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ralph Alderton

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Everything posted by ralph Alderton

  1. Chelsea, Please take a look at the Turbo Squid User License. You are not allowed to buy models from Turbo Squid load them up into 3DS max, create a derivative product and sell them in SL. Turbo Squid actually specifically forbids the resale of TurboSquid models in Secondlife. Basically, selling models you've bought from TurboSquid, even if you change them and create something you think is new , is illegal. Derivative models breach copyright in the same way as if you were to sell a mesh model that didn't belong to you, as is
  2. Why should the back of the fan occupy the same size area on the UV ? Because every pixel counts when you are making objects for realtime streaming worlds. The back and front need to be the same size otherwise the back will be a different resolution to the front. The back will have less pixels and won't look as good as the front. Also it makes matching up the front and back seems more difficult for your customers if the back and the front don't share the same amount of pixels on the UV map, for symetrical objects You should also only be supplying a maximum 512x512 UV map for an object of this size, so every pixel really does count. You don't want the back to look fuzzier than the front While we're at it, your sticks have not been unwrapped they are just planar mapped, straight through right now. The texture would drag down the sides. you need to unwrap the sticks, so each side of the stick is available for texture mapping Hope this info helps
  3. Ciaran, Competition is good and healthy. The only thing I want to protect is mesh artists from being ripped off and not getting their proprer dues If you're a mesh artist the last thing you want to do is sell full perm or royalty free content - it's a silly thing to do. Unless, of course, you live in your moms basement and have no real world responsibilities Full perms are destructive. Mesh artists should value their skills and value their IP Just because we have full perms and people have become used to the idea of full perms, doesn't mean that they are a good idea or the best way of doing things
  4. Hi Parrish, I'm an old timer. Started as a 3D mesh artist on an Amiga 2000 using programs like Sculpt 4D, Turbo Silver and Calligari and deluxe paint Background in the 3D game industry and I used to be a vendor of 3D models through the first model banks like Viewpoint and Rem Infographica. One of the main reasons I am strongly against full perms in SL is : I still earn royalties from mesh content I created over 10 years ago. If I had sold my RL mesh content with full perms ( do as you like license) I wouldn't have made a healthy living It should be noted, again, that no 3D artists in RL sell their mesh content with full perms. It would be idiotic Full perms trivialise our skill set. Being a 3D artist is a non trivial task and full permissions undermine the 3D mesh industry. Parrish - If you have a really great product, you hardly have to market it. High Quality Product comes first
  5. Hi WADE1, You misunderstand me. I'm, not anti-collaborative, I'm a big supporter of collaborative efforts I'm anti Full Perm because it's bad for the creator community Full perms are unhealthy for many obvious reasons Royalty perms or derivative perms would be fair, healthy, good for the collaborative ecosystem and great for the economy
  6. Also, I didn't like to say but if we're now helping Madeliefste with feedback : The back and front UV's for the fan should be the same size - right now the back is smaller As Vincent suggests the sticks should be stacked and there are ALSO way too many vertical verts and edges in the sticks. As there are 10 sticks that's a whole bunch of unecessary polygons Also the knob looks seriously dense with verts and edges as it appears white in the UV - more optimisation needed Since there are no prim limits for AV accessories I foresee a lot of enthusiastic mesh beginners piling on the polygons and not optimising their models. This is particularly bad with full perm creators as they will be effectively selling and distributing laggy content
  7. Actually, I don't think anything should be sold full perm, NOTHING SHOULD BE FULL PERM Full permissions is what's wrong. We need new permissions Without the original creator who made the sculpty, texture script, mesh whatever - there could be no sale. So we need royalty permissions so every time there is a sale, if you made the sculpty/mesh/texture/script, you get a piece of the action. A tiny royalty from every sale would be healthy Full perms are bad for creators like you Madeliefste, you should be getting a royaly for every sale of every product that includes any component created by you. I'm actually on your side Madeliefste. I want you to receive royalties for your efforts not just a one time payment.
