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Madelaine McMasters

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Everything posted by Madelaine McMasters

  1. Yep. I live on a beautiful public sim (Forgotten City) so I expect and encourage people to explore it. At least a couple of the folks on my friends list are people I found sitting on my sofa when I logged in. It's an amusing way to meet. It's been a very rare occasion that someone was less than gracious, forcing me to hoist my sofa to the ceiling.
  2. Welcome to the forums, Mr. Oxygen! While you will get sensible answers from others here, you can depend on me for nonsense. Although I do have ban rights on the sim where I live, I can barely remember how to invoke them (though Codewarrior's explanation is so simple that I'm blushing over not knowing it). So, when I come home to find people lounging in my living room, I flip my sofa over and hang it from the ceiling. I'd love to tell you that this method immediately causes the visitors to leave, but in the case shown here it didn't. It was amusing to me, so I'll still call it a win...
  3. Qwalyphi Korpov wrote: Hi Madelaine. TY for the welcome. You're welcome. Nice to see you back.
  4. Welcome aboard, Betty! If you are asking about what to do with your avatar each day when you log out, it's truly a matter of personal preference. During my first week in SL, I looked for unoccupied places to "park" myself when logging out. I didn't do this because I thought my avatar would remain standing where I left her, being gawked at by others, but because I didn't want to log-in the next time possibly in the middle of a populated area. I was doing my part to maintain a reality in which people don't just appear out of thin air. I eventually found a barge floating in a canal somewhere. For the next month or so, I logged in and out and changed clothing on the bottom of that canal, under the barge. I still smile over that. So, if you want to enter and exit SL as inobtrusively as possible, I'd move to an out of the way spot before logging-out. As you become more comfortable here and make friends, I'm sure you'll find suitable "home bases" out of which to operate. Perhaps you'll eventually get a home of your own and use that as your portal between SL and RL. We all faced this question upon entering SL and we all found different answers. However you do it, I hope you have fun! Maddy
  5. Trinity Yazimoto wrote: Wow ! so you have a damn pretty beautiful sim :smileyhappy: Ack, I should have worded that more carefully. Forgotten City is the beautiful joint effort of Jenne Debou and Mandy Marseille. I've lived there for two years and still haven't seen all the secrets. It's well worth exploring.
  6. Thank you, Trinity. I should have mentioned that all of those photographs are from my home sim of Forgotten City.
  7. I don't think the flats have invisiprims, but the pumps I just put on do. I got them years ago and I don't know if they've been updated.
  8. Minke Bailey's MB-CreationZ has cute flats and lower heels. I sent you a landmark in-world.
  9. beethros Karas wrote: ty for that possitive energy valerie! I barely take pictures of my self... but here is one miss Rose made for me some weeks ago and i love it well i maybe dont look smiling so much , but im happy.. ...swoons. I love the years in your look, beethros. And that you make birdhouses is icing on the cake.
  10. Tousles your hair, then sneezes and coughs at all the dust. ;-)
  11. 3-8-2115 The last e-book publisher closes its doors after rising global temperatures make it too hot to operate sensitive electronic e-readers. As stringent environmental regulations and the scarcity of pulpwood make the use of paper untenable, books must be passed from person to person orally. The first book to be memorized by a member of Google's crowd sourced "Project Bradbury" is Bradbury's nearly prescient tome "Fahrenheit 451".
  12. Celestiall Nightfire wrote: 16 wrote: http://www.3news.co.nz/Space-Invader-galaxy-no-threat-to-Earth/tabid/1160/articleID/289484/Default.aspx Oh geez, it must be a sloooow day for news over there at channel 13. But, look what else I found on their site: Woman flashes, gets hit by car "Down on the farm, 18-year-old Cherelle Dudfield can do whatever she wants. But when she flashed her breasts on Invercargill's main street recently, she created a serious traffic hazard. After a night of drinking with her mates, Ms Dudfield was dared to flash at passing cars. One motorist copped such an eyeful he crashed into her. "I stood on the centre line, flashed a couple of cars, got back in and they told me to do it again, so I did," says Ms Dudfield. "And then I saw a car coming towards me, on the middle of the centre lane driving up towards me, so I decided to run. "And then I got hit." http://www.3news.co.nz/Woman-flashes-gets-hit-by-car/tabid/423/articleID/134386/Default.aspx So, totally changing the subject here, has anyone else done "flashing" in RL? I have. I've also done streaking, which is kind of like flashing, only you're naked. Ms. Nightfire, I'm ashamed of you, tell us more.
