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Hi all! I have Alegorithmic's Substance Painter application and it is so great for getting great looking items... that is until I TRY to get the darned things into SL - then FAIL. The app has a "baked light" filter that gets some detail on but you really don't get that fully baked thing going on. I have been banging my head against this for weeks trying to find SOME way to get these great textures OUT of SP and into SL. Has anyone found a way - that does not require the use of Blender - to get the textures rendered out looking anything like the originals? I am a Maya user. This is so @#$ frustrating I am ready to go back to Photoshop and give up on rendered textures. Anybody have a Maya-Substance Painter-??fill in the blank??-Second Life workflow that doesn't require gyrations, hair pulling, and the burning of rubber chickens?