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Seba Serpente

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Posts posted by Seba Serpente

  1. 6 hours ago, Aethelwine said:

    When mesh roads first came out I had huge problems with some bikes that worked fine on prim roads. I seem to recall the problem in part being due to the hip height on the animation in relation to the route prim and the bounding box of the avatar.

    But making mesh road seems a bit of an art, Katyproxima is or was the only person to have really mastered it.... Why her roads are so common on biking sims. There can be 6 inch or more height difference at the joins and they will still ride smoothly. With prim or other mesh roads any builder will tell you no matter how precise sometimes it is impossible to get rid of annoying bumps. 

    It is well pausible to fix. It does takes more effort than placing prim roads for sure.

  2. 6 hours ago, animats said:

    I hadn't noticed that. But I made my bikes so robust that they shrug off minor road problems.

    I rezzed one of the free GTFO vehicles, the "Benzz K7 GTFO Offer", and it cannot cross onto a "LH - Traditional Road - Curve 2/4 Section" which is a convex hulled object that includes both curbs, sidewalks, and road. The physics model is at curb height across the road, and that vehicle gets totally stuck. Setting that to "convex hull" mode was wrong, because it's concave, and it matters for that object.

    I would expect a bump, but the vehicle should not get totally stuck.

    benzsledprim.thumb.jpg.23c1c9ce259e234cae8bef78266f5427.jpg

    Front end of the test vehicle. I've made the "sled" prim the vehicle rides on visible. (All SL ground vehicles really slide; they don't roll. Rolling is an illusion builders work to create.) This is a much steeper front end than I use on my bikes; they have a flattened convex mesh ellipsoid supporting them, and that will slide across almost anything. But this should work. It will, in fact, go over curbs the same height as the trouble spot.

    uncrossablemeshcube2.jpg.3231c35f103610bded8c40ff6bcbcc33.jpg

    On the left, a prim cube, resized. On the right, a mesh cube, resized. Same dimensions.

    This vehicle can drive over the prim cube, with a bump, but gets stuck trying to drive over the mesh cube. Doesn't matter whether the mesh cube is set to "prim" or "object" mode. That's unexpected. Not clear why yet.

     

     

     

    Luckilly the new viewer built-in feature that allows us to see the colission shape does wonders to notice these kind of things. I havent had problems with the straight sections of roads and the angles with them but mesh do seem to be less forgiving on gaps and minor diferences in height between pieces.

     

    I can agree that some vehicles are not done with ideal colission shapes to drive smoothly, as general rule vehicles needs some kind of sled or rounded shapes to be able to overcome obstacles. However, the bugs on these pieces in most cases won't be solved with linking ramps under the vehicle, there is more into it including problems with Raycast detection.

  3. There is a noticable problem with continuity. Trailer campers has been made by diferent creators, which is fine, but is extremely noticeable the differences on scale, quality and detail. It affects the look overall, in my opinion.

    In comparison, you don't see this problem happening with traditional houses or houseboats.

  4. Alright, lets talk about Bellisseria roads and road vehicles for a second.

    We all have seen nicely done boat rez zones conveniently placed around the continent. They all have reazonable space and are clearly marked to let everyone know you can rez your water vehicle there. We have also seen couple air strips appearing in the area, each one with their own dedicated rez zone for aircrafts (not clearly maked but atleast they are there), but lets talk about Road vehicles and road rez zones...

    Bellisseria has a problem with road vehicles rez zones.

    Current road rez zones seems to be placeholder or temporary solutions. They are all currenly found on undeveloped regions arround the developed areas, nothing in between. They are also lacking any kind of marking to let people know of their existance. Newly developed areas seems to also not take vehicle rez zones in consideration as there is none to be found to the date of this post. I am personally hoping that these rez zones has their own space on the developers list of things to have as road vehicles are certainly important when the continent has so much space dedicated to roads alone, and a large community with big interest for road vehicles. Let's make sure they are not forgotten shall we?

    Is not lag, or your bad driving... the roads are actually broken.

    Maybe you have noticed that driving around Bellisseria is not exactly a smooth experience. You are not crazy... roads has some issues you can't really see. Bellisseria roads seems to be the first road by the LDPW made out of mesh pieces and they aren't exactly perfect. After some driving, I noticed my vehicles were pretty bouncy, specially on curves. I also had many issues with my vehicles simply refusing to move, randomly, in some areas.. just revving the engine without moving. Upon closer inspection I realized that the road custom colission shapes had various problems that caused various types of issues with the vehicles. These problems has been properly reported and we hope to see them fixed soon. More on that: https://jira.secondlife.com/browse/BUG-227210

    Bellisseria is a great place to take a drive!

