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Medhue Simoni

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Everything posted by Medhue Simoni

  1. OMFG! How the hell did I miss this? I was on vacation when this was announced. Again, I have to say, OMFG. This is ridiculous! What little respect I had for LL is completely lost. I think it is definitely time to abandon my sim. Hey Pam, you got a small plot I can rent? lol
  2. 323starlight wrote: What else is there that we don't already know? Just to answer the OP..... We know nothing that any person with basic 3D knowledge could not have assumed from the start. So, we know nothing about what specifically Sansar is beyond the basics. Seriously, we could have asked any game developer creating a virtual world, and they would have said the exact same thing, almost.
  3. If LL wants to do "experiences", then they should use the suggestion I made awhile back. You have to ask where the bottleneck is. There is no shortage of texture artists, or graphic artists in SL. There is no shortable of mesh creators in SL today. You could say there is a shortage of animators, but you can't say there is a shortage of animations. The bottleneck in every single game engine, is competent coders. LL has coders....... So, the only way I see "experiences" working, is by LL creating the vast amount of them, and handing them to the community to do crazy things with them. The community could just take that code and run with it. And...... really, there are only so many types of games. LL just creates the core of each type of popular game out there, and the community goes nuts with it. Plus, this then allows anyone to create their own RPG, or FPS game, or puzzle game island, or whatever. To me, this is good for everyone. The coders at LL get to really code games, which is much more fun than VW crap, and the community gets good efficient, workable code to create crazy games with. It's 1 thing to clone Street Fighter in Unity, and a completely other thing to do that in a virtual world gone wild.
  4. Sorry, I haven't been around much in the forums lately. Good to see you around again Darrius. If LL is trying to go in the direction of "pro" creators, then Sansar will fail miserably. I seriously doubt they are going to do this, although their wording does seem to imply this. And, if a Linden is reading this, allow me to ask, Why would I create an "experience" in SL or Sansar, rather than in Unity or Unreal? See, there are many fatal flaws in the "experience" concept. Currently, in SL, you can't even sell an experience. So, the only way to make money on 1 is to run it yourself, and do all the marketing that that entails. If I have to do all that, then why would I make it in SL, and make my customers jump thru all LL's hoops? It's nonsensical. Even if we are talking about "pros" making all the content in Sansar, it's a crappy idea. First, there will never be enough content. You need thousands of artist to fill the needs of the consumers. Go look at any of the marketplaces with content for games. When you strip out the completely unusable crap, you are left with almost nothing. The vast majority of game content is still made custom for the games. Heck, I wish this were not the case, but it is. Here's a good example of what I'm talking about. Recently, my client wanted to make a wolf the main focus of 1 mini game for their world. They thought, no big deal, just find a decent wolf online and Medhue can animate him. The CEO and I went on skype going thru all the different wolves he was finding online. There were hundreds, but every single 1 had issues that made them unusable in the game, whether the format, the detail, or completely unusable fur effects. So, I had to make the wolf. Nothing fancy, but it did cost them. They also allow me to sell most of the things I make for them, or I just wouldn't make it, lol.  My point is, that if LL is going to limit the content in some way to only allow for "pros", then they won't have very many merchants. Daz3d, Renderosity, Unity, and Unreal, all moderate their content. Selling on all of those marketplaces means weeks of approvals processes and possible fixes, as well as paying them more than 30% in commission. I won't sell on them because of all that, and just sell thru my own marketplace. I have purchased off of all of them and found crap I would never let thru. Things that would cripple your whole scene, whether for video, a game, or just rendering, and it still got thru. They waste hundreds of thousands of dollars on this flawed quality control. Again, I seriously do not think they are going this road. They have already said that the format will be FBX. I made my wolf with Blender, and I have that wolf working in both Unity, and Unreal, using 2 completely different FBX formats. That wolf is also on a number of other 3D web applications, all which accept FBX. If LL does their FBX importer correctly, and the taxation isn't too high, my wolf will likely import into Sansar easily. LL is only letting select Maya users in now because ............ Well......... IMHO......... they don't understand how powerful Blender is, nor it's community, and that Blender is kind of surpassing Maya in so many ways.
