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Paul Hexem

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Everything posted by Paul Hexem

  1. That was me that mentioned gamers. While yes, all games allow text chat, even the new ones on the XBox 360 and PS3, people standing there like a ninny typing their message are the first to die. So yes. They're gamers, technically. They're just really bad gamers.
  2. Ansariel Hiller wrote: My opinion on those script meters: Ignore them! Most of them are put in place without even knowing how they work in detail. Because: The script function to determine the script memory will report any LSL script that is compiled as a Mono script as using 64 KB of memory. That however is complete nonsense! LSL Mono scripts dynamically acquire only as much memory they need - most often less than the 16 KB memory that classic LSL scripts *always* acquire. With those script memory meters, you can actually make memory usage worse! Think of wearing an object with 4 LSL Mono scripts in it. Let each script acquire 4 KB memory in total. Now, that meter report that object as using 256 KB of memory while in fact they only use 16 KB in total. The apparent solution to reduce reported memory use would be to compile those 4 scripts as classic LSL scripts. Then they will be reported of using 64 KB of memory in total which is basically correct. But in the end, you use 48 KB memory more while some other people might think you have reduced the memory used in total! So my advice: Completely ignore those stupid meters and if somebody asks you to reduce script memory because of that thing, point at him while laughing loud! Terrible advice. While those devices CAN be innacurate regarding memory counted, it's usually not by a lot. Moreso, the amount of scripts isn't an incorrect amount. However many scripts it counts, you have. Even if it does get the amount of memory wrong. Yes, recompiling from mono to lsl can make your memory usage worse... But chances are, if you have to ask "Why am I seeing this message?" you don't even know HOW to recompile mono/lsl. That type of resident is more likely to take the script off than recompile. Which... lowers their script memory, and thus the device works. 8 MB of memory is insane. Even allowing for the innaccuracies in mono memory, you're still way too script heavy.
  3. Clearly, not many people in this thread are gamers. Voice isn't an issue for me, and I'll use it if someone requests. The first time I used voice online was actually via my XBox 360. The statement was "Pop a grenade around that corner and kill that mother****er. I'll cover you." After communicating* through games like Call of Duty and Rainbow Six and Medal of Honor, casual conversation is nothing. *I call it communicating instead of conversation because there often wasn't time for idle chit chat. You got a word in edgewise before something exploded. Usually the word was "cover me" or one of the cardinal directions, if you know where the shots are coming from.
  4. Peggy Paperdoll wrote: We used to get into some pretty heated discussions over ban lines a few year back. All the arguments for and against them haven't changed even a little bit. There's a side that is ambivalent and more or less neutral.......the take it as it is group (I'm in that group). There's the side that says "it's my land and I'll do what I please"......not many have spoken up in this thread but believe me, they're out there (and, to be fair, many of those are just ignorant of what ban lines are and how effective they are). Then there's the side who thinks because it disrupts their personal SL experience that ban lines should be banned (and those are the most vocal about ban lines). There are many things in life that some people (even a majority of people) don't like. But should they be outlawed or banned? If that's the case, then I vote to ban palm trees from being planted in residental areas...........have you ever seen the mess they make when the Santa Ana winds blow here in Southern California? I don't want to remove them. If people want to use them, that's fine. I also don't want everyone to be forced to have to look at them. I'd just love to have the option to toggle "Always show at any distance" for my own use (and any other vehicle drivers that want some kind of warning so they don't lose their vehicles).
  5. If you're supporting your RL family and paying people 16 USD an hour with SL as your income, you've got other things to worry about than this thread, I think.
  6. In that case Luc, you'd go into the View menu and toggle them off. Then when you want to take a vehicle out, toggle them back on. As it stands now, it's worthless to toggle it on, because you can't see it until you're on top of it and it's too late to do anything about it then, except hope that your vehicle lands on the border to their parcel so they can't return it and annoys them more after you're gone.