    The continent is without doubt one of the top mainland areas to take a scenic drive. Let's support improvements like these to help polish that experience!

    • Like 3
    • Thanks 4
  5. 16 hours ago, BJoyful said:

    Bellisseria on Tour with @GiulioMarchetti  What an adventure!  I think we shocked a few locals when this 2 Engine load of Bellisserians & Tourists burst from a railway tunnel!

    14c6bc867d20d941ac6c7b118c69ffb3.gif

    What do you think?...

    3306c765dc4f13a7dc74011fb75a3354.png

    We proved to be incredibly good sailors and hung on for dear life on the Ferry Ride we'll never forget!!

    e0ef4733c58660ea2659154c14c742b7.gif

    glub glub glub

    06c573251a4d81d3be3a1e5d191fa884.gif

    And the extended tour ended here...

    40bbbddf6b10e5d28f260b9d70cad365.gif

    Brilliant tour and good fun with our amazing Tour Guide Giulio!   Absolutely amazing and inspiring adventure which showed us SL's early days. It certainly makes me appreciate the stunning new Bellisseria we are fortunate enough to be part of in the midst of its creation ♥

    you forgot to add one person to your friends

    • Like 2
    • Thanks 1
  6. On 6/9/2019 at 10:58 PM, CronoCloud Creeggan said:

    Don't you know about the LCC (Leeward Cruising Club)?  They're a Resident group, boating centric. In Bellisseria, friendly individuals who are part of that group turn on rez with a few minutes auto-return to set up rez zones.  They use yellow for long distance visibility and the fact that they use sky signs that you can see on the map. Those little yellow [LCC] rectangles are them. They're active throughout SL.

    The parcels owned by their friends in Bellisseria don't have commercial activity, don't have tip jars and don't give out landmarks.

     

    Sorry, the whole idea doen't makes much sence to me.

    Fortunately, the moles saw earlier in the Bellisseria release, the need for public rez zones, and thankfully created these arround the continent, so there is no lack on these to feel they need to let everyone around know rez is on in this particular place, and with such an eyesore way to do it. Using one flag is likely enough for this purpose, I believe.

    Is curious that this phenomenon also just happens on with this particular group. I don't recall finding houses with huge flags with "drivers of sl" on the streets letting people know they can rez cars there, and there is certainly many houses owned by members of that group, and they have rez on. I don't identify myself with any group and my own parcel has 10 minute auto return as courtesy. I don't advertise it in any way.

    Also worth noting that there is plenty of parcels with rez zones all around, not even a rare finding.

     

    Not figthing on that if is advertisement or not. This particular case appeals more to the common sence and being contious about other's experience.

     

  7. 1 hour ago, Fionalein said:

    And there I was thinking you were some SL equivalent to what ecconomists call a "Hidden Giant" - an almost monopolist in a niche market...

    I am aware of a few competitors, I woudnt say i have a monopoly myself. I do try to stay in good terms with others creators on my market, as is so small, is a good idea to simply co-exist and create each one different things.

  8. 26 minutes ago, Sylvia Tamalyn said:

    I think you are deliberately missing everyone's point, but no matter. The bosses have spoken, and the decision is what it is. Hope you enjoy SL16B even if you cannot advertise there. :)

    Intention has never been advertising, but I appreciate your wishes.

  9. 14 minutes ago, Sylvia Tamalyn said:

    Right, then how about this. What do YOU offer other than pure selling of merchandise? If your answer is "nothing", then that is the difference. You are selling stuff to benefit only yourself by putting money into your own pocket. Groups are offering activities and experiences; if they take in any funds, it is for the benefit of the GROUP.

    It really is that simple. 

    In my opinion merchansts serve in various ways. Yes, they generate profit. It is an honest job, people have jobs and this is one of them. Merchants create content, this means, creates things for people to use, to enjoy, to experience. Second Life would be a really boring minecraft if there only were prims to enjoy.

    Not all merchants has their minds set on simply profits. There are merchants that genuinely create to enjoy themselves, be creative, be usefull, let others enjoy. They create things that are not necesarily profitable but they do it cause is needed. My business is not particularly profitable, I do believe i could generate more money if I were to make stuff everyone makes, but I don't. My aim is a smaller community that does not get many good products their way cause is not that profitable.

