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Seba Serpente

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Posts posted by Seba Serpente

  1. Some are awaiting some sort of setup (most likely to link the lots to the website system) and also quality assurace, someone needs to make sure everything is working properly and set properly, on the entire region. May also just be waiting on the release queue, since the plan is to release one region at a time, there might be several ready but for timing purposes, they are just waiting their turn.

    • Like 2
  2. 21 minutes ago, Sylvia Tamalyn said:

    MP has wearable lawn chairs, wearable beach towels, wearable tents, and even wearable BBQ grills. No rez rights needed, and they use none of the limited available LI. Everyone can just wear their own and no need to worry about litter or clean up afterward. 

    Wearable items limits usability: You cannot sit on something someone is wearing, you cannot collide with something someone is wearing and you won't always see what someone is wearing (cause avatar complexity settings). Added bonus is that many givers uses temp-attach, you need rez for that to work too, making the area even less limiting on what you can do.

  3. 11 minutes ago, LittleMe Jewell said:

     

     

    For the areas that are already built, this has been explained before by Abnor and others.  They have to make sure that there is enough LI ALWAYS available in the region for EVERY house in that region to change to the largest LI of all of them.  Additionally, they have to have LI available for the vehicles that come through.  Even with auto-return, if they allowed open rezzing at the various gathering spots, before you know it, all of the LI in the region would be used up (people rezzing and then sitting on things would prevent it from auto-returning) and vehicles couldn't enter or someone wouldn't be able to change the style of their house or possibly even things would start getting returned -- and it never fails in that scenario that the items returned are never the the items you want returned.

    this doesnt applies for all the regions, there are many regions with plenty of available prims (mostly coastline regions), is all about planning, but prims is certainly not an excuse.

  4. I actually have suggested before the ablility to rez on some common areas like parks, pools, beaches, etc. Technically there is no difference between doing this and having public rez zones, as they would operate the exact same way.

    That would be a great idea indeed. Imagine being able to go to the beach, rez your own chair or towel, and sit on it. Of course, if you unsit it will return. Same case for parks. Being able to rez a lawn chair, a picnic cloth, maybe a tent for camping out, a BBQ Grill... of course and again, would have to sit on them as long as you are using them, but is better than nothing.

    Patch, i know you read all this stuff, please consider this ideas, it would be engine for nice pictures by residents (free marketing *wink wink*).

    Plus... It allows informal gatherings and events, making these areas more usefull and active. Residents wont be required to go all the way to request an use of space for every single thing, they can simply plan something by their own and make it happen.

    • Like 3
  5. 1 hour ago, Beth Macbain said:

    I'm out riding around the new regions right now and see a new Squishy Pickle being constructed. I believe this will be the third one? 

    I'm foreseeing a time in the future where multiple Squishy Pickles are going to cause great confusion for residents when giving directions. 

    I would like to suggest we (because of course you're going to listen to anything we suggest, right??) come up with a variety of potential names for the original Pickle offshoots.

    They could, perhaps, all be themed based on different foods-on-a-stick? The Corn Dog? The Deep Fried Twinkie? The Cocktail Wienie? 

    Or maybe we want to stick with a vegetable theme... the Skewered Tomato? The Roasted Brussels Sprout? The Filthy Mushroom? Yes, I do hate mushrooms. 

    I rather like the idea of them being themed around items you put in a Bloody Mary, much like a Squishy Pickle. The Celery Stalk? The Pearl Onion? The Spicy Pepper?

    Thoughts? Other theme Ideas? Muzzles?

    (We could use a bit of levity up in here!)

    If you mean the circular wooden building (that on the Squishy Pickle is named "The Squishy Pickle"), is just a building on their catalog that they will likely give another use/name. This new area they are releasing one sim at a time is not named "Squishy Pickle", is actually named "Squishy Squid".

    With that in mind...... my suggestion is... SQUID ON A STICK

    27149451-bbq-squid-on-a-stick.jpg

    • Haha 6
    • Confused 1
  6. 4 minutes ago, Wildefire Walcott said:

    It appears I've lost most of my SL snapshot collection. :( I was looking for a picture I took of an island parcel of mine that a tenant had abandoned. It was just a flat square of land with at least 50 breedable horses on it, all dying of starvation. They were green and so pathetic looking. I paid my respects before bulldozing them into the infinite Linden sea...

    I once got myself 2 horses of those, just out of curiocity to see whats up with the, what's so special about them and what makes them so blody horrid for sim performance... I ended up giving them away for free... later I realized I could have just deleted them and purged them into emptyness. I was dumb.

  7. I would go with city life. Very urban city with many urban features like a subway, automated busses or perhaps a tram like san francisco, parks.. Something completely out of the ordinary atleast for mainland. Instead of houses have walk-ups next to each other, have some filler buldings from time to time, have some animesh NPC's around, basicly a display of the latest tech Second Life has to offer on an enviroment that really contrasts with the emptyness that covers the mainland... a packed up city full of life, with a diferent attitude.

    • Like 4
  8. UPDATE:

    Patch just mentioned during the Meet the Moles that the problem with the road collission has been confirmed and has just recently been fixed on a first step (which is to create the fixed parts I will assume). I can confirm the Jira report has been accepted and closed. No information on what would be the next actions taken and when.

    I can just guess that the roads to be placed on infrastructure from this point forward would include the fix, but the previously and already set roads won't be fixed until later time, which to me is understandable and seems to be a similar plan on another unrelated issue I am aware of, that also has been fixed on recent work but has stayed the same on previous for now.

