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Donovan Michalski

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  1. I think this is a good example of the particular type of "toxic" that's so common and destructive here when compared to other games. Rather than outright aggression, it tends to be more manipulative. Sure, direct attacks are still mixed in from time to time, but it's the quiet whispers in the background that often lead to things spiraling out of control.
  2. Here's another Blake for the thread. Body, head, and clothing are all from the Blake folder; skin, eyes, and hair are from elsewhere in my inventory. The skin is actually from a place that has its own group of male mesh avatars and somewhere around 30+ skins all available for 1L each, so that made it pretty easy to find something to use since most of my current skins are for either a catwa or LeL head and wouldn't have worked right on this one.
  3. I've had to combat the effects of one particular HUD of this type myself. The two most sure-fire ways we've found are: 1. Require the driver to be 100% script-free while using the vehicle. This can be checked in the vehicle script - if at any point it detects an active script attached to the avatar, the vehicle stops working. (Alternatively, if the vehicle requires a hud of its own or you want to allow a specific scripted attachment, adjust the number of attached scripts the vehicle will allow, but also have the vehicle communicate with that script to verify it is the allowed one before operation continues). 2. Require all participants to use vehicles that come from a rezzer, rather than their own personal copy. Since the rezzer vehicle has a different owner, the HUD is unable to affect it. The HUD in question does have a detector, but it only works because the HUD creator scripted it specifically to announce itself on use. If someone were to use similar methods to create a similar device, you wouldn't be able to detect it directly. You'd likely have to use calculation-based methods as already described in the thread here.
  4. I'll second the M's R&D recommendation - Myuki's cars got me into mainland driving in the first place. While I'm here, I should also point out to those of you reading this that are into motorcycles, animats has one that's pretty much the gold standard when it comes to mainland riding.
  5. The Super 80 is a fun car, no doubt. I recommend it to everyone just because of how well-made and unique it is.
  6. It's Carmonair Speed Week at LC Racing Circuits as we lead up to the 5th running of the Carmonair 500! All listed events below are FREE TO JOIN, and the cars are available at the track! Wednesday @ 1:00 & 6:00 PM PST - 1990's Stock Cars (Hosted by Aaron Robins) Friday @ 1:00 PM PST - Stock Car Pickup Trucks (Hosted by Kandy Tomorrow) Saturday @ 6:00 PM PST - 5th Running of the Carmonair 500 (Hosted by Luke Carmona and Kristina Curtau) Contact any of the above names if you have questions! SLURL to Carmonair Speedway
  7. This started happening last week, there was some discussion in the Drivers of SL group chat about it - multiple regions had the issue. In some cases, if you have a premium account you could use the support chat bot and request a region restart, which would fix the issue (at least for the moment). If it's something malicious as Lucia seems to be indicating, it could always return.
  8. Finally made the 'big' change - switching mesh heads from the Catwa Daniel I'd been using for years to the LeLutka Logan that's been sitting unused in my inventory for months. After a lot of editing, re-editing, trying out skin demos, buying skins, buying MORE skins, then picking up add-on eyebrows to go with a no-brow skin because I preferred the brows from one on the skin of the other...I think I'm done. For now. 🤣
  9. Picked up the Legacy male body earlier in the week. I'm liking it so far, no complaints on my end. I made a few small adjustments to my shape (as I had been using Gianni before), and I'm sure I'll continue to tweak it for a while. I've been in that stage for a while now where I'm happy with the overall look of my av, and I don't make major changes very often, which is a relief to my wallet. 🤣
  10. This was my first thought as well. I've met/known a lot of people who view just about everything in SL through the lens of "adult" activities, and many of them were very creeped out by anyone with an avatar that was anything but "adult human". 🤨
  11. For most racing groups, the gate from Les White is the most commonly used. It works great, honestly. The only issues most of us ever run into are that it has a limit of 12 drivers per race, and it only supports race distances set by lap count, rather than by time (race for 20 minutes, see who makes the most laps in that time period). The time-based races are the main reason I've been working on this other one. It had that built in from the start when I picked it up, and that part worked great with very little modification required.
  12. So I made the adjustment to the gate, adding the for loop to the collision_start section. You were correct in that it was initially scripted to only act on a single collision. Unfortunately it didn't seem to clear up the issue - we still had a number of missed collisions, resulting in drivers not being recorded correctly. I did what you suggested in terms of a basic test as well - using the code above in a new detection prim, along with a couple of physical prims dropped from various heights, and it DID pick up multiple collisions per event, reporting the object names as expected. The script for the gate seems to run really well aside from these occasional missed collisions; I'm going to have to keep digging to figure this one out.
  13. Good to know - I'll give that a look next time I'm on. Thanks!
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