    There's everything for everything.

  10. 1 minute ago, Evangeline Ling said:

    "Profit" is generally understood to mean that a person or company is personally gaining a profit... Charity is different and has always been understood differently because charity is for a cause... hence the term Not-for-profit organization.  

    Perhaps the biggest example of that in Second Life is the Relay For Life which happens every year or some of the other various causes.

    The mole's response was good and I would trust it if it comes from Patch... it certainly answered my own questions about it too... Over in Bellisseria many of us have some sort of logo over our little public RP spot.  We dont have tip jars or accept donations we just offer up our homes as a public place that people can visit... Even one of the Linden created spots has a logo or "branding" if you go to the houseboat area and wander onto a popular little public spot called "The Squishy Pickle" there is a sign and a logo but its just something that was created for fun...

    If my neighbor wanted to create a big sign for his house that said "Bob lives here" it would be a logo one could even argue its a brand.... but its not for profit it would just be to let people know... Hey this houseboat is Bob's place...

    I'm sure the same concept applies to the SLB places... Logo is for something that will advertise for profit then you cant do it... if its just a fun logo for something that is not for profit then it is just a fun logo.

     

    That would be fully valid if all these groups on the SL16B were official non-profit organizations, but to my beleive, that is not the case.

    The SL16B is full of all kinds of groups, many relies in donations to keep lands, others usually host parties and events where they asks for tips in a way or the other. Profits are all over Second Life cause expenses are all over Second Life.

    I fail to see the logic here.

  11. Here is an update for all of you to see:

    Quote

    [17:42] Mischievious Mole: Sebastian I have just heard from Patch on the logo issue. Merchants cannot have logos on the Exhibits because that is a for profit endeavor. Roleplay and community groups may have logos because they are not for profit endeavors that enrich the community by providing activities.

    This is just wrong as is not hard to understand that even community groups do generate profits, some actually sells products, others generate profit by donations or fundraisers.

  12. 4 minutes ago, Fionalein said:

    I think whe have a definition problem here. The Californian (and maybe US) use of "commercial" might not be a par with the rest of the world's definition. This is not very useful in an international community. In past SL birthdays I got plenty of stuff I would clearly consider "commercial". So someone runs a company that sells stuff and hands me a free sample of their works... how on earth is this not considered "commercial". This is a clear advertisment in my part of the world. A free sample is a way to both demonstrate my skills to formerly potential new customers who never heared of me before and a reminder to former customers about my continued existance... it is branded by my company name (in SL my username). How on earth should this not be considered to be an commercial act of advertisement? Even if someone genuinley wants to just make everybody happy and share some of their creations without wanting to advertise - they cannot, the spectre of commercial act of advertising is always hovering over their shoulder.

    A wiser wording might have been "no primarily commercial activity"... because IMHO you never can exclude the commercial aspects - they are undenyably always there.

    Wise words there, I totally agree with this and seems is a better example of what I was trying to bring up.

  13. 4 minutes ago, Polenth Yue said:

    The SLB guidelines used to be clearer, but I'm unsure with the current guidelines where the line is drawn. I'm not sure whether gifts can include store landmarks (which was allowed in the other years I took part). I'm also not sure whether freelance writers/artists are considered to be a brand and therefore any linking (like website and social media) is considered to be advertising. Or with the harshest interpretation, whether simply naming the brand (my name) is allowed at all. I usually include a notecard about the build and me, but I'm not sure what I'm allowed to say about myself this year.

    It doesn't hurt to ask and it doesn't mean someone is trying to get away with anything. The rules do have holes. Some of that is most likely not intended.

    I was told literally about couple minutes ago that landmarks are allowed  to be given if something is touched to get it. I assume it doesnt matter what the landmark is for.

    I still have other questions tho. I don't know if i can have a sign that says to not only get the landmark if touched, but other things like group invite and link to the marketplace. That does seems like advertisement, but like you said, that used to be fine as is not an invasive or agressive way to advertise. The guidelines does makes it seem like absolutely no advertisement is allowed but certainly there has to be some level of it since they also mention people can touch as sign to get things, wich, makes it in some way an advertisement object.

  14. 11 minutes ago, Sylvia Tamalyn said:

    The digging is what is overcomplicating things. This should not be so difficult. I think my rule is going to be "if I have to ask if what I am about to do is advertising, then maybe I should not do it".

