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About Furholio

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  1. I didn't run SL in remote so far, but from my experience color fidelity suffers on a rdp connection ... like color depth will be reduced or compression artifacts appear.
  2. I'm all for LL trying to rebuilt the whole client from scratch since I have the impression they totally lost overview and thats the reason for the recurring bugs and the hesitation to add new features. There is that fear that changing a detail 'here' could break something 'there'. I can't think of another reason for missing basic features like skybox textures. Imagine putting a skyfield texture on the window of your spacestation, tick the 'make skybox' checkbox and the starfield will look infinitely far away. Its a feature thats been around since Doom from '93 and I bet its dirt cheap concerni
  3. Anyone heavily affected by this (like me) please try the new "Simple Cache" project viewer. I'm using it for a few days now and everything rezzes .. always ... a complete new experience for me (the viewer has other problems, constant cache trashing, low fps) but it should give the devs some hints ...
  4. depends on the sim-surround. Maybe most are based on a 1024m megaprim and there the 1024m dd is enough. The one I made is ~ twice that size ...
  5. thanks for the hint. Unfortunately it makes no difference
  6. I made a hughe mountainscape surround for my sim that extends 1024m and I'd like to enjoy it
  7. Hello, is there a (3rd party?) viewer available that allows a draw distance > 1024m? I know in Firestorm I can set it > 1024m by chat command, but it has no effect ... Many thanks!
  8. Hello Wolfie, thanks for the effort. I meanwhile remodeled to avoid the problem. But before I had it the same as you did. I reduced everything to 2 simple faces which were the 2 objects. I even looked into the .dae file to check the positions, and the regarding vertices had exactly the same positions down to the very last digit. But still I was able to see the gap in SL. I tried at different locations on the sim but it didn't make any difference. I tried more stuff like applying all object transforms in Blender and not using the scaling option in the uploader (which I did before) but noth
  9. Hello Haiku, I don't really understand. I don't see a relation between the min. size of an object and the precision of vertex positions ...
  10. Thanks for that hint. I wonder how to get the verts to exact units. I assume whats important is the bounding-box center as reference, and from there I need to snap the verts into exacts units? Can I assume metric unit for SL? I'll just play around some ...
  11. Hello, assume the following simple scenario: (in Blender) we create a simple plane, cut it in 2 pieces and make each part an separate object. These 2 pieces have no gap in Blender since they are perfectly aligned. When we now select these 2 objects, export them and upload into SL, then I can see a small gap when I'm close with the camera. Is this normal? I thought I tried this some time ago and it worked perfectly in SL (no gaps). (I'm running into this since I wanted to to cut a larger object into smaller ones for LI optimization ...) What is your experience with this?
  12. wow, in the day and age where the average joe live-streams in 4k, LL is still struggeling to provide a hassle free text-chat? Oh dear ....
  13. yes, wireframe-toggle seems to work fine. So I'm not the only one out there suffering a lot from this. I really wish LL would take a deeper look at it. Is there a way to push the regarding jira tickets or anything else we could try?
  14. that doesn't work for me. I just tested again. What makes objects appear is: richtclick, toggleing drawdistance to 0 and back (firestorm chat command) and changing any Graphics settings. I did some more testing: when porting to my place, 3 out of 4 times I have major props missing ... for me its very very annoying.
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