they're even still in-world, or creating. The creators at this point owe their customers nothing, and likely created their products long before alpha layers were even conceived by LL. They're not to blame. (No-one is.)
  8. Er, both? :smileyvery-happy: http://www.chompchomp.com/terms/collectivenoun.htm ETA: Union diagram to help simplify for Advisors.
  9. Opensource Obscure wrote: Wow. Common sense in the forums?? :-) Sorry, I do try to keep my posting count down. There's an ecosystem to foster, after all. :smileyhappy:
  10. Venus Petrov wrote: Humm, if one is in stealth mode, is one's avatar still counted on the map? I would think 'yes'. Correct. You're still visible on the map, and mini-map.
  11. Wildcat Furse wrote: thats another ridiculous decision by LL......if they really want to make the grid viable (encourage growth and development) then giving residents the option to go into 'stealth' modus is not what I see as a good step towards social networking. If people are so in need to hide from others why don't they disappear completely.....but hey we have 'feeds' now, why do we need a grid in fact? :matte-motes-dont-cry: *meows* People don't want to be social on a 'world' level all the time. It's the same thing as skyboxes, security orbs or banlines. Most people don't want to live on a stage or reality TV show, so LL are giving the residents what they (the collective 'they') want. SL's needed a feature like this since its creation. Not everything is a 'ridiculous decision by LL'.
  12. Thanks. By the wording it's a bug, rather than a feature.
  13. valerie Inshan wrote: Invisiprims are to be discontinued in the latest versions of the SL viewer. Alpha layers only will be supported. Yet invisipirms are working great in Firestorm although it is V2 based. Got a source for this? Seems like a weird thing to cull.
  14. Haha~ I hope you didn't read anything too negative in my post. By 'the bar' I mean the barrier between SL being a 'niche' product and a 'mainstream' product. Niche products are most often adopted by hobbyists and enthusiasts with a direct and cultivated interest in the field (which considering SL, would make them techies/geeks/nerds), whereas mainstream products are easily adopted and understood. While '08 wouldn't make you a 'pioneer' (honestly being an '06, I missed the gold rush too) but SL has never been a very accessible place. Anyone who hangs in here for a reasonable length of time must therefore either be pretty smart, or pretty crazy. Perhaps time will tell which? =] Editted to clarify.
  15. Additionally... Internet Explorer story was bogus:- http://www.bbc.co.uk/news/technology-14370878
  16. Having seen the huge population boom of '07 and partially in '08, I've seen an amazing selection of people come and go. One of the things I began to love during that time was seeing people who didn't understand Second Life, virtual worlds, asset servers, and the rest of the balony. SL (being computer-based technology) was initially quite limited in the types of people it attracted; mostly art/tech-types, some RL-escapists and a handful of educators (and some exceptions). Over time (and with help from projects like CSI, Gossipgirl, RFL, a billion other RL-newsworthy happenings) people started to wander over to see what was happening. '07 and '08 was FULL of people who were consumers of content, rather than the pioneers who quickly became creators. People initially needed high IQs (and/or high determination, and probably a handful of other factors) to 'get' SL, and even more to stick with it for a year or more. I'm glad we've reached the point where the bar is much lower, it makes the world a far richer place. A low IQ isn't leprosy, having a low one isn't necessarily a bad thing (averages after-all imply that 50% must fall below the bar), it just means people have to work harder to understand this bizarre world of ours. SL makes people smarter, turns the computer-illiterate into expert troubleshooters (I mean, you'd have to be), and even the fashion-unconcious eventually become master prim-resizers. The trick is encouraging growth regardless of the numbers people assign to them. People are awesome.
  17. Dogboat Taurog wrote: it isn't misleading at all. Apologies, I likely simplified too much in my explanation. There's an implied difference between actions that take place as an 'account holder' (transactions, billing, etc.) that is omitted. There's no intention to ask any avatar for identifying papers, or to check that information supplied by the actual users is accurate, beyond that which is required for accounting purposes. It divides up into two sections; profiling and fraud-prevention. Profiling is the commercial aspect, determining whether "Dogboat Taurog" represents a male or female persona, and thus whether people should market paintball guns or sewing kits (to use two gender-typical examples) toward you. Fraud-prevention is the analysis of the behaviour of a user against the established baseline, for accounting/billing purposes and preventing your account from being exploited. As you say, the article does suggest this might also be used to tie multiple accounts together; again mostly as a way to prevent fraud.
  18. Misleading title. =] No-one's going to 'check' any avatar identities, it's designed for 2D-web services that use 'usernames'. The system's designed to compare a baseline of username behaviour (e.g. Compare how Dogboat usually posts) to presented behavior (e.g. the post Dogboat is typing right now) as a way to 'tell' if the two match. It's more or less the same as the way credit card companies detect unusual behaviour on bank accounts. Most web stores already do this in some fashion. It's tricky at present because websites often make the fundamental logical assumption that if a person knows your username and password, that person must be the user to which the username belongs. With passwords being increasingly easy to crack, this should be pretty helpful and not at all scary. Hope that helps.
  19. Bear in mind that the value that matters to SL is Pixel height and width, snapped to binary-friendly sizes:- 32px, 64px, 128px, 256px, 512px, 1024px. DPI or Px/Inch are... trickier to explain how they affect the texture size, but 1024px is the maximum. Another technique is to save the JPG as a 24-bit TGA and upload it as a non-lossy image. I think there's a checkbox on the texture upload window.
  20. madman626 Fall wrote: @ Venus I disagree with you . Because LL watch out for no one but there self,, :smileyvery-happy:
  21. A pleasure. I'm glad it's all started making sense, it does seem a can of worms! If you're looking to poke some with optimising your brand for Google (SEO, Search Engine Optimisation), there's plenty of resources for that. It shouldn't be too hard to 'beat' Secondlife.com's list position, and make your Postorous/Wordpress/Whatever appear at the top of that list. When Googling my name (Which isn't connected to a brand), it seems a handful of photos that I lent myself to on Flickr rank highly for no reason at all. Google is an interesting creature, to be sure.
  22. For a laptop, that's pretty capable. You should be able to run SL at ultra (with shadows, depth of field) with a reasonable framerate of between 15 and 45 frames-per-second. For the remainder of the system, laptop audio is rarely high-quality, and your hard disk read/write speed will be showing its age fairly quickly. Not sure how they apply for your computer use generally. Heat issues are always present on integrated graphic sets, to I recommend buying a cooling mat as well.
  23. Hey Mickey, I've just gotten back. I found the page you're seeing ('Second Life Profiles are now Web-based'), but I only get it AFTER I log out from viewing profiles. If I'm not logged in when I start looking at profiles, I see your profile full of info about you, on all three profile links. It's possible your cookies got mixed up (you can clear them using your browser), and you're caught in some kind of loop. Or some other error. I'm.. not up to date on how LL sort all that out. But don't fret too much, all three profile pages are about you. =] ETA: If you log-in to US using a 'web profiles' viewer (SL v2.7 and above), it will show you the same content you would NORMALLY see by visiting http://my.secondlife.com/mickey.vandeverre Whatever problem you're having seeing your web profile is limited to whichever web-browser you're using, on your computer. Everyone else sees your profile.
  24. Correct, the profiles aren't optional. =] But the links I posted work fine for you, yes? Or are you seeing the page layout messed up?
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