    I wish it was that easy in my case. I have a logo on my exhibit not any more used as any other logo on the rest of the event, with the ony difference that my logo is from my store, and is not from a group. The problem there falls on that detail as the mole at first read the rules as if stores cant have a logo but groups can, but then again, there should not be any difference betwheen these two in any way, and that the mole seems was aware of. There is were my personal problem with this issue rests.

  15. Just now, Sylvia Tamalyn said:

    I think it would be wise to just wait and get a reply to your request from official sources, rather than fish around in here. It really does sound like you are hoping someone will show you some loopholes.

    Honestly, i am just hoping we all get good information regarding this matter. I am not the first nor will be the last with this same problem. Is happening on the SL16B, and will likely happen on Bellisseria as well.  Belliseria is full of advertisment of all kinds. Yellow flags, drivers logos, store logos, all kinds of group elements. This can go in many directions if people starts to dig.

    • Like 1
  16. 2 minutes ago, Beth Macbain said:

    Did you actually open a ticket with support to request this answer?

    This was handled directly with a Mole, who directly went to Linden Lab with the question.

     

    3 minutes ago, Beth Macbain said:

    It seems very clear to me. Don't advertise on your Bellisseria parcel.  

    that is not what is in question here.

     

    4 minutes ago, Beth Macbain said:

    And it is direct business... you are paying people to fly your flag. And if you create a group, and somehow coax Bellisserians or anyone else into joining for whatever reason, then bombard them with advertising for whatever it is you sell, you're nut if you think your business won't suffer. 

    Hipotetical

     

    5 minutes ago, Beth Macbain said:

    The very fact that you're pushing this envelope leads me to believe that you are, in fact, considering shameless tactics such as these. I have no idea what you sell, but I have every confidence that you would resort to shady tactics to sell whatever it is, and that's convinced me to make sure I never buy whatever it is you sell because if it was a good product, you wouldn't need to resort to littering Bellisseria or SLB16 with your flags, or whatever it is you're trying to push. 

    I find wrong to assume that placing something in question is evidence of shady intentions.

    I dont mention anywhere intentions to use my Bellisseria property to advertise.

    And as to my reason, like mentioned before, I have an exhibit which is currently pending on an aproval cause there is lack on knowledge from the event staff, regarding the use of logos and if they are Advertisment or not, wich is what I put basicly in question here.

  17. 2 minutes ago, Beth Macbain said:

    Are you intentionally trying to make this way more complicated than it actually is, or do you truly not understand it? Or are you simply looking for some sort of loophole that would allow you to sell whatever it is you sell from your Bellisseria home?

    I am actually waiting for an answer from Linden Lab related to branding on the SL16B as I am an exhibitor, and a Mole in charge of these did not have enough knowledge on the subject.

    And now this new post related to belisseria that specificly mentions that you cannot put anything on your parcel that advertises your brand, seems like a similar case where the specifics are actually not clear enough when it comes to ruling them.

     

    But now that you mention it, several loop holes can come to mind.. for example.. just having others to have my logo on ther parcel and not on mine. That way they have no direct business with it. I can also pay people 1 linden per day to have a flag with my logo on their boathouses. Or, create a group that i can advertise, and use it as proxy to direct people to my store.. have flags of that group instead.

     

    Of course, these are hipotetical as I have no intentions on recurring to these shameless tactics.

  18. 3 minutes ago, Sylvia Tamalyn said:

    Maybe because I am the one flying the flag, and I am not making a penny from it?

    In your specific case you are not generating money with it, but, there will be case where the person will do, and there is no pausible way to know if the person does or does not get any profit off this.

     

  19. 6 minutes ago, Sylvia Tamalyn said:

    There is some similar discussion in the Linden Homes section of the forums. It was just noted there that the question is whether someone is making money off of whatever is being done. So... if I have a group flag on my houseboat, and it is promoting a group, but the group is not selling anything, I think that is fine.

    Again, keeping it simple. If you dig deep enough, you can find ways to argue that we are all trying to make money one way or another, and so none of us should even show our faces in SL. lol

    Let's say the group does collects money somehow, not directly with your flag, but others will be encouraged to check that group out, teleport to a group headquarters, find a donation box, and will give them money, effectively generating revenue off your innocent flag.

     

    How is this any different from me havign my store logo, and people checking my store and purchasing something?

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