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Vivienne Schell

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Blog Comments posted by Vivienne Schell

    Next Steps for Mesh Import

    " I'm  self taught and frankly I don't know 1/4 of what 3DS Max can do because I  only learned what I needed to learn to accomplish the things I wanted  to do."

    This honors you.

    I am sure you will find interest in my latest web tutorial on:

    "How to create a buzzing Sybian in 3Ds"

    Next Steps for Mesh Import

    "Another case of SL running before it can walk maybe."

    I agree. Maybe one year. Most probably less. It´s over the top, anyway, cannot compete with the other grids technologically, and a company which only and only is after the fast buck, out of touch with user base, as Linden Lab proved imprssively over the past two years...why should anyone invest money and time when there are much less expensive and even better solutions available?

    They simply go russian roulette with mesh import and opening the grid for minors. Either they will survive somehow, on a lower and differnt level, or die a sudden death. Desperation pure.

    Next Steps for Mesh Import

    "As an .RL business developer in creative arts media,"

    What does a business pay you for creating a virtual presence in am environemnt which does not allow more than 20 visiting avatars at the same time without crashing (if tehy ever get into movement after they TP´d in)? Enough to hire a bunch of 3D professionals?

    You make me laugh.

    Next Steps for Mesh Import

    True. We should discuss my psychotherapist instead. She does not answe the phone for a week now. I lost her while we were doing a case stuy. Last time i saw her was at some free sex sim, where she was doing awful things with something looking like a mesh.

    That´s a real tragedy. Isn´t it?

    Next Steps for Mesh Import

    I did not say it is THE essential part, but it IS a very ,very important part. I can assure you that you will not miss my name on the customer list of any content creator in SL offering quality work. My inventory maily is made of other people´s creations. I must have spent thousands of dollars meanwhile, i never relly checked how much exactly.

    And no one of us can create everything adorable just by herself, time does not allow it, even if skills do. And honestly, it´s not fun then.

    But.

    You are right when you mention the overflooded market. But mesh imports will not make this better but much, much worse. They´ll have a massive impact on the prim ecosystem, a massive impact on content creatin, and a massive impact on the casino economy - if LL does not get it right,

    But maybe they will. I hope so, because i really love SL, i#d hate to see it go.

    Next Steps for Mesh Import

    Nacy, Second Life as it is DEPENDS on the snowball "economy".. Witjhouit it SL would never ever have taken off. Do not underestimate this most essential fact.

    If you only want to create, then you can do it at home, you do not really need SL. If you want to show it off, you can do it in Activeworlds (since 10 years - for much, much less fee), you do not need SL for this.

    Commerce and playing the merchant, even for a few dollars which barely cover the expensses, shopping for goodies, all this is essential part of the SL feeling, just as creating and showing off . While Linden fees, financed directly or indirectly by content creation, are an essential part of LL revenue. And so on and so on. Anything which endagers this big time will cause major havok. much more havoc than any lousy mono implementation ever could do there.

    It all depends how much LL will penalize meshes, as they did with sculpties. If they find the right  balance, this will work with imports (somehow), but if not SL will be goin down the drain pretty soon.

    Next Steps for Mesh Import

    That´s not the point, Nacy. Of course people will never stop creating, but IF there is a worn out way to create anything virtual apart from the text document then it is creating a 3D model. This happens since at least 15 years on a professional level. There simply is nothiong new left to create there, and it is all available for free or almost free on any other website on this planet. And my two cents: It will all appear in SL. 15 years of mesh creation. For free or almost free. Nacy, yu actually might be 15 years too late.

    The thing is that there will be no commerce possible with such a format. Phil Linden was not a fool when he made the prim the center  of the universy, excluding all the pros. The prim universe was more creative and suited for SL - because it was easily accessible to everyone, even the 3D know nothing. Phil knew this, believe me. The prim was an essential part of the Linden success story.

    I have no idea what exactly LL´s plans are. But to me, and not only to me, they do not seem to be related to any kind of innovative and unique content creation anymore. Ll goes Active Worlds there, and this is really old stuff. So what is new with mesh import? Only the renderer.

    /me shrugs

    Next Steps for Mesh Import

    True, Ann, but better overstate now than after the goldrush.

    Btw, i doubt that more than 1 percent of those who do not get rich by second life (which are 99,9 percent of the userbase) are really after getting rich by SL. It´s a "game" after all. If something does not pay the RL bills. But they will not be willing to invest more than necessary or/andsd bearable into SL, and this certainly does not include learning a complex 3D application as recommended by LL.

    Agreed?

    Next Steps for Mesh Import

    "And I'm  bored by all the emphasis on making money in Second Life and the  expectation that once people found a gimmick everything had to stay in  suspended animation (that wasn't intentional) to protect a segment of the population whose made a business out of this."

    Okays, you may not be intersted in Shaw, but maybe you can read these simple statistics:

    http://dwellonit.taterunino.net/sl-statistical-charts-testing/#slucb

    The LLPF charts show that only about 800 accounts worldwide make enough money by Sl to call it a "business" Of these 800 maybe 100 are into some kind of content creation. And these very few will not mind about mesh import cause they make enough cash by Sl for a solid investment. So there is virtually no "protection" of anyone NEEDED who is running a REAL business in SL.

    About 100,000 accounts make just enough money to cover their expenses and a bit more. And these include almost every content creator in Sl you visited on your shopping tours.

    The RL "business" in SL myth is what it is. a MYTH.

    You are judging from the top of a mystical hill there,maybe you read to much Shaw while not recognising it was Shaw.

    Anyway. If someone needs protection in Sl, then exactly these small "businesses".(I call them "business" in a SL sense, okay? Caue they are none in a RL sense.). And only because these small "businesses" WERE protected by a more or less closed content creation environment, they could make enough money to pay the Linden tiers (or indirectly by parcel rent). With mesh import this protection will be lost. Textures, avatars, buildings, skins, whatever you can think of will be dust. And do you h#onestly think that these hundredthousands will learn Blender or something only to stay into this charicature of a "business", with an overflooded market of freely available stuff ahead? The rest is simple logic.

    You really should try Shaw.

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