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Jennifer Boyle

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Posts posted by Jennifer Boyle

  1. On 2/10/2023 at 9:36 AM, Casper Warden said:

    We could potentially make a search kiosk. How would that fit your needs? :)

    From t he point of view of this shopper, it would help a lot. I dislike multi-vendors because they are comparatively slow to browse, but sometimes I do shop from them because that is where something i want is. It would be helpful to have a way to know which one the item I seek is in.

  2. There are some issues related to this discussion that I have long wondered about but never seen discussed, so I am going to bring them up.

    The permissions system limits abilities, not rights. Laws limit rights, not abilities.

    Under US law, the first sale doctrine protects the right of an owner of a legally-acquired copyrighted item to resell the item. Doesn't the no-transfer permission prevent buyers from exercising this right that they have under law?

    Under US law, buyers of "software" have the right to make a backup copy. IANAL, and I'm not sure that all digital goods legally count as software, but I am sure that scripts and items containing scripts do. Doesn't the no-copy permission prevent buyers from exercising this right that they have under the law?

    Am I missing something?

    • Like 2
  3. 1 hour ago, Chic Aeon said:

    But the point is very simple. Most creators that make their works no mod do so in order to keep folks from "bastardizing" their builds.  I have seen a few of mine "modded" and OMG it was ugly. They don't want their name associated with those kinds of ugly items. I get that. 

    In the end they have a RIGHT to set permissions any way they want.  BUYERS have a right to not buy if they only want mod items. 

    CAN WE LET THIS GO?????

     

    Let me point out the lack of logic in such thinking by creators. If the item is mod, no reasonable person would assume the way it looks when they see it is the way the creator made it. If you see a Ford car with some weird paint job, do you assume that Ford produced it that way, or do you assume the it's been repainted?

    Sure, we can let it go.

     

    • Like 3
    • Thanks 1
  4.  

    15 hours ago, Anna Nova said:

    Interesting!

    Am I right in saying that by using a defomer on Maitreya one can get a more curvy shape for a short avatar and still have all the clothes fit?  It's the 2000 outfits for Maitreya that stop me even contemplating moving body!

    YMMV, but I have a slender body with large breasts, and about 90 percent of my cloths fit. The others clip along the bottoms of my breasts. The feature that I really, really like about this deformer is that it has "Save DisKs," objects that remember a deformer setting and apply it when attached, that allow one to have an unlimited number of predefined deformer settings.

    9 hours ago, Tayt3rChip said:

    Yes, I've made several curvy shapes because my original plan was to be curvy but I just don't like the look of them. I have seen a ton of reborn shapes walking around that I absolutely love the look of but when I tried the demo for the body I kept being very bottom heavy. I'm now thinking I should just by the body and get used to the sliders. 

    She looks really cute. 

    Feel free to post you shape. Whilst my interest is in becoming curvier I posted this thread for all Maitreya body shapes

    OK.

    457599509_JensShape-3views.thumb.jpg.a85c9d28daf84692deba2f3464f3ec13.jpg

    • Like 2
  5. I'm not posting pics because I don't have a curvy shape; I prefer a slender shape. However, I think a deformer might be helpful.

    This is the one I use. It works for multiple body areas and has a lot of adjustment available. A demo is available.

    • Like 1
  6. I mentioned earlier that I find the Outfit Gallery that is built into the viewer helpful. The main shortcoming is that the pictures are limited to 256x256, which is too low a resolution to show good detail. One also must upload the textures, and cost could be an issue for non-Premium Plus accounts.

    It occurred to me that, if the pictures were stored locally, there would be no issue with their being larger. It would also save any upload fees.

    I made a Jira about this.

    • Like 3
  7. On 1/27/2023 at 8:14 PM, Lindal Kidd said:

    Jennifer, are you sure we aren't twins separated at birth? I have EXACTLY your problems AND your solutions.

    If we are, I am very honored.

    On 1/27/2023 at 10:14 PM, KatHeartsong Kaos said:

     Speaking of which... I've recently switched mesh bodies and if there was any way to mass delete after searching & highlighting clothes by *name of previous mesh body* which does not involved CNTRL clicking on hundreds of objects one at a time in my inventory- well that would make my near future less tedious. Ideas?

    Why not drag them to a storage prim, just in case? It takes the same effort, and one never knows what the future will bring. We got mesh bodies, I deleted a lot of system clothing. The we got BOM, and I wished I hadn't.