  13. 3-7-2014 One year after threatening a preemptive nuclear strike against the US, North Korea's President Kim Jong Un addressed the Supreme People's Assembly wearing a chartreuse evening gown, a tiara and a feather boa to introduce the "Rodman I" nuclear missile. Surprisingly, the rocket's maverick designers, spurred on by Rodman, based their design on a piston engine powered by bulls***. A subsequent test launch resulted in the missile falling harmlessly into a lake.
  14. Tex Monday wrote: jwenting wrote: submitted a dozen responses, all with totally fake and randomly selected data. Best way to get rid of these idiots, show them how utterly unreliable their "surveys" are. I prefer to not answer them at all rather than mess up their data. They worked hard on this...and even if it's the wrong way to go about getting information, it's better not to answer it at all. Having no data is better than having false data IMHO I agree Tex. In this case, I'll hope that trixp learns a little about the perils of anonymity in social interactions as well. I just did. ;-)
  15. The problem with color pickers is that they report the rendered pixel color, which is not necessarily the color of the underlying texture. The rendered color is a product of the texture and the lighting. If you make a texture full-bright, the rendered color is the texture color, but that's not possible for avatar skins. I just noodle with the RGB values under various lighting conditions until I get an acceptable match. It'll never be perfect because your skin probably has shading that's not present in a prim's texture. The lighting angles will not be the same at the joint between the prim and the avatar either, which will cause subtle shading differences. It's always a compromise. If you are trying to get the RGB value to input into something else that can't be tuned easily, you might try coloring a blank textured prim and wearing it so that it just peeks through your avatar skin at the point of interest. Then you can dial the RGB values around until you get a good match.
  16. It is quite a bit of money. Macs have never been very well supported by LL/SL, but I'm pretty happy with the way my iMac is running Firestorm. It's a beautiful machine and the Fusion Drive is just zoomy. I think Apple has a 14 day, no questions asked, return policy (that might just be for mobile stuff, I'm not sure). If it doesn't please you, return it.
  17. Morgaine Christensen wrote: I needs some help from those of you who are system savvy with SL Specs. Will SL run on the specs below? 3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz 8GB 1600MHz DDR3 SDRAM - 2x4GB 1TB Fusion Drive NVIDIA GeForce GTX 680MX 2GB GDDR5 My iMac runs that CPU/GPU combination and runs SL well. I'm getting 25fps on Ultra across the full 27 inches of my display. Turning on shadows and DOF drops that to about 16fps. Under High and with a 1920x1080 window, I can get 40+ fps, and sometimes peg the meter.
  18. Hippie Bowman wrote: LadyFandango wrote: Madelaine McMasters wrote: In the interest of honesty, I'd like to point out that Hippie doctored the last photograph in his sequence to hide this... LOL Madelaine ..... this is a great pic ..... Hippie's secret diesel driving skills revealed? *kidding* :smileyvery-happy: LOL! And Maddy took my bus keys! Sigh! Peace! And you aren't getting them back! Lady, I first met Hippie years ago when he gave me a tour of his home, LaGrange Spaceport. I was already aware of Hippie's kindness and infectiously positive outlook from the forums, but I was unprepared for the impressive scale and detail of LaGrange and Hippie's apparent inability to walk without bumping into walls. He's been in SL forever, apparently using a computer with defective arrow keys. There's not much to bump into out in space, so I feel fairly safe sitting behind him during a flight. But, after the harrowing experience of riding in the back seat during a recent bus holiday with him, I've decided the keys are best kept in my purse.