  5. Just throwing out some things to consider. You will need a very powerful computer. Oculus will stress the frame rate and you need something powerful to handle it. You also need to choose your set carefully and make sure it is efficiently made, or you won't be able to get a decent frame rate to film with. I'd suggest using Nvidia's ShadowPlay feature to record with, which is included in the Nvidia Experience program.
  6. Phoebe Avro wrote: I was just chatting to a friend in IM, and we saying the same thing LL is going down that old road they have trodden before, they never learn. What perplexes me, is why would architects give a crap? A building is just a mesh. You can put that building(mesh) anywhere. There is nothing they could put in Sansar that could make architecture more appealing than any other platform out there. Seriously, LL's reasoning is mindboggling. If LL did something special with animation, now then they might have something to brag about. I doubt that will happen tho.
  7. Amethyst Jetaime wrote: Thanks for the laugh of the week.  Creators are greedy but you are the one that insists you should be paid a RL wage for SL unskilled labor per your post https://community.secondlife.com/t5/General-Discussion-Forum/CAMPAIGN-FOR-A-FAIR-WAGE-ON-SL/m-p/2943145 I have news for you. Most creators earn pennies on the dollar when compared to what they would be paid in RL. Most don't even make a profit. Whose the greedy one here? You have to love the delusions of such people. On 1 hand, we have the merchants and creators, who make money by giving back to the community. On the other hand, we have these freeloaders who have never done anything to help anyone, yet think merchants are greedy.
  8. Perrie Juran wrote: On a side note I just learned across the street that LL is giving a preview tour of Sansar on 9/18! ETA, another LINK to the event. You gotta love how LL doesn't use it's own platform to promote it's own projects. Seriously, WTF read things on SLU? Also notice, how the event is not for average users, but for professionals. It's like 2010 all over again. I really do think LL is incapable of learning.
  9. Pamela Galli wrote: I just received payment for a 248 limit order I placed 8/30. Way longer than the usual hour. Plus the amount was a few dollars less than usual. You have to figure that around 280,000,000 lindens were sold, or more in those days, with many bidder under bidding at 249. 1 look at the data from the last week or so, and we see more than average amounts of lindens sold each day, which has caused the 248 bids to stabilize a little. It's likely that this shift will end with most of us, from now on, cashing out at 249. My sales were up this past week. It's hard to say that is because of anything specific tho.
  10. Qie Niangao wrote: The thing is, we also know that all those years of no change whatsoever was because the rate is perfectly controlled (supply-side), so we're left with the question: why has LL engineered this tiniest possible shift, and might it suggest more shifts to a new, higher target? This is exactly my point. It might have even essentially became a 2 linden shift.
  11. Loco Mycron wrote: No not tanking. For a number of years I’ve routinely sold at 248. For each of my sims - this equates to selling 75811 per month to pay the $295 tier. If I start selling at 249, it will approximately add $1USD per month/ sim to my costs. Conversely, this would equate to marketplace traders who earn $295 USD in sales losing approximately $1USD if they decide to sell at 249… If you are pulling $3000 USD/ month out of SL it would cost you and extra $10 USD? The question for me is - if I need to convert L$ - US$ immediately, it costs more. If I can wait a day or two longer. It will cost the same. The main point of difference being a matter of patience waiting an extra couple of days for the transaction to complete. The point is not really how much someone is losing. I'm talking about the slide, as things start to snowball. This week it's 248, and next it will be 249, and 250 after that. It seems that things have steadied, but it was a significant shift. My sales were actually better than normal for this past week.
  12. Theresa Tennyson wrote: Bear in mind that the third-party Linden exchanges are no longer in operation, and at least some of their former customers have been saying they won't buy Lindens. Good point, but I'm not sure what the timing of all that is.