  7. Chelsea Malibu wrote: Some places in SL suck, others dont. Banlines are not going to go away becuase they are inconvient when you ride near them. The best bet is to do what most do, stay off Mainland Sims and buy/ride on sims where there is a single owner made for them. Sorry to rain on your rant. :matte-motes-wink-tongue: In other words, drive in a tiny little circle in a single sim, despite all the work the LDPW did on making mainland roads? Great advice. And yes, I do have them toggled on. The problem is, even turned on, you don't often see them until you're right on top of them. This is especially true with "Buy pass" lines. Go try flying across mainland sometime, below 70 meters. Even without a vehicle, see if you have time to stop when you see a ban line, before you hit it. Then add a couple seconds to that reaction time for SL physics, scripts, and potential lag. And in the case of sim crossing, you don't see them at all until you've crossed the sim... and already crashed into them.
  8. Pamela Galli wrote: Gadget Portal wrote: I think you're forgetting that these are digital products we sell. There are no production costs after the first one. Once the cost of your uploads is covered (if you even uploaded anything), that's it. Everything else is profit. Something to keep in mind. I seem to continue having overhead tho -- tier on 4 sims, advertising, etc. Also, I count the cost of my time, since I am an employee of the store -- it takes a lot longer to pay for my time than it does to cover the cost of uploads. Well, having 4 sims isn't a requirement for running a business. That's on you. You could do it on a reasonably sized parcel with temp rezzers and a catalog. Sure, it wouldn't look as nice, I won't argue that. But it is possible. The argument for time is kind of flimsy, too, since it doesn't have a defined fix price. It's set by opinion- what you feel your time is worth. Like it or not, the only real costs of creating are uploads. It's why I enjoy scripting. All it costs is time, and for most of us hanging around in SL, we've got plenty of that.
  9. What's the point of buying mainland parcels on protected LL roads if I'm going to hit invisible banlines every time I lag or veer off or cross a sim? Is it me, or should banlines be more visible across the sim so that we can STEER AROUND them, instead of getting stuck, often losing our vehicles, and having to teleport out (or worse, log off completely)? That's almost akin to being greifed. Hell, when you look at it that way, it almost feels like banlines should be AR'ed when used near protected land. /rant
  10. Alexis Sommerfeld wrote: Does this mean that someone could compile the source for multiple processor use? I am not certain, but I don't think it works that way. This comes up a lot. The answer is usually either A) It's on LL to update EVERYTHING and get with the times (those of us that have the hardware), B) Because LL is all user generated content, it will always be laggy and there's nothing we can do about it (this comes from the LL apologists and/or people with 10 year old computers), or C) a combination of both A and B.
  11. In other words, you have no real skills, but you own a nifty avatar?
  12. I think you're forgetting that these are digital products we sell. There are no production costs after the first one. Once the cost of your uploads is covered (if you even uploaded anything), that's it. Everything else is profit. Something to keep in mind.
  13. There is a "Not as advertised" option, but the sub menus don't mention prims. And at least two of the items I saw like this mentioned no prim counts at all, but you could tell at a glance that there were at least a dozen in the picture.
  14. So, recently I started searching for items and filtering prims. One problem I found was that a lot of people put 0 prims on objects that are clearly dozens, if not hundreds of prims. Shouldn't there be a way to flag that as false advertising?
  15. Although I have PIOF already and this won't hurt me either way, I'm against restricting NPIOF's from uploading. Some of the best content I've seen in SL is uploaded and made by NPIOF accounts, who then often give it away for free. Restrict selling, sure. But not creating.
  16. Although I have Firefox 4 and IE9, I use IE9 more, because it feels more intuitive to me. Easier to use. But that could be because I use it more... creating a little circle there.
  17. Pussycat Catnap wrote: Just file a support ticket to have the land set for sale or auction and ignore the rest of the debate. Soon as the store gets zapped it will all become moot. That's good advice, because the land is a great location. I kind of want it.
  18. Paladin Pinion wrote: Kasya Sciavo wrote: Then I consider it most prudent for you to convince LL to ban all such prim heavy things at once. They should not allow the sale of any such things if that is - which of course it is not - the sole cause of lag in SL. They won't ban what you can buy, but I understand the plan is to limit script usage per avatar as soon as the proper tools are in place. Better go shopping for low-lag stuff. Well, that was the plan, but they seemed to have scrapped it, unfortunately.