  19. 16 wrote: Phil Deakins wrote: We stopped using shillings a very long time ago You can be Kenyan though. They use shillings there oh! ok I could be a Kenyan. they can run really fast. like antelopes. i could be happy to be like that. in SL have to run away really fast sometimes to escape them orbs (: + didn't know that you not have shillings anymore. is a pity that. bc they quite cool names. like tuppence hapenny. florin. thrippence. half crown and that is fun to think about. like half crown. like who has the other half? like where did it go? what happens if i find it. can i glue them together and stick on my head. and like what do you do if you meet up with the person who has the other half and they wont give it to you (: and my other fav. bob. like you in a shop. and ask: how much is that? and they say: one bob. and you go hmm! and start look round the shop at the other people. and when find a Bob then say: come over here. and they say; why? and you say: bc i want trade you for this thing. jejejejejee (: If the crown is cut in half horizontally and if the band is wide enough, both halves could still be wearable. As the top of most crowns is the fancy part, it should find favor with the ladies. The gents could take the lower half, which they would not wear for fear of catching it on a bolt under their high horsepower horseless carriage while changing the oil. For both parties the half crown would be too large to lose down the garbage disposal, sparing us from another tired television trope. ETA: I'd want to run a bit faster than an antelope (read "faster than an eagle")...
  20. Yes, this can be done, but requires some knowledge of SL's building tools. You'll first want to create a plywood cube, name it "Driver's License" or such, smoosh it into roughly driver's license size and shape, set the prim's texture to blank (which will turn it white, the background color of a typical driver's license). Then import a JPEG of the driver's license image (you might find something suitable on the web, or can create your own in a graphics program) as a texture and apply it by dragging the texture from inventory onto the desired face of the license prim. When you are satisfied with the look of the license, take it into inventory and "Attach" it to the desired hand (right click on the license in inventory and Attach from the menu). The prim will most likely be in the wrong position and you'll have to edit its position and orientation while wearing it. The default hand position is probably not the best for holding a driver's license, but changing that opens yet another discussion. One step at a time ;-) Good luck, Josh.
  21. I'll expand a bit on Codewarrior's explanation. My explanation is based on what I can remember from experimenting with this years ago. Things may have changed and I may be miss-recollecting. To make a set of physical objects explode (either on unlinking, or on rezzing of an unlinked collection), the objects must be overlapping at the moment they are rezzed or unlinked. The Havok physics engine approximates real life's distaste for having multiple objects occupying the same space at the same time, and generates collision forces between the objects until they are no longer overlapping. These forces are not perfectly elastic, as that would result in endless motion after a collision. Gravity is also at work. If, before setting them physical, you overlap the prims of a linkset, or a collection of unlinked objects (gathered together by shift-clicking), they do not resist your efforts. Once you make them physical (and exit editing), the physics engine detects the overlap (collision) and generates the appropriate forces to rebound the objects off each other. Be careful when you set the collection or linkset physical, as exiting the edit window will start the explosion. You want to take the collection/linkset into inventory while still in edit mode. Havok physics roughly obey the laws of conservation of momentum, so a collection of objects with different masses will result in escape velocites from the explosion that are inversely proportional to object size. Tiny things collected together with large things will fly out of the "explosion" faster than the large things. The total energy of an objects expulsion will depend on it's mass (size) it's aggregate overlap with other objects, and their masses. Two objects that are barely overlapping will not fly away from each other as fast as two objects that are nearly completely overlapping. I don't recall what happens if two objects share exactly the same center of mass, but I'd expect Havok would generate no force between the objects as the math for computing the force vectors would contain a divide-by-zero and be discarded. The shape of the collision surface generally follows the visible shape for basic prim objects. I don't recall how it works for sculpties and mesh and I believe it's an ovoid for avatars. If you explode a bunch of spheres, they will behave more uniformly than if you explode a bunch of cubes, just as you'd expect from RL experience. So, if you want a violent explosion, overlap your objects into a tight little bundle. If you want only a small explosion, have less overlap. Having a few large prims in the collection will (as I recall) cause the little ones to exit at higher velocity, again depending on overlap. If you want the exploded bits to hit the ground and not roll away, make sure you don't blow up a bunch of spheres. Good luck, have fun!
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