  13. Pamela Galli wrote: I filed a ticket last week because my 248 limit order was not filled after 10 hours,,whereas until then it was filled in less than an hour. I wanted to know why the change. LL helpfully explained to me how a limit order worked. :matte-motes-bored: Yeah, LL processes around 70 million to 100 million lindens a day. So, if you aren't within that reach, your lindens won't get sold in a day. These numbers are also down, which is what I would expect if the linden value is dropping. Something is up. It's obviously not catastrophic, or they would not still be selling even the number they are now. It's almost like 1 decent size group of people, just stopped buying lindens. If that is what happened, and everyone else is fine, then I would expect to see the numbers level off within the month. Right now, it seems to be climbing still, but we'll see when another week passes. Years ago, I also remember hearing about some person or team was responsible for keeping the linden exchange rate stable. I really have no idea what those people would do. There are also sinks that destroy lindens. Heck, I'm not sure how these new LL experiences work, but if they are giving away lindens, even that could have this kind of result. The newest just opened up a couple weeks ago.
  14. I've been watching this for the past couple of weeks. Out of nowhere, my sales have dropped to less than half of what I was selling, and the Lindex price for lindens has been rising. This tells me that something major is going on. I can only speculate, but I remember seeing a few posts on the forums from people who could not buy lindens anymore. If this was a wide scale problem, then this would perfectly explain what I'm seeing. See, the Lindex cashout price for lindens always hovered around 247, with something close to around 150 million lindens available for redemption at that price. Of course, I always cashed out at 248, as I didn't want to wait. Today, there are 307 million lindens available at 247, and 70 million available at the price of 248. Last friday, when I cashed out, there were only 25 million lindens available at the 248 price. So, it is still growing and at a massive pace. I've waited until now to bring it up, cause I figured that LL would be right on this, as they do make quite a bit off the lindens. If LL doesn't act soon, SL will fall, as this all starts an avalanche. If I get less, that means I won't have enough to pay for my sim, hence giving up the sim. Today, I make most of my money from outside of SL, but there is no way I'm taking money out of my pocket to pay for a sim that produces no wealth, or at least not enoug to pay for itself. Granted, I'll still likely make enough to pay for my sim, but once I'm not, that sim is gone. So, WTF is up, LL? This is serious! If you don't understand this, then you deserve to fail. I'm not someone that goes around yelling about the sky falling, and have laughed at every post insinuating this. Now, tho, is different. Again, this is serious! LL should, at the very least, tell us about the problem.
  15. Thanks everyone for all the help. We are using Firestorm now, with RLV, and that seems to make my coder friend happy. I'm not so keen on players having to have to use Firestorm and RLV, as we are adding 2 more obstacles for users to jump over, but she(the coder) thinks this feature is a must. Not sure if I can mention it, but it does add some compelling game play situations. I, believe it or not, generally trusts my coder, and I want her to make the game her own, so I'm along for the ride. lol Thanks again everyone that commented.
  16. Ok, she tried using your suggestion, but it isn't working for what she wants. Here is what she asked me to ask more about. "using llTeleportAgent is no good, a whole host of technical problems made it non useful. are there any other possible routes, perhaps with the use of third party viewers or software? We're trying to make a system for a combat game."
  17. The really horrible part about bad reviews, is that 1 bad review lowers the overall rating considerably, and it takes many good reviews to get that rating back up to something closer to what the product actually is. If you get 2, then you can pretty much abandon any chance of that overall rating recovering after that. I've also learned not to really attempt something difficult, or almost impossible, cause people don't understand the technically limitations, and they will think you just suck. A good example is the cobra avatar I made. Even the bad reviews talk about how nice the cobra looks, but that isn't enough. People aren't going to understand that I have to use the SL skeleton to animate him. For most things, the rig is ok, but it's crazy for a snake avatar, and I just don't have enough bones to animate him well.