    • Like 2
  8. 16 minutes ago, Wulfie Reanimator said:

    This can be confirmed by using the Performance Tools (under the Advanced menu), by looking at the rendering time of your attachments while you're wearing things.

    When I display my Avatar attachment complexity while wearing a typical outfit, it rapidly fluctuates in the range between 234 and 485 microseconds. is that good, bad, terrible, great, or something else?

  9. There is a lot of good information in this thread. I, like many others, organize my clothes into folders and subfolders within the system Clothing folder. I think that whatever classification system makes sense to the user is fine.

    My problem is that I have always been behind, and I shop faster than I sort. During the early part of my SL, I grabbed every freebie I could, and I was afraid to delete anything, so my inventory became a mess, and I have struggled with it ever since. That said, when I unpack a new purchase, I delete any items for bodies other than the one I use, make one or more outfits, move the unpacked folder to an appropriate subfolder in Clothing, and move the box to a folder where I keep all of my boxes as backups. If I ever caught up, things would be fine, I think.

    I have owned CTS Wardrobe for years, but have never convinced myself that I could use it to manage my clothing without devoting a huge amount of time and energy to the project.

    I am a heavy user of outfits, and I normally get dressed by picking one of them. I have over 700. I have a set of abbreviations that I use in their names that cause them to sort in a logical order to help me find one that suits an occasion. For example, I might have one named "(=Drs-F-Lace-Red-Slit." Over time, I have evolved abbreviations to use in these names because their length is limited by the system. In this example, "(=" begins all outfit names except for a few special ones such as nudes, ones that are meant only to be used as additions to other outfits, etc. "Drs" means dress; "F" means formal; the rest of the name is descriptive.

    One thing that I have not seen mentioned here is the Outfit Gallery that Firestorm and perhaps other viewers have. It lets me browse pictures of outfits. I find it useful, and it requires no setup and does not depend on an external server. The main disadvantage is that the pictures of the outfits are limited to 256x256, which isn't enough resolution to see a lot of detail. I am hoping that in the future the size limit for the textures will increase. The cost of uploading the texture might also be an issue for some.

    • Like 1
  10. I'm thinking that the issue of hidden/invisible avatar attachments impacting performance is way overblown and more theoretical than real.  I did some experiments in which I wore an ordinary outfit that ordinarily includes a number of invisible and hidden items including, God forbid, fitmesh panties. I teleported to a few different sims, some picked because they were heavily populated, and observed frame rates when I was and was not wearing the hidden and invisible attachments. There was no appreciable difference.

    Certainly, some BOM creators do an amazing job of making the best possible products, but what is possible is limited by the resolution of the textures that can be used. One must use a single 1024x1024 texture for the whole upper or lower part of the body. That is not high enough resolution to sharply show detail of ,e.g., lace underwear.

    • Like 1
  11. On 1/24/2023 at 1:03 PM, Orwar said:

    ...if you want to lag down your own SL experience you're free to do so, but exposing it to others is nothing but selfish and stupid. 

    For some months now, I have experienced essentially no lag in spite of wearing underwear a lot of the time, although I do intermittently observe very slow loading of textures. Certainly, for me, lag has decreased by at least 98 percent from what it once was. Therefore, since there is so little lag anyway, I question whether doing things that supposedly increase or decrease it is actually important  anymore, even though it once was.

    It appears that, in your eyes, I am stupid and selfish because I value different aspects of the SL experience differently from the way you do, and you think I and everyone else should do things your way. If I am selfish for wanting to experience SL in the way that I most enjoy, you are equally selfish for wanting me to sacrifice my enjoyment to maximize yours.

    • Haha 1
  12. 1 hour ago, Sammy Huntsman said:

    I am just gonna say this, you are responsible for the info you put in your profiles. That being said, if you put a lot of your RL info into the RL Tab then yeah it will show up there. I honestly don't care about these bots flying around, as I am not practically sharing everything about myself. Basically, stop oversharing, and there wouldn't be a problem. 

    I have always considered my profile to be public, and, therefore, have not put any information into it that I would not want to be public.