  8. Mylar, Nobody is making a fortune slapping full perm textures on full perm furniture. The ecosystem is being smothered and devalued by this full perm activity. Just like a pyramid scheme it's unsustainable. The truth is that full perm content devalues virtual goods and this is something all 3D artists and content creators should be concerned about If you're not concerned, you're not understanding the problem
  9. Here's a question that's rarely asked : Are full perm sculpties and mesh good or bad for the virtual ecosystem ? They are bad as they create diminishing returns for the creator first and they flood the market with unoriginal clutter and samey sameness .
  10. What we actually need are new permissions, derivative perms or royalty perms. Full perms are sick and unhealthy perms. Full perms are a kind of economic insanity specific to SL. Creators shouldn't sell themselves short Creators should value their own work and the time it took develop the skills If you as a creator don't value your own work, who will If you are a mesh artists and creator, say no to full perm mesh. You'll make more money by keeping your content exclusive to your shop. But if you want to your products to make less and less money over time and produce products that have a very short shelf life, go ahead and make full perm stuff, undermine the marketplace, encourage price dumping and generally wreck the marketplace with hundreds of re-textured, samey, samey, spam products Just say no to full perms, value your own work guys and gals. You'll make far more money.
  11. Good grief Mickey, open your eyes ! You are quite right, Madeliefste is a master of marketing, this thread being a testament to her remarkable marketing skills, since it's all about her business and what she will do when mesh comes. The full perm market is nothing like buying a bolt of fabric and making a dress, it's like buying a already made dress and just dying it a different colour and you have an endless supply of them and you can dye them a myriad of colours and put them on the marketplace for 10L$, undercutting and price dumping and eroding the market for original and talented creators who work from scratch and have to charge accordingly The full perm market creates irresponsible creators who didn't create the content in the first place so do not value the work that goes in to creating. Basically, the full perm market is a type of PYRAMID SCHEME and a perfect example of diminishing returns it devalues all virtual goods in the process
  12. I totally agree Phil Secondlife is a 3D world and the SL Marketplace with it's SUPERABUNDANCE of dross is clearly bad for the virtual ecosystem. The SL Marektplace has a negative influence on the inworld community and inworld activities. 1. It stops people exploring 2. It stops people interacting 3. It stops chance meetings, romantic encounters - who you gonna meet on the SL Marketplace 4. It makes it less likely that creators will buy land for an inworld shop and presence 5. It reduces inworld experiences - why bother making a shopping experience when you can just sell from a box 6. It makes SL a colder place No wonder there are less people logging in and concurrency is flat. Part of the charm of SL is the inworld shopping experience. 16,000 new registrations a day (apparently) yet concurrency remains flat - around 65k concurrent users online. Land ownership and concurrency was far better when the SL Marketplace was not intergrated into our SL experience. Coincidence ? or contributing factor ? Is the SL Marketplace helping to make thing better or worse ? I'd say worse. Secondlife is a 3D world, the marketplace reduces it to a pitiful 2D experience.
  13. Well actually I don't want full perm meshes being served at all. Full perm mesh should be banned. Full perm sculpties should be banned. Full perm sculpties and mesh are bad for the ecosystem and the economy don't ya know. Madeliefste, you'd make more money and contribute more to the economy and the community by making unique products yourself instead of undermining your own skills and enabling people to overwhelm the marketplace with the same old re-textured, regurgitated products. The marketplace is already overwhelmed by a SUPERABUNDANCE of samey, samey products. SL needs more original, unique creators who value their own work and skills and do not sell it full perm The only things that should be full perm are scripts and textures NOTE that NO 3D mesh artists in RL sells their content with full permissions. And NO 3D artist in RL would sell their mesh content with permissions to create and sell derivative works of the original model. If you're a mesh artists, just say NO to full perm mesh, it's the road to diminishing returns. Don't sell yourself cheap by making full perm mesh. Make your own unique products, make more money and protect your hard earned skills.