    • Like 1
  9. 1 minute ago, Chic Aeon said:

    I can confirm that some of the (temporary) rez zones could use an extra prim where the rezzing part is. I am standing in the large rez area in this shot and "I" cannot get over the edge of the road to get on the road in any of my (yes free) vehicles.  I would suspect those that have no issues have cars with better scripting, physics etc.  So that is part of the problem.  

     

    OTHER rez zones work fine (those that are in the middle of roadways and not on grass that abut roadways. 

     

    The other is issue of course the TEMPORARY part of the equation.  In the case of this photo SSPE83 APPEARS (no confirmation) to be a gateway to the new trailer area (or one of the areas); this from the work area map on SSP. So This road will (again likely) turn into a dirt road in some way when the campgrounds arrive in a couple of months. Hence problem solved. 

     

    Meanwhile the easiest solution would just be to landmark a car rez zone that doesn't have this issue. Me? I just drive around on the grass and eventually get onto the road.  

     

    And harping at the Moles doesn't make much sense as I suspect they get their work orders from higher up on the food chain. 

     

    image.thumb.png.e88dcb535704b0381af3fb7d7c3ec6d0.png

    Many reports seems to come from free vehicles but others has also confirmed that it also happens with more expensive and "fancy" vehicles, just that they have a different problem with this (raycast fails to detect road surface), wich is their script stopping them from moving rather than the road phisical obstacle. That same raycast problem is linked also to the problem of being unable to rez over these road pieces, I beleive the system, internally, does a similar process to rez your things.

     

    But yes, is great that they did addressed the first point on this post, rather fast in fact! They do listen and work on issues.

  10. Just now, Sylvia Tamalyn said:

    Perhaps, but that doesn't change the point that the priority must be getting homes to residents. No one but you is demanding that they fix the roads this minute.

    Simply not a fan boy looking blindly at the possitive things. I do am glad Patch and his team are doing so much great work, but, in the real world negative things also has to be pointed out and adressed. Is not all just giving houses to people, there is much more into it.

  11. 3 minutes ago, Beth Macbain said:

    I really hope they're worrying far more about building new homes than futzing with the roads at this point. Maybe further down the road... 

    That is a pretty ignorant way to look at it. Moles are contractors and they get paid by the hour. Ideally, their time should be efficiently managed, no matter the desire of the public. Using broken objects across a large project and not fixing it soon enough leads to even more time invested on fixing it later. If is fixed now, and they use fixed objects after this point of time, the only required work would be fix whatever is already done before this time, not the whole project. It is a substantial difference.

  12. On 6/26/2019 at 11:44 AM, Gwin LeShelle said:

    I am on super speedy net 400mbits and have a really good computer I usually run around on ultra without having ANY lag but this even lags me down! XD

    Can you really report things like that?

    Lag is not fully related to your hardware, a region can lag on the server side and there is nothing your computer can do about it.

    • Like 2
    • Thanks 1
  13. UPDATE:

    An "automobile rez zone" has also appeared for the first time on the currenly being worked on areas in the center of Bellisseria. It has a pretty nice size too for vehicle gatherings, well done! The rest of the temporary rez zones are still untouched, would guess due to them being that, temporary. We will likely see some more official  automobile rezzing areas popping up as the project grows, some good news for sure. Thank you to the moles, and Patch, once again!  Here is this first Automobile Rez Zone: http://maps.secondlife.com/secondlife/SSPE138/164/214/23

    Regarding the road pieces bugs: There is nothing I can find related to the road pieces fix, they are all still the bug ones. For the first time thanks to this new rez zone, I was able to try to rez something over these bugged pieces, and as expected, you can't rez anything over them, objects goes straight under the road, confirming again the defects. If the plan is to use these roundabouts as rez areas, I highly recommend to fix these pieces collission shape to enable users to properly rez vehicles over them. Will keep posted if I find any progress on this issue.

    9c7663ee0c2114ac9da1ff083c46bd85.jpg

    c48146784c8e9717fb597ada239fb62a.jpg

    • Like 3
  14. I think is a good plan. Instead of keeping ready to release houses and region on hold-up, release finished regions as they go sounds good to me.

    Wonder if this will affect the design and planning aspect. Is not the same to plan and create a whole large area than plan and create piece by piece. Is easy to miss important design and planning elements when you are not creating something as a whole. I would guess there has to be a larger plan created and work small areas according to it.

  15. 17 minutes ago, Sylvia Tamalyn said:

    Assuming any of that is an accurate generalization regarding trailer parks, the LH set up is more of a campground than the "trashy" location you are imagining. I don't think this is going to be an issue at all.

    Right, this is not a trailer park concept, this is a camping ground theme. Is about being out in the nature. Trailer parks are pretty urban and is all about low costs.

    • Like 2
  16. 6 hours ago, Vega Firelyte said:

    I have travelled around Bellisseria in different vehicles.  I have a Dust bunny colab with Con., that takes the roads with no issues.  It's wearable and drives perfectly.  I take one of my cars out, that are not wearable but separate, and all hell breaks loose on curves, hills and turns.  There is also a rounabout that is a huge issue, where you have to put your car in edit, in order to get through that area.  I have no clue what is blocking the road but there is a blockage in that one near my home.

    @animats where did you get the Benzz K7 GTFO Offer?  I would love that car!

    Wearables arent really vehicles, they are more a clothing pice than anything. They don't interact with the road in any way,  as you are basicly just walking around all this time. However, this has been an extremely popular option around.

    Your problem with the roundabouts has to do with your car not detecting the road piece uder and thinking is flying (vehicle raycast fails to detect road colission). This makes the vehicle stop moving, waiting to be back on ground to resume movement. Cars stop moving when they jump so they can go back to the ground fast and in a controlled way. If they dont stop moving they would basicly move in the air like planes.

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