  18. Thanks alot Rolig! I'll show my coder what you wrote. Hopefully this will fill our needs.
  19. Rolig Loon wrote: You don't. You cannot move an avatar with a script. You can only move something that the avatar is sitting on or attached to. You know, my coder friend was ranting about this, but I could not believe that it is true, hence why I posted the question. I agree completely with her now. In all these years, LL has not made this possible, yet they want people to make Experiences. It makes no sense from a game creation stand point. What about hug scripts? Those move people, and they aren't sitting on anything. I'd have to check those scripts again, but I don't see how that is any different. Or, maybe, I'm asking the wrong question. Like, maybe I should be asking how to move the camera. As I think that is really what she wants to do.
  20. Radium Soup wrote: Medhue Simoni wrote: Thanks for your thought provoking analysis, and the bump. You're welcome. In fact I'm happy to bump it again, but let's be honest, no amount of bumping is going to alter the basic premise of this thread. There, there. It's one thing for a person to suspect that they may not be as influential as they hoped, but having it demonstrated publicly like this must be a brutally grounding experience for someone living in a fantasy world. I'm just glad I could be here to help you through it. You obviously know nothing about me. If Sansar was open to anyone, yeah, I would likely go in, walk around and test things out. Then..... I would likely comment about it all. I care only to the point that others and I will eventually benefit from it. And, I have a soft spot for SL, and any platform like it. Beyond all that, I really don't give a crap, especially about whether I'm "influential". Anyone that knows me, knows that I don't really care about being popular, or "influential". It's probably my greatest gift and likely greatest downfall. Since I was a kid, I realized that caring what other people think, means I won't do, be, or get what I want out of life. I quite enjoy when people try to psychoanalyze others. To me, it's a great look into, not the person being analyzed, but the person doing the analyzing.
  21. Dora Gustafson wrote: Makes your avi face the camera and move facing the camera :smileysurprised::smileyvery-happy: Yes, but how do you do this with code?
  22. I'm posting here because my coder friend can not. Here is what she is trying to do. "what i need is a way to rotate an avatar to face the camera OR a way to make the avatar's movement be camera-relative, instead of avatar rotation relative" Can anyone help?
  23. If a review is in anyway not correct technically, or the reviewer is abusive, I flag it for LL to deal with. LL can decide whether it stays or not. I also write a comment on the review, which can even be, "Thanks for the review". Even tho there are considerably less reviews and ratings today, all because of LL's ignorance, often times, a bad review will be countered by other reviewers. Most of the time, when I do get a bad review, another customer will come along and be offended by the bad review and address it directly. It always bring a big smile to my face. I do not know these people that defend my product, but it is good to see that people are willing to stick up for a good product.
  24. Radium Soup wrote: As is usual, FIC is being used as a synonym for "butthurt that I was not included". Prok would be so proud. Thanks for your thought provoking analysis, and the bump.
  25. namssab1nad Piers wrote: I am a casual builder. Not a college trained 3D modeler. I have though run my own business in real life. I do follow the tech industry in the business world including online "games". Whatever possessed LL to want to make another virtual world is beyond comprehension with so many struggling with the current world wide economy. No country is experiencing consistent growth that is increasing disposable income for everyone. Worker participation rates are at their lowest in several decades. Disposable income has dropped dramatically in the last decade. This is not the time to try to reinvent anything. People just do not have the money to spend. So in my humble opinion, Sansar will be a tremendous flop. It will have an initial one time user success, but will be struggling after just 3 months to attract and hold users and creators alike. Personally, I will not waste my time with it. You could very well be right. That said, you can't just sit around and wait for the economy to be better, cause that could be a very long wait. Virtual world are a bit different tho, cause the people who engage in them actually make money and produce wealth. It would be different if SL was just a game, and LL was the only 1 collecting any cash. When the recession started, I remember someone making the analogy of people going to the theatre to watch Annie in the 1920s, even tho everyone was broke. The theatre was only like 5 cents a show. It was the 1 cheap thing you could do at the time to entertain yourself. I think virtual worlds and games are doing the same thing. Most are fairly cheap, and you get alot of bang for your bucks, and can spend all day there.
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