  14. Marishka Ixito says : 'but it strikes me as rather odd, that a company that's obviously ultimately interested in profit (LL) would be willing to support an endlessly growing database of merchandise (the marketplace) that doesn't charge a "listing fee" in any shape or form to prevent people from listing junk.' "Quoted for truth" But seriously folks there is no organic natural death of stale and non selling products in the current system. So is the marketplace just going to become an ever expanding mountain of dross, destroying the visibility of good products and good creators. In RL product death is a natural part of the retail evolutionary ecosystem. Products don't stay on the shelf forever for very good reasons. Poor quality products that don't sell should not be taking up valuable shelf space. The current situation is not healthy
  15. Hey Suella, it's a good word - SUPERABUNDANCE - happy to mildy amuse :-)
  16. Hey Darrius. Awwwwww you sounds like you missed me and yep I'm back with some seriously warped ideas. It's a tough job but someone's gotta say it ! - Some of this stuff aint so good and we'd be much better of without it.
  17. I strongly support the idea of listing fees as a way of FREEING the marketplace from the SUPERABUNDANCE of dross and junk. The marketplace is clearly overwhelmed and drowning, choking in dross. 1L$ / 10L$ and 0L$ free rubbish does nothing to aid the economy, nothing to enhance the Secondlife experience. All this cheap rubbishy content does is obscure the good stuff, take up people's valuable time when trying to shop and worst of all it degrades Secondlife and makes Secondlife look Second Rate. Secondlife needs to look more attractive to be able to attract and retain new and existing users The zero cost to market and the SUPERABUNDANCE of dross is a great danger to any user generated content world Linden Lab need to find ways to manage the SUPERABUNDANCE of dross, stale and clutter products that are currently choking the SL Marketplace
  18. Your view is limited, hypocritical and naive We all judge all the time. If one cave man didn't say to another cave dude - 'my arrow shoots straighter and works better than that rubbishy wonky arrow you made' no forward movement would be possible. Human kind is constantly assessing what is good and what isn't good, what works and what doesn't work. Without this activity, judging and assessing the difference between dross and quality we would still be living in caves. You're quite right the market does choose and 20 million people have registered for Secondlife™ and 19 and a half million people have walked away because it's doesn't LOOK good enough to keep them interested and make the effort. If Secondlife™ looked better people would be more ready and willing to spend time learning how to get the best out of it. There are dozens of computer games that are far more complex than Secondlife™ and there are millions of people ready to spend their time learning those systems BECAUSE THEY LOOK GOOD and it's fun to be in those environments and places while you are learning how to play. In truth, this is the unobserved problem of Secondlife™. Prok it's NOT A FREE MARKET. It's a corrupted market. That's the point I'm making. Corrupted by people with poor quality products who are cheating and gaming the system. And THEY make us all look bad. THEY make Secondlife™ look bad Of course everyone should be allowed to build, make what they like, learn and develop their skills. But we need a system that is a MERITOCRISY not a system that tolerates and allows gaming, cheating and mediocrity to dominate. There are so many brilliant and talented creators in Secondlife™ suffering from poor visibility because of the SUPERABUNDANCE of cheating and gaming that some people like to call promotion and SEO. It's not repugnant to suggest that we need a system that is BASED ON MERIT and EXCELLENCE. The bad is driving out the good and it's not a pleasant task to say 'hey some of this stuff aint so good and the people making it are cheating and gaming their way to the top of search PLACES and search ALL. Collectively we are all in this together. It's a symbiotic relationship - us and The Lab. And we are like a huge choir collectively trying to sing a song and trying to harmonise best we can. The difficulty I am addressing is if we let some of the worst singers PUSH THEIR WAY TO THE FRONT OF THE CHOIR, and grab the microphone and sing at the top of their voices - the choir as a whole will make a horrible noise. The beautiful voices will not be heard and the onlookers and listeners will think we are a rubbish choir and they will walk away and will not want to listen to our song