    • Like 1
  13. 4 hours ago, Tazzie Tuque said:

    I think this idea would be a whole lot of work.  Given that scripting of clothing items would be required, and rather complex scripting at that.  Which of course would increase the amount of work put into any one item, which in turn would increase the cost to the buyer.  For me the solution to under garments sticking out through pants and shirts is simply to use BOM under wear or just not bother putting anything on under my pants and shirts if it won't be seen anyhow.  BOM has made it much easier to deal with the poke through issue.  And it is a solution we already have.  Sorry but I cannot see mesh creators wanting to do this, much less coordinate with other mesh makers.  Wild idea but probably not workable in SL.  

    What I have in mind is standard scripts that could just be dropped into meshes; once the scripts were developed, the work associated with using them would be min imal.

    2 hours ago, Orwar said:

       The fewer scripts in clothes, the better. There's also no reason to wear a piece of clothing that you're going to have hidden anyway, it just bloats your avi scripts (and complexity, though I'm unsure on the effects of invisible clothes and rendering costs).

       Getting dressed in SL isn't a very demanding task, getting people to descript to avoid unnecessary lag is a chore. 

    "Your world, your imagination."

    My world, my imagination.

    One of the things I particularly enjoy in SL is dressing my avatar. I used to not care about wearing underwear, but I have come to not feel fully put together if I don't wear it when appropriate. Because of the limited resolution of BOM clothing, it seldom, if ever, has really good detail. In addition, it often looks painted on because it is, well, painted on. I know that many people don't care about wearing items that don't show, and I know that there is a resource cost. Nevertheless, I do care, and I expect that there are many other players in this wonderful, enormous game of dolls who care, too.

    • Like 1
    • Haha 1
  14. I am thinking of a system developed by mutual agreement of a group of creators that would be open for any interested person to join that would work like the organizations that develop voluntary standards in the computer industry. The incentive to make products conform to such a standard is that, when they do, they are more desirable for users.

    I visualize a set of scripts that would allow one attachment to tell another attachment to become invisible. There could be, e.g., four values of a variable; one could be underwear, two and three could be ordinary clothing, and four could be outerwear.  if users could designate body areas, e.g., A, B, C, etc., it could even be more useful.

    Example: I am wearing all fitmesh clothes, but my panties show through my pants, my bra shows theough my shirt, and my shirt shows through my sweater. My panties are labeled at 1A, my pants are labeled as 2A, my bra is 1B, my shirt is 2B, and my sweater is 4B. My panties autohide when I put my pants on and unhide when I take my pants off, etc.

    Such a system would not be perfect and would fail in many cases, but it would work well in many cases, and, therefore, could be valuable.

    • Haha 1
  15. 5 hours ago, lacheriealorca Galaxy said:

    In this case, the question is whether we can report people who put horrible things in their profile 

    Sure you can, if you have nothing better to do with your time.

    I welcome people being free to put whatever they want in their profiles. That way, I'm more likely to be warned away from people I wouldn't want to interact with.

    • Like 7
  16. I am glad "bots" are being discussed. For some time, I have thought of posting something like, "Why do people commonly refer to avatars as "bots" when there is no evidence that they are?"

    The page linked by the OP says, "Bots, or scripted agents, are avatars controlled by computer programs rather than people."

    If most of the avatars that people commonly refer to as bots are controlled by software, that software must have very limited capabilities. They mostly behave as one would expect an account running unattended on a viewer to behave, e.g., when the sim restarts, they go to an Infohub, where they stand motionless for hours or days. They don't even respond to chat; and they could do that if running on Radegast, a lightweight, non-graphical viewer that includes a chatbot, many instances of which can run on one PC. An account running unattended on a viewer isn't controlled by a computer program and, therefore, isn't a bot as defined by LL. It's just an AFK, unresponsive avatar.

    I would expect a true bot to actually do something other than continue to stand or sit unresponsively. How many of these "bots" people are talking about do that? Why do people think that unmoving, unresponsive avatars are bots and not accounts running on a viewer controlled by an absent human being?

    It seems to me that the OP's issue is with LL's definition of bot, not LL's enforcement of its bot policy.

    • Like 1
  17. 1 hour ago, Wulfie Reanimator said:

    Also like VenKellie said, those two lines in your script cause an infinite loop in a pretty fierce way. I hope it's just a build-helper and you don't share objects with scripts like that in them.

    I have never shared it. I use it to make it easier to keep up with what's in storage prims.

  18. I always use the script in a single prim, never in a linkset.

    I changed it to use llGetObjectName and deleted the line with llResetScript, and now it works.

    Thanks for the help, and please don't laugh too hard at me.

    • Like 1
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