  19. Kasya Sciavo wrote: Well, now.....is that right, huh? The people who spend money on nice, fairly expensive avatar accesories are to blame? Am, I getting this right, here? How, deplorably selfish of them!....tsk tsk..... They should be warned not to spend on such frippery so they can enjoy SL! :matte-motes-big-grin-squint: By that rationale, perhaps the insane weekend lag on too-many-to-even-mention sims is because I am wearing too much in RL, also, perhaps? :matte-motes-silly: We should be naked at our computers, and only use noob avatars, d'ya think? Or.....could it not be something to do with the poor investment over...what?...6 years..... in improving the grid performance, as has been mentioned in another post so that SL runs well, you know kinda like the virtual world competition is now doing? I am picturing you on a customer relations desk in a department store in my mind's eye. A woman is complaining her fridge freezer she bought off you, and pays a tidy sum weekly for, is not sufficiently cool when she stocks it full of produce. Produce that she has to buy in your store,also. Produce you are more than happy for her to buy as much of as she can afford. You fold your arms, smile...sigh deprecatingly.....and explain to the silly woman she should not spend so much money on produce. It is her fault the fridge freezer is not cold enough! Is she stupid or what? In future, she should only fill it a quarter full....and with low grade produce, too. That way her fridge freezer will run fine. Do you think that woman is going to buy another fridge freezer from your shop? Take a wild, wild guess. Well, with that attitude, yes. You're the problem. You could easily be AR'ed for unfair use of sim resources if you use the kind of script memory your post implies. I'm going to say it again. Good does not equal laggy. Laggy does not make something good. There are plenty of expensive, high and low priced, great quality products in SL that don't have 200 resize scripts in them, or sensors firing off every .001 seconds.
  20. So, recently a club "hired" me to come look around and try to figure out what scripts could be improved, because the sim gets really laggy sometimes. So I went and looked, poked around, tried to figure out what did wat, watched the FPS and Time Dilation, and couldn't figure out what would make the place laggy. Then I script counted some of the dancers. Some of these girls, their hair alone, was over 200 scripts. Obviously resizer scripts, because the hair is no-mod (am I allowed to say the store name and tell people to avoid it?) When I reached the conclusion that the girls were causing the very lag they were complaining about, the response was essentially "Well, it's a club and we need to look nice, we have to wear good hair." They couldn't wrap their head around the fact that they don't have to be laggy to look good. Laggy does not equal good! YOU are the reason SL is laggy! STOP IT. Sorry, I just had to get that rant out.
  21. Cinnamon Lohner wrote: You need to understand how the SL economy works. Linden dollars have no value to Linden Labs. When an object is sold for linden dollars, those linden dollars go to that person's account. If that account ceases to exist, then the linden dollars disappear from the virtual economy. LL makes their money on premium accounts, tier payments and the sale of sims (which is really just an extension of tier payment plus setup fees). And they make a small amount on fees when dollars convert to linden dollars and when linden dollars are converted to RL dollars. The purchase of virtual goods simply circulates linden dollars amongst the residents. --Cinn A little off topic, but this argument (by LL, that is) is a bit flimsy. They sell Linden dollars for money. That means they're worth money. I kind of think that argument is just there so they can pretend they're not accountable if something goes wrong, because most people won't go to court over these microtransactions. I think Chelsea is right when she says a court would have to handle any serious issues.
  22. Darkie Minotaur wrote: Most has been said, I think. Just one more thing that opens some interesting possibilities is that something said on llRegionSayTo on a non zero channel to an ava is also heard by the attachments See, now THAT sounds useful. Everything else seems like you'd have to use one of the other methods, at least once, just to grab the UUID of the object you want to RegionSayTo.
  23. I found a store in-world, complete with listings on the marketplace. The owner is gone from SL (won't even show up in search, and people in his groups say he's banned), but they still have a store on mainland, in their name, and stuff listed on the marketplace. The first thing I wonder is, how do you get support if you buy from this person and something goes wrong? The second thing I wonder- isn't there something illegal about selling someone's creations and keeping the profit for yourself (LL is selling this stuff on the marketplace and presumably taking their cut, after having banned the creator)?
  24. Is there any other reason to use RegionSayTo over RegionSay besides for security- i.e. making sure only one object hears the message? And, how does it compare to llInstantMessage?
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