  19. @The Lab - if you guys refuse to advertise and want Secondlife™ to grow in an organic and viral way you must must STOP the cheaters and fakers and gamers dominating the system. There's an abundance of super talented creators in Secondlife™ ALL OF THEM obscured and fighting for visibility. They are outnumbered 100 to 1. They are Secondlife's heros but you don't recognise and cultivate your talent. I am deeply concerned that linden Lab do not know which side of the bread the butter is on
  20. Desmond Shang says The quality merchants generally struggle against highly questionable operations who have one skill: keeping up with gaming search.Desmond has it - It is the questionable merchants who are destroying Secondlife™ and hindering it's growth Good and talented, honest merchant creators are suffering due to fakers and gamers dominating and bullying the system The combination of traffic botters gaming search PLACES and key word stuffers and land cutters gaming search ALL has had a profoundly negative effect on the LOOK of Secondlife™ over the last two and a half years. If The Lab continue to allow those who have some of the WORST CONTENT, the dross, to dominate search Places and search All, the LOOK of the grid will continue to suffer. The sum effect of allowing those with poor quality content to dominate search All and Search Places means that Secondlife is not attractive and does not look cool. The SUPERABUNDANCE of dross is choking the grid and hidng the talented developers, destroying any hope of a good looking Secondlife™ This is the MOST IMPORTANT,unobserved and neglected situation effecting the growth of Secondlife™ All the good things The Lab are doing are wiped out and undermined by the SUPERABUNDANCE of dross. Unless the fakers, gamers and cheater are discouraged, nothing The Lab does will have any positive effect. Success doesn't always come from inclusion . Often exclusion is the root to success - cutting away the dross, seperating the wheat from the chaff. If Secondlife™ doesn't LOOK attractive, how will it attract and retain new and existing users ?
  21. There is no good reason why TEMPORARY display names should show as creator names and there are several good reasons why this should NOT be done. Ok Display names, fine and dandy. BUT TEMPORARY display names shown as creator names - that is shear utter madness.
  22. Hello Jopsy, I do agree with you it's a minor thing, but if there were hundreds of prolific creators who had 10's of 1000's of objects on the grid and they all changed their display names once a week it may have a profound negative effect on the grid. In fact nobody knows the real effect this might have on the grid. ' Look at the size of a grain of pepper and look at the size of a sneeze '
  23. Hoorah for mesh ! This is the most important step forward for Secondlife as a virtual world. Mesh is de-lovley, de-lightful, de-licious MESH is the real beginning. Prims were a false start, sculpties were a hack, MESH is the real thing, it's better than coca cola and sliced bread. There is no elitism with mesh. Mesh tools are available for everyone - Blender, Sketchup etc. MESH is 1000 times easier than sculpties or prim building. Do not fear the mesh, LOVE IT, it will set you free as a creator
  24. @ Jack and the Display Name team, GRIEFING THE DATABASE USING DISPLAY NAMES: If TEMPORARY display names are used as creator names the database could be griefed. Example: A database griefer could make a fun freebie, give it away at the SL Marketplace, wait until there are 1000's of the said freebie on the grid and then change their display name which also shows as creator name every week and the database would have to update the creator name of every single version of that freebie object on the grid. If you had 10 people doing this with 10 different freebies it would surely contribute to lagging the system If you had 100 people or more changing their name weekly on 1000's of objects, the database could be thrashed and strained. The database will NOT enjoy such a thrashing - it will be Fast Easy and Fun to strain/attack the database and deteriorate the user experience. And there will be other ways to strain and grief the database if TEMPORARY Display Names appear as creator names on objects/prims PLEASE, PLEASE, do not show temprary display names as creator names on objects/prims
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